Commit graph

5538 commits

Author SHA1 Message Date
Christoph Oelckers
f7fe24b19e - some remaining cleanup on actor.cpp 2022-10-25 07:06:49 +02:00
Christoph Oelckers
b0160bb87c - removed the int vector in actCheckExplosion. 2022-10-25 07:06:49 +02:00
Christoph Oelckers
080d6969ec - Blood: floatified some smaller parts in actor.cpp 2022-10-25 07:06:49 +02:00
Christoph Oelckers
b29000c9e1 - this wasn't really a fixed point value - just some scaling factor, so it shouldn't use FixedToFloat. 2022-10-25 07:06:48 +02:00
Christoph Oelckers
0ef9527209 - eliminated the last uses of int_hitpos. 2022-10-25 07:06:48 +02:00
Christoph Oelckers
a655b3835f - like actFireVector, the direction vector needs to have unit length in 2D for actFireMissile as well.
May later be turned into a 3D unit vector for pitch correct missile movement.
2022-10-25 07:06:48 +02:00
Christoph Oelckers
5e4d45f6b8 - floatified actFireMissile 2022-10-25 07:06:48 +02:00
Christoph Oelckers
a070342f0c - floatified actFireThing 2022-10-25 07:06:48 +02:00
Christoph Oelckers
40cb2116e0 - restore Duke's cheats. 2022-10-24 23:30:09 +02:00
Christoph Oelckers
9342b7b1a4 - Duke/RR: fixed move_player smart action. 2022-10-24 22:09:34 +02:00
Christoph Oelckers
33002b37a9 - RR: fixed randomization for hitscan weapons. 2022-10-24 21:26:41 +02:00
Christoph Oelckers
f9d8763ed5 - Exhumed: fixed wasp's death animation 2022-10-24 20:56:41 +02:00
Christoph Oelckers
c2e5bdbdce - Exhumed: fixed grenade bouncing. 2022-10-24 20:41:15 +02:00
Christoph Oelckers
5fa27c2a72 - replaced the last set_int_ang calls. 2022-10-23 18:47:17 +02:00
Christoph Oelckers
4500fe6325 - Blood: replaced all calls to randomAngle with RandomAngle 2022-10-23 18:47:17 +02:00
Christoph Oelckers
a8cc6c1189 - floatified angles in useSectorWindGen plus two other set_int_ang. 2022-10-23 18:47:17 +02:00
Christoph Oelckers
a618161387 - floatified nnExtSpawnDude. 2022-10-23 18:47:16 +02:00
Christoph Oelckers
8505757d74 - floatified most of ProcessMotion. 2022-10-23 18:47:16 +02:00
Christoph Oelckers
a90eb853d5 - floatified fxBouncingSleeve and fxPodBloodSplat 2022-10-23 18:47:16 +02:00
Christoph Oelckers
e2d0cbf772 - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
Christoph Oelckers
c23d23ea60 - Blood: floatified fxBloodBits 2022-10-22 20:41:27 +02:00
Christoph Oelckers
fdb31fc2cc - missing declaration. 2022-10-22 20:41:27 +02:00
Christoph Oelckers
74cf9a2ff2 - hitscan fully rewritten.
No traces of Build code left here! :)
2022-10-22 20:41:27 +02:00
Christoph Oelckers
babbad83af - fixed FAFhitscan to not pass the hitpos back into hitscan.
This will overwrite the scan's start and cause the function to malfunction.
2022-10-22 20:41:27 +02:00
Christoph Oelckers
116ba340b2 - further hitscan overhaul.
* added floating point sprite intersect handlers for all sprite types. Hopefully this code is more understandable than Build's original variant.
* cleaned up intersectSprite a bit and moved the geometry math into the utility header.
* made some minor corrections to neartag.
* moved SW's testpointinquad to the backend because it was useful here.
2022-10-22 20:41:26 +02:00
Christoph Oelckers
6c6fdaf332 - floatified actSpawnDude and removed its unused last parameter.
All callers left it at 0.
2022-10-22 20:41:26 +02:00
Christoph Oelckers
aa0b6bb077 - changed parameters in a few HitScan calls in condCheckSprite 2022-10-22 20:41:26 +02:00
Christoph Oelckers
fc011e847f - Blood: floatified actCheckTraps 2022-10-22 20:41:26 +02:00
Christoph Oelckers
8d1938b363 - Blood: cleaned up various angle and distance checks in AI code 2022-10-22 20:41:26 +02:00
Christoph Oelckers
e6cfb165f8 - converted all remaining add_int_bvel* calls. 2022-10-22 20:41:26 +02:00
Christoph Oelckers
068feae64e - floatified actFireVector. 2022-10-22 20:41:25 +02:00
Christoph Oelckers
5c6cac49c8 - changed a few vel setter calls. 2022-10-22 20:41:25 +02:00
Christoph Oelckers
e00eda6cb8 - Blood: floatified VectorScan.
The texture checks in here definitely need some more verification, though.
Doing a quick test looked ok, but I do not think this was enough.
2022-10-22 20:41:25 +02:00
Christoph Oelckers
3b76de7b7d - Blood: renamed actFireVector's arguments.
No way this can be refactored with names like a2, a3, a4 etc...
2022-10-22 20:41:25 +02:00
Christoph Oelckers
d1d68f1570 - handled the last remaining set_int_bvel* calls in nnexts.cpp. 2022-10-22 20:41:25 +02:00
Christoph Oelckers
88feac4272 - floatified useVelocityChanger 2022-10-22 20:41:25 +02:00
Christoph Oelckers
044b9e555b - floatified a bit more of nnExtProcessSuperSprites 2022-10-22 20:41:25 +02:00
Christoph Oelckers
fd5bbbedaf - floatified aiPatrolMove 2022-10-22 20:40:42 +02:00
Mitchell Richters
0993799967 - Blood: Use sprite angle radians in GameInterface::UpdateSounds(). 2022-10-22 19:45:10 +02:00
Mitchell Richters
633fb01487 - Blood: Rename some weapon function variables to give us half a chance of refactoring it. 2022-10-22 19:45:10 +02:00
Mitchell Richters
cea0e74299 - Blood: Floatified remaining bits of playerProcess(). 2022-10-22 19:45:10 +02:00
Mitchell Richters
32c784cd0f - Blood: Floatified remaining bits of ProcessInput(). 2022-10-22 19:45:10 +02:00
Christoph Oelckers
781c2492a9 - Blood: floatified aiFightDudeCanSeeTarget + aiPatrolMarkerReached 2022-10-22 19:45:10 +02:00
Christoph Oelckers
ead39cb010 - Blood: floatified parts of condCheckDude 2022-10-22 19:45:09 +02:00
Christoph Oelckers
92f958ded0 - Blood: floatified debrisBubble 2022-10-22 19:45:09 +02:00
Christoph Oelckers
39d100c970 - Blood: floatified debrisConcuss 2022-10-22 19:45:09 +02:00
Christoph Oelckers
549f062973 - Blood: floatified windGenDoVerticalWind 2022-10-22 19:45:09 +02:00
Mitchell Richters
ef03e64025 - Blood: Floatified ActionScan(). 2022-10-22 12:17:04 +02:00
Mitchell Richters
b8b5fe9162 - Blood: Floatified playerStart() and ZONE::ang. 2022-10-22 12:17:04 +02:00
Christoph Oelckers
243c071834 - got rid of bsinf and bcosf. 2022-10-22 12:17:04 +02:00