Commit graph

304 commits

Author SHA1 Message Date
Christoph Oelckers
493294909b - fixed texture alignment
Most cases should be correct now.
2021-03-17 23:29:13 +01:00
Christoph Oelckers
47dce8de8c - partially fixed y-panning and removed the aspect factor.
y-panning is still not correct for all cases but better than before. The aspect factor is not needed, it looks like an artifact of both the software renderer and Polymost.
We get the same dimensions with proper matrices by setting this to 1.
2021-03-17 20:02:50 +01:00
Christoph Oelckers
b492cbcebb - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data.
It renders walls, but y-panning is still broken.
2021-03-17 16:54:36 +01:00
Christoph Oelckers
c6f83fa8bd - added GZDoom's clipper. 2021-03-15 19:11:18 +01:00