Commit graph

415 commits

Author SHA1 Message Date
Christoph Oelckers
600c2a0243 - map all clipmove calls to the version with a full float interface. 2022-10-30 16:50:48 +01:00
Mitchell Richters
8bc34f3dac - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
Mitchell Richters
e7dff22095 - Duke: Fix some badly negated angle setups. 2022-10-27 16:55:53 +02:00
Mitchell Richters
1e7cce28af - VecToAngle() with delta() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
Mitchell Richters
9b98388215 - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
Christoph Oelckers
22ccf33569 - floatified walldist parameter of getzrange 2022-10-25 07:07:14 +02:00
Mitchell Richters
d8a6471680 - Add fixedhoriz::Tan() and replace most asbuildf() calls with it. 2022-10-25 07:06:53 +02:00
Mitchell Richters
95cd74bdc0 - renamed slope functions so that the int versions get a special name. 2022-10-22 12:17:02 +02:00
Christoph Oelckers
b2fd1fdaa4 - second part of final bsin replacement. 2022-10-22 12:09:54 +02:00
Christoph Oelckers
9a4c699f53 - floatify all 3 operateweapon functions. 2022-10-22 12:09:44 +02:00
Christoph Oelckers
c511e5dca9 - eliminated int_xvel 2022-10-22 11:33:16 +02:00
Christoph Oelckers
b712315ec3 - floatified playerJump 2022-10-22 11:33:14 +02:00
Christoph Oelckers
167e0ecd0e - merge with processinput_d
- floatified processinput_d
2022-10-22 11:33:13 +02:00
Christoph Oelckers
47dc2e6b1f - hitscan call in operatetripbomb 2022-10-22 11:33:13 +02:00
Christoph Oelckers
89cb29292c - floatified operateJetpack 2022-10-22 11:33:13 +02:00
Christoph Oelckers
583a5bd0e3 - floatified playerisdead 2022-10-22 11:33:13 +02:00
Christoph Oelckers
30a3bba644 - many CreateActor calls converted to true floats. 2022-10-22 09:34:15 +02:00
Christoph Oelckers
5ccefcb77b - first round of CreateActor calls. 2022-10-22 09:34:15 +02:00
Christoph Oelckers
13dd7260f5 - handle all remaining set_int_xvel and set_int_zvel. 2022-10-22 09:34:15 +02:00
Christoph Oelckers
fdfd8c2a35 - change for pyoff 2022-10-22 09:34:15 +02:00
Christoph Oelckers
f52b361dfc - floatified aim() 2022-10-22 09:34:14 +02:00
Christoph Oelckers
9591325876 - floatified return value of hits() 2022-10-22 09:34:13 +02:00
Christoph Oelckers
52dc48d671 - fixed spawn position calculation in shootflamethrowerflame. 2022-10-21 22:20:41 +02:00
Christoph Oelckers
45e2347006 - fixed velocity issues with shoot* functions. 2022-10-21 21:42:00 +02:00
Christoph Oelckers
99ca695333 - floatified the main shoot functions. 2022-10-21 00:00:09 +02:00
Christoph Oelckers
ef7a6f8c8d - floatified remaining parts of shootflamethrowerflame. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
9d8685096d - floatified shootshrinker 2022-10-21 00:00:07 +02:00
Christoph Oelckers
0b58f2ea3c - floatified shootmortar 2022-10-21 00:00:07 +02:00
Christoph Oelckers
840d1f4793 - floatified shootgrowspark 2022-10-21 00:00:07 +02:00
Christoph Oelckers
cb7c5dc3ac - floatified tracers 2022-10-21 00:00:07 +02:00
Christoph Oelckers
e224abb949 - silenced warnings. 2022-10-21 00:00:07 +02:00
Christoph Oelckers
933e42eca6 - moved the remaining shoot handlers out of shoot_d. 2022-10-21 00:00:06 +02:00
Christoph Oelckers
7becce8cb6 - floatified shootlaser 2022-10-21 00:00:06 +02:00
Christoph Oelckers
9598468c9a - floatified Duke's shootrpg 2022-10-21 00:00:06 +02:00
Christoph Oelckers
b5a869b053 - floatified Duke's shootstuff. 2022-10-21 00:00:06 +02:00
Christoph Oelckers
1702491619 - floatified Duke's shootweapon. 2022-10-21 00:00:06 +02:00
Christoph Oelckers
aad2c30af7 - floatified shootknee 2022-10-21 00:00:06 +02:00
Christoph Oelckers
436b8bc50a - floatified shootfireball 2022-10-21 00:00:06 +02:00
Christoph Oelckers
a226a847bd - fixed warnings 2022-10-21 00:00:06 +02:00
Christoph Oelckers
9deb1dfa69 - floatified shootbloodsplat. 2022-10-21 00:00:05 +02:00
Christoph Oelckers
1814274124 - eliminated all of add_int_zvel. 2022-10-21 00:00:05 +02:00
Christoph Oelckers
65b6b5ba71 - migrated all simple EGS calls to CreateActor
The remaining ones require more work on the weapon code first
2022-10-21 00:00:05 +02:00
Christoph Oelckers
0432930e5b - converted all dist() calls to vector math and deleted the utilities 2022-10-21 00:00:04 +02:00
Christoph Oelckers
1c05d80e53 - simple replacements in player code 2022-10-21 00:00:03 +02:00
Christoph Oelckers
b164426dd2 - partial work on processinput_d 2022-10-21 00:00:03 +02:00
Christoph Oelckers
bda3a38ed9 - ported the remaining S_PlaySound3D calls 2022-10-21 00:00:03 +02:00
Christoph Oelckers
3c1970e9e0 - floatified alterang and changed return type of furthestangle 2022-10-21 00:00:01 +02:00
Mitchell Richters
8bfcb8c939 - Floatify InputPacket::fvel and InputPacket::svel.
* Since all velocities are floated, we can now take each game's keymove scaling into its ticker and use a consistent keymove size, making non-mouselook and controller input truly identical across the games without having to try and fudge any values.
2022-10-20 00:48:09 +02:00
Christoph Oelckers
a847b23e7c - made player.vel a real float vector with proper value range. 2022-10-20 00:48:07 +02:00
Christoph Oelckers
417dc7c330 - floatified gs.gravity and all relations to player.vel. 2022-10-20 00:47:32 +02:00