Christoph Oelckers
a17f529c49
- fixed freezer projectile not moving.
...
These endless fallthrough switch/case blocks are a genuine menace. :(
Fixes #136
2020-10-20 23:21:38 +02:00
Christoph Oelckers
3004185646
- fixed bossguy.
2020-10-19 23:58:30 +02:00
Mitchell Richters
a00da23654
- searchpaths.cpp: When filtering duplicate games to delete, if CRC matches and CRC == 0, test whether name matches as well.
...
* Cryptic Passage for Blood has no CRC and therefore was failing this catch.
* Fixes #130
2020-10-19 20:46:22 +11:00
Christoph Oelckers
66c097b3b8
- fixed bad Holoduke check in alterang.
2020-10-18 21:54:30 +02:00
Mitchell Richters
ff9c7bf0bb
- binaryangle.h: Create osum()
for PlayerHorizon
and PlayerAngle
structs and use within each struct's interpolatedsum()
method.
...
* Already doubled up by calculating `sum()` again within `interpolatedsum()` and no point changing that out without an `osum()`.
2020-10-18 22:43:42 +11:00
Mitchell Richters
cd683e6511
- binaryangle.h: Add missed line from 4e07942cff
to calculate interpolation ratio using multiply instead of divide. Hopefully in the future we can just use a true double between 0 and 1 like GZDoom...
2020-10-18 22:05:21 +11:00
Mitchell Richters
4e07942cff
- binaryangle.h: Minor clean up of PlayerHorizon/PlayerAngle structs.
...
* Sync PlayerHorizon's `settarget()` with changes to PlayerAngle's from 19d9e1a947
.
* For each struct's `addadjustment()`, multiply value by unit there rather than always within `processhelpers()`.
* Properly use `xs_CRoundToUInt()` within PlayerAngle's `processhelpers()` method instead of the signed version.
* Use `abs()` within PlayerAngle's `processhelpers()` like PlayerHorizon's.
2020-10-18 22:00:39 +11:00
Mitchell Richters
19d9e1a947
- binaryangle.h: Fix issues with PlayerAngle.settarget()
following changes in bf5bd01164
.
...
* Just was not working whatsoever, really...
2020-10-18 21:31:36 +11:00
Mitchell Richters
666fe71201
- SW: Repair issues with sector object sounds following a506b45369
.
...
* Fixes #132
2020-10-18 21:23:41 +11:00
Christoph Oelckers
a8eaf3575f
- warning fixed and constants used.
2020-10-18 12:18:19 +02:00
Christoph Oelckers
c2828fe2e3
fixed undefined end of list behavior of iterators
...
Also fixed a few warnings
2020-10-18 12:14:05 +02:00
Christoph Oelckers
f4c79161ad
- fixed crash when opening the first gate in RRRA's E1L1.
...
There was some poor coding at play here that fell victim to changed execution order.
Changed everything so that problem cases always get dealt with properly.
2020-10-18 12:10:46 +02:00
Christoph Oelckers
4d3135f4b8
- cleanup and consolidation of moveweapons_r.
2020-10-18 10:42:26 +02:00
Christoph Oelckers
08e29396e5
- split moveweapons_d further up into more smaller parts.
2020-10-18 09:45:41 +02:00
Christoph Oelckers
2b79b29fef
- further splitting of moveweapons_d.
...
Progress with this but still not enough yet to break it down into manageable parts.
2020-10-18 08:38:29 +02:00
Christoph Oelckers
94e8213caf
- split fireball handling out of moveweapons_d to reduce the function's size.
2020-10-17 19:53:04 +02:00
Christoph Oelckers
bc0a55de41
- backend update.
2020-10-17 16:01:31 +02:00
Mitchell Richters
a9ad043c36
- Partially resolve issues loading autoexec.cfg files.
...
* This works for Raze's running directory, but is not pulling in autoexec.cfg files from subdirectories from Raze's running directory (Duke, Duke.Duke) or paths where game content resides (Steam, for instance).
* Partially addresses #110
2020-10-17 12:58:00 +11:00
Mitchell Richters
3582717c43
- Duke: Fix issues in recordoldspritepos()
following changes in 7043092fd0
.
...
* Fixes #129 .
2020-10-16 14:17:19 +11:00
Mitchell Richters
6385539144
- Port over i_timescale
CVAR from GZDoom for use with debugging.
...
* Had situations where this would have been useful instead of manipulating GameTicRate and rebuilding.
2020-10-16 10:31:11 +11:00
Christoph Oelckers
197a5f642a
- properly delete backing images in the texture manager.
...
Although the images themselves are automatically taken down, any memory they allocate is not - and some of the special tile classes do need dynamic storage.
2020-10-15 20:22:41 +02:00
Christoph Oelckers
4f7c0b696c
- and finally the iterators in the backend.
2020-10-15 20:22:40 +02:00
Christoph Oelckers
db4f0d041e
- all iterators in Exhumed handled.
2020-10-15 20:22:40 +02:00
Christoph Oelckers
a8e7d1ef74
- the rest for SW.
2020-10-15 20:22:40 +02:00
Christoph Oelckers
6eb6938bbe
- another batch in SW.
2020-10-15 20:22:40 +02:00
Christoph Oelckers
727e2ceb29
- iterator variable cleanup.
2020-10-15 20:22:39 +02:00
Christoph Oelckers
679c394b29
- the second third of SW.
2020-10-15 20:22:39 +02:00
Christoph Oelckers
a506b45369
- one third of SW's iterators.
2020-10-15 20:22:39 +02:00
Christoph Oelckers
eb78b88598
- all Blood stat iterators ported.
2020-10-15 20:22:39 +02:00
Christoph Oelckers
33164694b9
- use iterator class for all stat loops in Blood's actor.cpp.
2020-10-15 20:22:38 +02:00
Christoph Oelckers
0a0a995cbd
- some cleanup of build.h
2020-10-15 20:22:38 +02:00
Christoph Oelckers
be3292d29b
- removed the mostly unused macros for sprite iteration.
2020-10-15 20:22:38 +02:00
Christoph Oelckers
aa5c7c3e34
- replaced all sector sprite iterators in Blood.
2020-10-15 20:22:38 +02:00
Mitchell Richters
b1536d8a0b
- Duke (RRRA): Fix potential issue originating from 1bc51a7367
where horizon might have needed adjustment to 0 but wouldn't have done so.
...
* Previously used to determine whether to apply a horizon adjustment on whether local variable `horiz` was 0 or not (since baseline horizon was 100).
* For no particular reason, initalise `horiz` as FRACUNIT and process if it is not equal to one.
2020-10-15 20:33:28 +11:00
Mitchell Richters
db419fd618
- Duke (RRRA): Fix vehicle avel while cl_syncinput 1
.
...
* Fully fixes #128 .
2020-10-15 20:12:48 +11:00
Mitchell Richters
fb91fc49a3
- processMovement(): Add commentary around avel constants used within function and how they came to be. Also clean up some left-over code.
2020-10-15 20:12:34 +11:00
Christoph Oelckers
76e4661eea
- more simple pointer replacements - lots of them...
2020-10-15 01:34:28 +02:00
Christoph Oelckers
0c95aee8f5
- some quick renames.
2020-10-15 01:34:28 +02:00
Christoph Oelckers
0b80ad8fb1
- handled the last remaining stat iterators in Duke.
2020-10-15 01:34:28 +02:00
Christoph Oelckers
53414afbe5
- all stat iterators in sectors.cpp handled.
2020-10-15 01:34:28 +02:00
Christoph Oelckers
3d36381752
- converted all stat iterators outside sector*.cpp.
2020-10-15 01:34:28 +02:00
Christoph Oelckers
760a557f73
- converted the remaining sector iterators in Duke.
2020-10-15 01:34:27 +02:00
Christoph Oelckers
758fab1804
- replaced several sector iterators in Duke code.
2020-10-15 01:34:27 +02:00
Christoph Oelckers
5c9b261823
- all sector iterators in actors_d.cpp, actors_r.cpp and actors_lava.cpp.
2020-10-15 01:34:27 +02:00
Christoph Oelckers
060b66b96b
- replaced all stat iterators in actors_r.cpp.
2020-10-15 01:34:27 +02:00
Christoph Oelckers
db8b454df1
- fixed ond bad statnum
2020-10-15 01:34:27 +02:00
Christoph Oelckers
053a1d46d5
- replaced all stat iterators in actors_d.cpp.
2020-10-15 01:34:26 +02:00
Christoph Oelckers
595ec11609
- replaced all sector iterators in actors.cpp.
2020-10-15 01:34:26 +02:00
Christoph Oelckers
7043092fd0
- all stat iterators in Duke:actors.cpp replaced.
2020-10-15 01:34:26 +02:00
Christoph Oelckers
13093aef56
- a few quick ones, mostly simple search & replace.
2020-10-15 01:34:26 +02:00