Commit graph

30 commits

Author SHA1 Message Date
Christoph Oelckers
f52a542fad - callback interface. 2021-12-25 21:29:15 +01:00
Christoph Oelckers
e4e5bd0966 - CFX::fxSpawnActor 2021-12-25 21:29:15 +01:00
Christoph Oelckers
443cfc991c - actSpawnSprite, ZONE, startsectnum and dbLoadMap 2021-12-25 21:29:15 +01:00
Christoph Oelckers
b063e19980 - gFX.fxSpawnActor and a few other simple replacements. 2021-12-25 21:29:14 +01:00
Christoph Oelckers
d99542a678 - get*slope and sfxPlay3DSound 2021-12-25 21:29:14 +01:00
Christoph Oelckers
28f7303af3 - a few automatic replacements. 2021-12-25 21:28:44 +01:00
Christoph Oelckers
999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
499dc9953b - reduction of 'short' noise in Blood.
Mainly using int16_t for deliberately sized struct fields, auto for temporary saves of global data and making several local variables full int.
This changes nothing substantial.
2021-11-29 00:55:41 +01:00
Christoph Oelckers
0d2da892e8 - made marker0 and marker1 actor pointers. 2021-11-29 00:53:52 +01:00
Christoph Oelckers
f4b900c540 - moved velocity data into DBloodActor. 2021-11-29 00:53:52 +01:00
Christoph Oelckers
6a8f59e991 - removed remaining direct access to the velocity arrays. 2021-11-29 00:53:52 +01:00
Christoph Oelckers
7430a630bd - yet another commit with extracted formatting stuff and minor cleanup.
# Conflicts:
#	source/games/blood/src/nnexts.cpp
2021-11-09 22:49:28 +01:00
Christoph Oelckers
5558c3e896 - debrisGetIndex and some related code. 2021-11-09 22:18:38 +01:00
Christoph Oelckers
b8f8c0fe04 - more changesprite* renaming. 2021-11-06 18:13:16 +01:00
Christoph Oelckers
83fe41e71e - made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant. 2021-11-06 15:53:16 +01:00
Christoph Oelckers
71b144023d - renamed evPost to evPostActor and evKill to evKillActor for clarity. 2021-10-14 20:31:17 +02:00
Christoph Oelckers
93e909dd58 - use actors in the CFX interface. 2021-10-14 19:41:01 +02:00
Christoph Oelckers
77c827e817 - renamed evKill and added an actor pointer to EVENT struct. 2021-10-14 19:37:53 +02:00
Christoph Oelckers
1e1764eda6 - got rid of fxSpawn. 2021-10-14 19:36:25 +02:00
Christoph Oelckers
085bd3a165 - replaced all fxSpawn calls with fxSpawnActor. 2021-10-14 19:35:05 +02:00
Christoph Oelckers
fbe2373972 - started cleanup of evPost calls by renaming the internal functions.
This just renames things - no changes in functionality.
2021-10-14 19:07:51 +02:00
Christoph Oelckers
add368433e - sanitized callback interface. 2021-10-14 19:07:00 +02:00
Christoph Oelckers
ac40e86ab2 - actSpawnSprite
# Conflicts:
#	source/games/blood/src/actor.cpp

# Conflicts:
#	source/games/blood/src/actor.cpp
2021-08-23 19:20:05 +02:00
Christoph Oelckers
3aa9d6f8be - MoveThing.
# Conflicts:
#	source/games/blood/src/actor.cpp
2021-08-23 19:12:58 +02:00
Christoph Oelckers
9a5a32c826 - Blood: split out the 'modern dude' part of actKillDude. 2021-05-08 14:43:09 +02:00
Christoph Oelckers
34b7bfc10b - handled the actDrop* functions. 2021-05-08 14:43:08 +02:00
Christoph Oelckers
0db8fc6163 - removed UNREFERENCED_PARAMETER macro.
Using C++ standard of not naming such parameters instead.
2021-05-03 19:10:53 +02:00
Christoph Oelckers
839547a9fc - Blood: gave FXDATA meaningful member names 2021-04-17 10:12:40 +02:00
Christoph Oelckers
32250f704f - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/blood/src/fx.cpp (Browse further)