Mitchell Richters
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f18512e270
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- SW: Ladder fixes where centering of player was effectively occurring twice.
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2022-12-11 18:41:48 +01:00 |
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Mitchell Richters
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7624f8b77d
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- SW: Death sequence fixes.
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2022-12-11 18:41:48 +01:00 |
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Mitchell Richters
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88bace9dd7
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- SW: Slightly increase the range check in DoPlayerDeathHoriz() .
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2022-12-11 18:41:48 +01:00 |
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Mitchell Richters
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61086d7a8b
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- SW: Don't bob the actual sprite's Z since we apply it as an offset in the draw code.
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2022-12-11 18:41:48 +01:00 |
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Mitchell Richters
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e6044bc0fd
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- SW: Repair player height issues.
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2022-12-11 18:41:48 +01:00 |
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Mitchell Richters
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6d736aea19
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- SW: Swap out the internals of the player's pos methods and get the game going again.
* Leave `PLAYER::PlayerOldPosition` for now.
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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97a07cd83c
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- SW: Wrap remaining calls to PLAYER::PlayerOldPosition .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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9ab5fd0801
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- SW: Wrap calls to PLAYER::PlayerOldPosition.XY() .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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ad7a626b92
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- SW: Wrap calls that set PLAYER::PlayerPrevPosition .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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2d351b2c28
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- SW: Wrap calls that set PLAYER::PlayerPrevPosition.Z .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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bf833fcfa3
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- SW: Wrap calls to PLAYER::PlayerPrevPosition.XY() .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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82e0e25b7e
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- SW: Manual fixes to last commit I wanted to keep separate.
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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a54d0f7639
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- SW: Wrap calls that get PLAYER::PlayerNowPosition .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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964557ab6b
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- SW: Wrap calls that add to PLAYER::PlayerNowPosition .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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11f9d82239
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- SW: Wrap calls that set PLAYER::PlayerNowPosition .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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4bf202bee4
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- SW: Wrap calls that get PLAYER::PlayerNowPosition.Z .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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4e0aa1add1
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- SW: Wrap calls that add/subtract PLAYER::PlayerNowPosition.Z .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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6226d302f5
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- SW: Wrap calls that set PLAYER::PlayerNowPosition.Z .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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7d0b2fba69
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- SW: Wrap calls to PLAYER::PlayerNowPosition.XY() .
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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f0074a913e
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- SW: Rename Player::oldpos to Player::PlayerOldPosition to make it easier to search upon.
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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bf10d9816f
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- SW: Rename Player::opos to Player::PlayerPrevPosition to make it easier to search upon.
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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cf25884675
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- SW: Rename Player::pos to Player::PlayerNowPosition to make it easier to search upon.
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2022-12-11 18:41:45 +01:00 |
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Christoph Oelckers
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5798fa067f
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- cleaned up all -> accesses through firstWall().
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2022-11-15 15:33:35 +01:00 |
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Christoph Oelckers
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7d9a4ea70d
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
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Christoph Oelckers
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b7a7584059
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- renamed wallnum and sectnum functions.
These were creating a lot of search noise because local variables had the same name.
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2022-11-15 12:03:44 +01:00 |
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Mitchell Richters
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d892fa10d2
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- SW: Fix ladder speed with unnecessary amplification applied.
* Fixes #745.
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2022-11-07 20:23:14 +11:00 |
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Christoph Oelckers
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0c87bcb91b
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
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Christoph Oelckers
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0c8a76dc9c
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- use ActorVect… functions in a few more places
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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81341ce4a6
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- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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8a455aa09b
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- all remaining repeats outside weapon.cpp plus a few more.
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2022-10-30 16:51:30 +01:00 |
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Christoph Oelckers
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8cb40291f2
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- lots of repeat literals in SW
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2022-10-30 16:51:29 +01:00 |
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Christoph Oelckers
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d8fac32459
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- more simple SetScale replacements.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Mitchell Richters
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215fc7d407
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- SW: Optimise DoPlayerDeathHoriz() a bit.
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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cea2b6b428
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- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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619b8005ac
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- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
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2022-10-30 16:51:11 +01:00 |
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Christoph Oelckers
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7d3babd678
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- ported all pushmove calls to the float version.
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2022-10-30 16:51:08 +01:00 |
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Christoph Oelckers
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f45acdc2a8
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- floatified two SOP clipdist variables
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2022-10-30 16:51:08 +01:00 |
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Christoph Oelckers
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600c2a0243
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- map all clipmove calls to the version with a full float interface.
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2022-10-30 16:50:48 +01:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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1e7cce28af
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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75047b6ad5
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- Eliminate MulScaleF() .
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2022-10-27 16:55:52 +02:00 |
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Christoph Oelckers
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22ccf33569
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- floatified walldist parameter of getzrange
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2022-10-25 07:07:14 +02:00 |
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Mitchell Richters
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8d3f3c6025
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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a952c35669
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- SW: Convert DoPlayerDeathHoriz() to work on pitch and remove now-unused buildhoriz() .
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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8697e5f054
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- Replace all q16horiz(0) calls.
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2022-10-25 07:06:54 +02:00 |
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Mitchell Richters
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06a9a7b1a7
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- SW: Change all weapon recoils to work on pitch.
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2022-10-25 07:06:54 +02:00 |
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Mitchell Richters
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5851c0f2c6
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- Clean up some q16horiz usage and how the view pitch is clamped.
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2022-10-25 07:06:53 +02:00 |
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