Christoph Oelckers
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fb95f0fff7
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- store an actual actor pointer in PLAYER.
# Conflicts:
# source/games/blood/src/player.cpp
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2021-11-29 00:54:58 +01:00 |
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Christoph Oelckers
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484d016172
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- cleaned up burn code.
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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71b144023d
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- renamed evPost to evPostActor and evKill to evKillActor for clarity.
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2021-10-14 20:31:17 +02:00 |
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Christoph Oelckers
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fbe2373972
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- started cleanup of evPost calls by renaming the internal functions.
This just renames things - no changes in functionality.
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2021-10-14 19:07:51 +02:00 |
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Christoph Oelckers
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00d0099333
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- removed a few compatibility wrappers.
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2021-09-17 20:49:26 +02:00 |
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Mitchell Richters
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cd5e01818a
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- Blood: Replace all numerical constants for player's nextWeapon with enum values.
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2021-08-18 20:02:24 +10:00 |
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Mitchell Richters
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ba94614078
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- Blood: Replace all numerical constants for player's curWeapon with enum values.
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2021-08-18 20:02:20 +10:00 |
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Christoph Oelckers
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fa586d6d7c
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- Blood: fixed parser for 'mario' cheat to treat a leading space for the level number as 0.
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2021-07-25 11:53:20 +02:00 |
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Mitchell Richters
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675356be1a
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- Ensure g_nextskill is used everywhere so that setting skill for next level works properly.
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2021-07-20 18:51:34 +10:00 |
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Mitchell Richters
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77630dcbc7
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- Rename DeferedStartGame() to DeferredStartGame() .
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2021-07-20 18:43:17 +10:00 |
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Christoph Oelckers
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63bc36e3c4
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- renamed some constants.
Manually copied from NBlood because the underlying code has changed too much already.
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2021-06-24 14:14:16 +02:00 |
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Christoph Oelckers
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7d77b2315f
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
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Christoph Oelckers
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e9385ed4e8
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- adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level.
Some cheats in Duke will not work correctly with this commit!
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2021-05-02 09:08:57 +02:00 |
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Christoph Oelckers
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f732d4ec64
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- added MAPINFO parser, based on GZDoom's.
This isn't hooked up yet, but all necessary structures and fields have been added so that selected pieces can be tested.
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2021-05-01 22:52:28 +02:00 |
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Christoph Oelckers
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eaf5e1fba5
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- Cutscene support in Blood.
Intro tested, rest to do.
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2021-04-30 20:08:34 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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