Mitchell Richters
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58c1efb8de
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- Exhumed: Remove all remaining angle wrapper usage.
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2022-12-11 18:42:00 +01:00 |
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Mitchell Richters
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dfb55c39ca
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- Duke: Remove all remaining angle wrapper usage.
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2022-12-11 18:42:00 +01:00 |
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Mitchell Richters
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d3bc2f39a4
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- Blood: Remove all remaining angle wrapper usage.
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2022-12-11 18:42:00 +01:00 |
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Mitchell Richters
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1aad5eacfa
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- Remove all remaining legacy wrappers.
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2022-12-11 18:42:00 +01:00 |
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Mitchell Richters
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a7a5d4b946
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- Preserve one legacy getter that's needed extensively in Duke.
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2022-12-11 18:42:00 +01:00 |
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Mitchell Richters
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cca36b8061
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- Make legacy weapon drawers in PlayerAngles local to Redneck code, they will eventually go.
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2022-12-11 18:42:00 +01:00 |
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Mitchell Richters
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318ff64f36
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- Allow passing angle through when drawing the generic crosshair.
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2022-12-11 18:42:00 +01:00 |
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Mitchell Richters
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e972818db5
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- Tidy up modern crosshair/weapon offset drawers.
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2022-12-11 18:41:59 +01:00 |
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Mitchell Richters
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25de63ffb5
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- Cleanup of render draw code to use new angle getter.
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2022-12-11 18:41:59 +01:00 |
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Mitchell Richters
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599a375d67
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- Rename DCoreActor::interpolatedangle() to DCoreActor::interpolatedyaw()
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2022-12-11 18:41:59 +01:00 |
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Mitchell Richters
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abdeeac205
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- Rework PlayerAngles::doViewPitch() to apply at ticrate like PlayerAngles::doViewYaw() .
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2022-12-11 18:41:59 +01:00 |
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Mitchell Richters
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fdcf8bbe2f
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- Reorder variables in getscaledangle() .
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2022-12-11 18:41:59 +01:00 |
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Mitchell Richters
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f9aeee5b4a
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- Split out view angle stuff out of PlayerAngles::applyYaw() into PlayerAngles::doViewYaw() .
* Do all the view angle stuff as interpolated changes in the playsim as well, there's no need for these to be done at ticrate.
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2022-12-11 18:41:59 +01:00 |
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Mitchell Richters
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2b9e3f804d
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- Remove wrapper usage within gameinput.cpp.
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2022-12-11 18:41:59 +01:00 |
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Mitchell Richters
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d7d76d5fc4
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- Move all PlayerAngles view angle properties into new DRotator objects.
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2022-12-11 18:41:58 +01:00 |
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Mitchell Richters
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175b182805
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- Invert rotscrnang so it rolls forward, consistent with all other angles.
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2022-12-11 18:41:58 +01:00 |
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Mitchell Richters
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bef4536c1f
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- Remove old PlayerAngles backup/restore methods.
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2022-12-11 18:41:58 +01:00 |
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Mitchell Richters
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630c10856e
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- Re-write PlayerAngles scaled adjustment methods.
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2022-12-11 18:41:58 +01:00 |
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Mitchell Richters
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aa868232c8
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- Clean up all previously annotated angle/yaw checks.
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2022-12-11 18:41:58 +01:00 |
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Mitchell Richters
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01d9877c8c
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- Blood: Repair synchronised input interpolation issues following changes.
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2022-12-11 18:41:58 +01:00 |
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Mitchell Richters
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24ec58f4e6
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- Change wrapper internals for previous yaw to the actor's sprite DRotator and make sure all the games load a level.
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2022-12-11 18:41:57 +01:00 |
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Mitchell Richters
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a84e09048e
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- Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level.
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2022-12-11 18:41:57 +01:00 |
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Mitchell Richters
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16a48cba17
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- Change wrapper internals for previous pitch to the actor's sprite DRotator and make sure all the games load a level.
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2022-12-11 18:41:57 +01:00 |
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Mitchell Richters
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7f5b97a0b7
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- Change wrapper internals for current pitch to the actor's sprite DRotator and make sure all the games load a level.
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2022-12-11 18:41:57 +01:00 |
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Mitchell Richters
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850c988dfa
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- Wrap access to previous yaw.
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2022-12-11 18:41:57 +01:00 |
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Mitchell Richters
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be466fec8d
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- Wrap access to current yaw.
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2022-12-11 18:41:57 +01:00 |
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Mitchell Richters
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fd05d320ff
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- Wrap access to previous pitch.
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2022-12-11 18:41:56 +01:00 |
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Mitchell Richters
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15f1d89855
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- Wrap access to current pitch.
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2022-12-11 18:41:56 +01:00 |
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Mitchell Richters
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60a97f781e
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- Add DCoreActor pointer as PlayerAngles::pActor , setting and nulling where the player's actor is set.
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2022-12-11 18:41:56 +01:00 |
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Mitchell Richters
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b9f5bb71cc
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
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Mitchell Richters
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d75ac9e445
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- Rename PlayerAngle prototypes in preparation for replacement work.
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2022-12-11 18:41:56 +01:00 |
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Mitchell Richters
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9b6f01dff0
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- Rename PlayerAngle private members in preparation for replacement work.
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2022-12-11 18:41:56 +01:00 |
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Mitchell Richters
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353c2a20fd
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- Rename remaining PlayerAngle methods.
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2022-12-11 18:41:55 +01:00 |
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Mitchell Richters
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f305fbb370
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- Rename PlayerAngle getters in preparation for replacement work.
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2022-12-11 18:41:55 +01:00 |
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Mitchell Richters
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a061f2baef
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- Rename PlayerAngle::spin to its destined final name.
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2022-12-11 18:41:55 +01:00 |
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Mitchell Richters
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a42750f37f
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- Rename PlayerAngle::orotscrnang in preparation for replacement work.
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2022-12-11 18:41:55 +01:00 |
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Mitchell Richters
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7d34288290
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- Rename PlayerAngle::rotscrnang in preparation for replacement work.
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2022-12-11 18:41:55 +01:00 |
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Mitchell Richters
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3a0ec29c18
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- Rename PlayerAngle::olook_ang in preparation for replacement work.
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2022-12-11 18:41:55 +01:00 |
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Mitchell Richters
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644cf82238
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- Rename PlayerAngle::look_ang in preparation for replacement work.
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2022-12-11 18:41:55 +01:00 |
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Mitchell Richters
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50cf22ec53
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- Rename PlayerAngle::oang in preparation for replacement work.
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2022-12-11 18:41:55 +01:00 |
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Mitchell Richters
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bd063de5f5
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- Rename PlayerAngle::ang in preparation for replacement work.
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2022-12-11 18:41:54 +01:00 |
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Mitchell Richters
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d810afa2e9
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- Rename PlayerHorizon prototypes in preparation for replacement work.
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2022-12-11 18:41:54 +01:00 |
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Mitchell Richters
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b38f9a8779
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- Rename PlayerHorizon private members in preparation for replacement work.
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2022-12-11 18:41:54 +01:00 |
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Mitchell Richters
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9ab8db04db
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- Rename remaining PlayerHorizon methods.
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2022-12-11 18:41:54 +01:00 |
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Mitchell Richters
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3758d93ad8
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- Rename PlayerHorizon getters in preparation for replacement work.
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2022-12-11 18:41:54 +01:00 |
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Mitchell Richters
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723631cc81
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- Rename PlayerHorizon::ohorizoff in preparation for replacement work.
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2022-12-11 18:41:54 +01:00 |
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Mitchell Richters
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216fad7e18
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- Rename PlayerHorizon::horizoff in preparation for replacement work.
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2022-12-11 18:41:53 +01:00 |
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Mitchell Richters
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0c53990c87
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- Rename PlayerHorizon::ohoriz in preparation for replacement work.
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2022-12-11 18:41:53 +01:00 |
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Mitchell Richters
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401a829d54
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- Rename PlayerHorizon::horiz in preparation for replacement work.
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2022-12-11 18:41:53 +01:00 |
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Mitchell Richters
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f027d07ae5
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- Annotate all player angles that are being set as the sprite angles to review later.
* Once the angles between player and sprite have been unified, these will be much harder to identify.
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2022-12-11 18:41:53 +01:00 |
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