Christoph Oelckers
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32fc9329de
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- another iterator.
This one's for init code that needs to iterate sprites in spawn order.
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2020-11-04 19:55:15 +01:00 |
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Christoph Oelckers
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12ef8c4543
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This completes player_r.cpp
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2020-11-04 19:55:15 +01:00 |
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Christoph Oelckers
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34d0219d06
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- nullptr fixes
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2020-11-04 19:55:15 +01:00 |
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Christoph Oelckers
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36370b71e2
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- wrapped neartag to return an actor.
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2020-11-04 19:55:15 +01:00 |
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Christoph Oelckers
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bc6ae872ae
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- cleaned up the checkhitswitch interface to receive sprites as pointers.
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2020-11-04 19:55:15 +01:00 |
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Christoph Oelckers
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3e7c8adc1e
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- checkhitswitch_r part 4
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2020-11-04 19:55:15 +01:00 |
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Christoph Oelckers
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4ce19b74b0
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- checkhitswitch_r part 3
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2020-11-04 19:55:14 +01:00 |
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Christoph Oelckers
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e81b37b31a
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- checkhitswitch_r part 2
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2020-11-04 19:55:14 +01:00 |
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Christoph Oelckers
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2a23dfa0a8
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- checkhitswitch_r part 1
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2020-11-04 19:55:14 +01:00 |
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Christoph Oelckers
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f13a8943ab
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- checkhitswitch_d part 2
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2020-11-04 19:55:14 +01:00 |
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Christoph Oelckers
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f1ab8f03ef
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- checkhitswitch_d part 1
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2020-11-04 19:55:14 +01:00 |
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Christoph Oelckers
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87e8801531
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- handle the clipmove result in processinput.
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2020-11-04 19:55:14 +01:00 |
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Christoph Oelckers
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419cf9af5e
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- processinput part 1.
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2020-11-04 19:55:13 +01:00 |
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Christoph Oelckers
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ef2c773e02
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- RR processweapon pass 1
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2020-11-04 19:55:13 +01:00 |
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Christoph Oelckers
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d4dabee52d
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- OnMotorcycle/BoatHit.
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2020-11-04 19:55:13 +01:00 |
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Christoph Oelckers
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454b2315d4
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- use actors instead of indices for sound calls.
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2020-11-04 19:55:13 +01:00 |
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Christoph Oelckers
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8d55138db0
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- checkweapons_r.
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2020-11-04 19:55:13 +01:00 |
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Christoph Oelckers
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635b53f78f
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- RR-movement + dummyplayersprite
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2020-11-04 19:55:13 +01:00 |
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Christoph Oelckers
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60ec6b8c7d
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- handled the last remaining sprite references in player_d.cpp.
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2020-11-04 19:55:12 +01:00 |
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Christoph Oelckers
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70e1b87160
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- Duke underwater.
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2020-11-04 19:55:12 +01:00 |
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Christoph Oelckers
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b302f2535f
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- player index and hittypes in player_d.cpp
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2020-11-04 19:55:12 +01:00 |
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Christoph Oelckers
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f598c16e03
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- use the script interface where needed.
Later the scripts should only see some token representing an actor, not an index.
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2020-11-04 08:24:17 +01:00 |
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Christoph Oelckers
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773aa9976d
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- fixed compilation of release build.
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2020-11-04 07:01:25 +01:00 |
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Christoph Oelckers
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29b08b2115
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- access_spritenum
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2020-11-03 22:49:17 +01:00 |
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Christoph Oelckers
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b891646c37
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- all of player_w.cpp
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2020-11-03 22:41:24 +01:00 |
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Christoph Oelckers
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be591e9cf9
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- the last bit of shoot_d.
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2020-11-03 22:41:24 +01:00 |
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Christoph Oelckers
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16089e56f0
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- the rest of shoot_r.
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2020-11-03 22:41:24 +01:00 |
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Christoph Oelckers
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47f77a97e4
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- RR shootrpg and shootwhip.
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2020-11-03 22:41:24 +01:00 |
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Christoph Oelckers
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aa6dd72688
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- RR shootstuff
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2020-11-03 22:41:23 +01:00 |
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Christoph Oelckers
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32a7c2349e
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- shoot interface transitioned/operateweapon mostly done.
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2020-11-03 22:01:58 +01:00 |
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Christoph Oelckers
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513744aa56
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- this was nonsense. atwith is a tile number, not a sprite index.
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2020-11-03 21:51:17 +01:00 |
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Christoph Oelckers
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7e29be7569
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- switched checkhitwall interface to actors.
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2020-11-03 21:49:57 +01:00 |
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Christoph Oelckers
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4258c27248
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- switched the checkhitsprite interface to actors.
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2020-11-03 21:43:50 +01:00 |
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Christoph Oelckers
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30f4057451
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- removed the remaining references to 'i' from checkhitsprite_d.
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2020-11-03 21:43:50 +01:00 |
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Christoph Oelckers
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a31cb23be1
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- checkhitsprite_r references to 'i' removed.
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
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1ab13688a7
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- RR shootweapon
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
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51705e5a61
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- RR shootmelee.
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
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f276a5f443
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- shootlaser and shootgrowspark
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
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badf536fef
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- shootstuff and shootrpg.
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
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ca78ed9b63
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- shootweapon
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
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617c2c2503
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- replaced index for sound origin in checkhitsprite_r.
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2020-11-03 21:43:48 +01:00 |
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Christoph Oelckers
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41f2fe5e06
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- same for checkhitsprite_r.
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2020-11-03 21:43:48 +01:00 |
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Christoph Oelckers
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4443234126
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- replacing sprite[sn] in checkhitsprite_d.
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2020-11-03 21:43:48 +01:00 |
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Christoph Oelckers
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faa4248c5c
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- lotsofglass wrapper and variable renaming in checkhitsprite_d.
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2020-11-03 20:43:38 +01:00 |
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Christoph Oelckers
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17737eea85
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- wrapped hitscan in a variant returning an actor.
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2020-11-03 20:43:38 +01:00 |
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Christoph Oelckers
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768487584e
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- aim and all calling instances.
This also takes care of RR's chicken arrow storing an actor reference in lotag.
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2020-11-03 20:42:03 +01:00 |
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Christoph Oelckers
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8268c1b538
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- shootfireball, shootflamethrowerflame, shootknee
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2020-11-03 20:21:53 +01:00 |
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Christoph Oelckers
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6ee856b8c1
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- added missing 'break' to SE code.
This caused the car in RR's first level to go too fast.
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2020-11-03 20:21:30 +01:00 |
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Christoph Oelckers
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3fdeedcae7
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- player.cpp is free of array references, except one that's unavoidable for now.
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2020-11-03 19:25:07 +01:00 |
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Christoph Oelckers
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79f850d126
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- PlayerColorChanged, hits, hitasprite.
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2020-11-03 19:21:44 +01:00 |
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