Commit graph

137 commits

Author SHA1 Message Date
Christoph Oelckers
29b08b2115 - access_spritenum 2020-11-03 22:49:17 +01:00
Christoph Oelckers
be591e9cf9 - the last bit of shoot_d. 2020-11-03 22:41:24 +01:00
Christoph Oelckers
32a7c2349e - shoot interface transitioned/operateweapon mostly done. 2020-11-03 22:01:58 +01:00
Christoph Oelckers
513744aa56 - this was nonsense. atwith is a tile number, not a sprite index. 2020-11-03 21:51:17 +01:00
Christoph Oelckers
7e29be7569 - switched checkhitwall interface to actors. 2020-11-03 21:49:57 +01:00
Christoph Oelckers
4258c27248 - switched the checkhitsprite interface to actors. 2020-11-03 21:43:50 +01:00
Christoph Oelckers
f276a5f443 - shootlaser and shootgrowspark 2020-11-03 21:43:49 +01:00
Christoph Oelckers
badf536fef - shootstuff and shootrpg. 2020-11-03 21:43:49 +01:00
Christoph Oelckers
ca78ed9b63 - shootweapon 2020-11-03 21:43:49 +01:00
Christoph Oelckers
17737eea85 - wrapped hitscan in a variant returning an actor. 2020-11-03 20:43:38 +01:00
Christoph Oelckers
768487584e - aim and all calling instances.
This also takes care of RR's chicken arrow storing an actor reference in lotag.
2020-11-03 20:42:03 +01:00
Christoph Oelckers
8268c1b538 - shootfireball, shootflamethrowerflame, shootknee 2020-11-03 20:21:53 +01:00
Christoph Oelckers
3fdeedcae7 - player.cpp is free of array references, except one that's unavoidable for now. 2020-11-03 19:25:07 +01:00
Christoph Oelckers
79f850d126 - PlayerColorChanged, hits, hitasprite. 2020-11-03 19:21:44 +01:00
Christoph Oelckers
61013af910 - fixed three crashes found when testing WW2GI. 2020-11-03 19:21:43 +01:00
Christoph Oelckers
a514910aa4 - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
Christoph Oelckers
de92287d0b - fixed the messed up parameter order of OnEvent.
This should serve as a textbook example why passing around indices is a very, very bad idea!
2020-11-03 19:21:42 +01:00
Christoph Oelckers
c1b5b17541 - removed a few references in animatesprites. 2020-11-03 19:21:42 +01:00
Christoph Oelckers
3ea6887c43 - replaced a bit more. 2020-11-03 19:21:42 +01:00
Christoph Oelckers
33f730baf3 - replaced "sprite[p->i]" globally. 2020-11-03 19:21:42 +01:00
Christoph Oelckers
b5309a6410 - some quick'n easy replacements. 2020-11-03 19:21:42 +01:00
Christoph Oelckers
3aaf2e80a9 - moveweapons. 2020-11-01 14:46:05 +01:00
Christoph Oelckers
31e5023004 - dodge, furthestcanseepoint, furthestangle. 2020-11-01 10:41:25 +01:00
Christoph Oelckers
5cde56de28 - another case of replacing a long list of array accesses with a pointer. 2020-10-24 07:39:51 +02:00
Christoph Oelckers
46d90f5d49 - clearcamera and ssp. 2020-10-23 22:37:38 +02:00
Christoph Oelckers
e94274a543 - holoduke_on is now a pointer as well. 2020-10-21 16:31:18 +02:00
Christoph Oelckers
d7604a3160 - made on_crane a pointer as well. 2020-10-21 16:31:17 +02:00
Christoph Oelckers
99e3eeb19e - split up shoot_r as well and consolidated both blood splat functions. 2020-10-21 01:03:38 +02:00
Christoph Oelckers
4d1e229734 - split shoot_d into smaller, easier to manage chunks.
1100 lines for a single function is too much.
2020-10-21 00:17:09 +02:00
Christoph Oelckers
3d36381752 - converted all stat iterators outside sector*.cpp. 2020-10-15 01:34:28 +02:00
Christoph Oelckers
760a557f73 - converted the remaining sector iterators in Duke. 2020-10-15 01:34:27 +02:00
Christoph Oelckers
758fab1804 - replaced several sector iterators in Duke code. 2020-10-15 01:34:27 +02:00
Mitchell Richters
c08851e4c0 - Blood/Duke/RR/SW: Drop resetinputhelpers(). 2020-10-12 14:42:43 +11:00
Christoph Oelckers
8e1c71b867 Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
Christoph Oelckers
fc82b3bc8a - Duke: replaced the game type macros with inline functions. 2020-10-11 14:30:42 +02:00
Mitchell Richters
9bcdeae6cd - InputPacket: Change q16avel to avel, changing type from fixed_t to float. 2020-10-08 14:47:30 +11:00
Mitchell Richters
fca846272e - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
* Struct made up of binangle class units.
* Create signed clone of binangle for use with look_ang and rotscrnang.
* Append currently outgoing function names with `2` at the end to avoid conflict.
2020-10-07 23:13:29 +11:00
Mitchell Richters
f39939d114 - gamecontrol: Initial setup of PlayerHorizon struct and deployment within Duke.
* Started with the most complicated game first.
* Struct made up of fixedhoriz class units.
* Append currently outgoing function names with `2` at the end to avoid conflict.
2020-10-07 17:12:48 +11:00
Mitchell Richters
8be8bcc87a - Duke/SW: Fix InitTracerTurret() to use player's q16horiz with full precision and replace some manually expressed mulscales with mulscale16() inline from pragmas.h. 2020-10-07 13:28:58 +11:00
Mitchell Richters
09a05f354c - Re-standardise horizon around 0 and not 100.
* Blood had this right. It makes sense that the horizon be based around as it's easier to work with.
* Removed all associated game math to deduct default horizon of 100 when doing weapon zvel etc, meaning actual horizon can just be used.
* Re-did return to center function to work on the already converted pitch. Return speed should be 1:1 with previous code.
2020-10-07 13:28:45 +11:00
Mitchell Richters
bbc60e8424 - Duke: Ensure tripbomb's ammo_count decrements with use.
* Note: Unsure whether `isWW2GI()` was meant to be inversed but do not believe so. Have removed check for now.
* Fixes #104.
2020-10-06 16:31:28 +11:00
Mitchell Richters
43e447d40b - Duke: Fix auto-aiming issues for shotgun and chaingun.
Fixes #98.
2020-10-02 17:05:50 +10:00
Mitchell Richters
837b7c0a30 - SW: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-27 02:07:07 +10:00
Mitchell Richters
e7de0da36c - Duke: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-25 17:08:44 +10:00
Mitchell Richters
16cee1148b - Duke: Change a few ps[] to use the p alias available following changes in f4fff5ee30. 2020-09-25 00:09:31 +10:00
Christoph Oelckers
f4fff5ee30 - moved sync structure into the playerstruct for easier maintenance. 2020-09-23 18:18:23 +02:00
Mitchell Richters
470f481619 - Duke: Simplify entire camera angle setup. 2020-09-23 15:34:03 +10:00
Mitchell Richters
59e4fae064 - Game input: Fix miscellaneous issues.
* Duke/RR: Fix `SB_CENTERVIEW` not clearing while `cl_syncinput 1`.
* Duke/RR: Remove superfluous call to `apply_seasick()`.
* RR: Change two calls from `playerSetAngle()` to `playerAddAngle()` Updated version of `playerSetAngle()` doesn't stop setting angle until target is reached, a bit too strict for this and compromised vehicle turning.
* `applylook()`: Remove dead flag. Was only used with Duke, no other game called the function when dead anyway. Since the input helpers are processed outside of `applylook()` now this is not needed.
* `applylook()`: Extend function with a bit of commentary.
2020-09-21 17:12:53 +10:00
Mitchell Richters
7bf1cacc7f - Blood/Duke/RR/SW: Unify the player's angle function.
* For Blood/SW, exposes `SB_LOOK_LEFT`/`SB_LOOK_RIGHT` to games, hooking up `q16look_ang` and `q16rotscrnang` within.
* For SW, use Duke & Blood's return to center function and remove `PF_TURN_180` bit.
* For RR, replace a few misused bits with some bools inside of `player_struct`.
* Since bulk of functionality is sourced from Duke (30Hz), apply proper scaling so SW speed matches (40Hz).
2020-09-21 17:12:26 +10:00
Mitchell Richters
0ab3b33a6c - Blood/Duke/RR/SW: Unify the player's horizon function.
* For Duke/SW, we continually apply `SB_CENTERVIEW` only if it was previously a toggled action, similar to Blood.
* For SW, we remove two SW-specific bits (`PF_LOCK_HORIZ` and `PF_LOOKING`) that are no longer needed.
* For Duke, we remove `return_to_center` and just use the `SB_CENTERVIEW` action bit as required.
* For `sethorizon()`, feature set and adjustment speeds are an averaged out accumulation across Duke/SW:
** GameTicRate is factored in for adjustment decisions to provide consistency for SW being the faster game.
** Adjustment amounts are half way between Duke/SW.
2020-09-20 20:01:36 +10:00