Commit graph

2119 commits

Author SHA1 Message Date
Christoph Oelckers
f12cc01055 - wrap all personality decision actions in VM functions. 2023-05-28 08:52:46 +02:00
Christoph Oelckers
540f96407d - clean up ANIMATOR declarations. 2023-05-28 08:46:03 +02:00
Christoph Oelckers
1b685d8652 - wrap all action functions in a VMFunction.
To allow piece-by-piece refactoring.
2023-05-28 08:35:19 +02:00
Christoph Oelckers
89cce849e8 - wrapped more direct access to the states. 2023-05-28 08:32:52 +02:00
Christoph Oelckers
beb8368819 - more stateGroup wrapping 2023-05-28 08:24:56 +02:00
Christoph Oelckers
7eb713ab04 - wrap state setters so they can use state names. 2023-05-28 08:13:20 +02:00
Christoph Oelckers
7d30f1921c - moved remaining stuff to refactor to a substructure for easier lookup later. 2023-05-27 22:15:52 +02:00
Christoph Oelckers
3612127a5e - move stuff to refactor to a sub-structure. 2023-05-27 12:37:24 +02:00
Christoph Oelckers
12266a3693 - SW: inline setting the end state. 2023-05-27 12:11:41 +02:00
Christoph Oelckers
98961b54a8 - removed unused variable 2023-05-27 10:11:31 +02:00
Christoph Oelckers
5dfb0c902a - consolidation of sound init code. 2023-05-27 09:12:51 +02:00
Christoph Oelckers
92f2503160 - did a bit of optimization on sfxinfo_t.
Using two bytes of alignment gap to add a userval variable.
2023-05-27 09:03:10 +02:00
Christoph Oelckers
1cb86af5f9 - give SW's sounds proper names and move their definition out of the EXE.
Also handle custom rolloff by the sound engine
2023-05-26 23:27:46 +02:00
Christoph Oelckers
f35ae98e13 - remove unused variable. 2023-05-21 08:11:44 +02:00
Christoph Oelckers
11ba136df1 - make autosaving happen immediately for other games than Blood only.
Blood does not like it, but for the others it should be ok.
2023-05-19 22:59:47 +02:00
Christoph Oelckers
22415d0d22 - Duke: for camera textures, set display_mirror to 2, not 1.
This avoids actually mirroring the sprites while otherwise retaining the effects on player visibility. Although a value of 1 was working previously it was merely by happenstance, not by design.
Also remove two redundant local copies of display_mirror in Blood and SW.
2023-05-19 22:53:17 +02:00
Christoph Oelckers
6e060c2e83 Revert "- Tidy up autosaving for all the games."
This reverts commit 10445635cf.

Contrary to what the reverted commit states, it is absolutely essential to have this delay. Duke and Blood initialize a lot of things in their first tick that are necessary before the world is stable to save.
2023-05-19 22:53:17 +02:00
Christoph Oelckers
44f4104eda - got rid of the last tilenum uses in Duke.
This meant refactoring the crosshair drawer to work on a named texture called "CROSSHAIR" and hard coding the magic numbers for spawndebris.
2023-04-29 09:54:15 +02:00
Mitchell Richters
11181f51f8 - Allow roll input through the packet system, giving us 6DOF for VR usage, etc. 2023-04-24 21:31:21 +10:00
Mitchell Richters
8e3df00b8b - SW: Hook up InputPacket::uvel to relevant code. 2023-04-24 21:01:32 +10:00
Mitchell Richters
e60e767232 - Break down some increasingly long lines in GameInput::processMovement(). 2023-04-23 19:19:26 +10:00
Mitchell Richters
71d833f9ea - Make Exhumed's new view tilting features accessible for all games. 2023-04-22 19:34:53 +10:00
Mitchell Richters
bb19997a2c - Apply pitch/yaw input along-side the key inputs.
* Removes a lot of duplicated code.
2023-04-21 21:13:18 +10:00
Christoph Oelckers
ecd0c8c1ff - fixed a few bad scaling values. 2023-04-15 12:20:10 +02:00
Mitchell Richters
a68fcfc71c - Remove GameInterface::getConsoleAngles(), it's not needed anymore. 2023-04-04 07:02:39 +10:00
Mitchell Richters
3ef431a428 - Make scaleAdjust a float since it's what's needed anyway. 2023-04-03 19:38:00 +10:00
Mitchell Richters
69c65dfe7e - Internalise InputPacket used in movement functions. 2023-04-03 19:35:35 +10:00
Mitchell Richters
dbba0abb2e - Move all mouse handling into GameInput class. 2023-04-03 18:47:14 +10:00
Mitchell Richters
8d11fef916 - Initial conversion of game input into class GameInput. 2023-04-03 18:46:36 +10:00
Mitchell Richters
10445635cf - Tidy up autosaving for all the games.
* There's not really any reason to need the game's world to tic once, it's already fully loaded during the `gi->NewGame()`/`gi->NextLevel()` calls.
2023-04-02 19:56:52 +10:00
Mitchell Richters
272dfa762d - Remove backend crouch toggle solution redeploy with Duke/Exhumed/Blood using new ESyncBit bit.
* I tried to make this work in 2020 but its been nothing but headache. It's something for the game to control via a flag, not the backend to determine.
* For SW, this restores its original implementation.
2023-04-02 18:32:40 +10:00
Mitchell Richters
43febd5aa1 - Stop passing inputBuffer around within gameinput.cpp since everything's local now. 2023-04-02 18:32:38 +10:00
Mitchell Richters
d665037075 - Clean out where Net_ClearFifo() is called.
* We can do this from one place and achieve the same result as having it sprinkled everywhere did.
2023-03-29 09:04:38 +11:00
Mitchell Richters
96055fbc03 - Clean out all games setting gameaction = ga_level and do it centrally. 2023-03-29 03:10:16 +11:00
Mitchell Richters
9618ba1e78 - Don't serialise player angles twice. 2023-03-28 09:15:58 +11:00
Mitchell Richters
4fa12a9e30 - Exhumed/SW: Make sure the pitch keys are done after the slope tilting.
* Pitch key code does player horizon bounding.
2023-03-27 08:28:32 +11:00
Mitchell Richters
e5f3f5f149 - Make setForcedSyncInput() require a player index.
* This should only ever apply to the console player.
2023-03-23 17:09:02 +11:00
Mitchell Richters
183ad0c61c - Adjust a few setForcedSyncInput() calls. 2023-03-23 16:34:33 +11:00
Mitchell Richters
88e6a6e894 - Rework ff652f454c slightly to accept an InputPacket pointer. 2023-03-22 20:08:53 +11:00
Mitchell Richters
ff652f454c - Tidy up how games reapply needed bits at start of tic. 2023-03-22 18:17:50 +11:00
Mitchell Richters
de5b73c60f - SW: Fix strafing issue due to missing bool negation. 2023-03-19 11:14:04 +11:00
Mitchell Richters
1147030bca - Remove concept of InputOptions, its messy and unnecessary. 2023-03-18 21:16:50 +11:00
Mitchell Richters
b3c27a177e - Consolidate each game's gi-GetInput() into a unified function.
* Eliminates a lot of boilerplate.
* Consolidation of input accumulation buffers discretely used in each game.
* Allows privatisation of `PlayerAngles::CameraAngles`.
2023-03-18 19:49:25 +11:00
Mitchell Richters
65ee4b14d6 - Move gi->getConsoleActor() directly into the header. 2023-03-18 19:29:29 +11:00
Mitchell Richters
bd3e9b305e - Adjust signatures of input functions slightly for consistency. 2023-03-18 19:29:29 +11:00
Mitchell Richters
b1888a44c3 - SW: Process weapon bits within the ticker and not the input handler. 2023-03-18 19:17:30 +11:00
Mitchell Richters
a4f0a75a58 - SW: Simplify unsynchronised input setup.
* Had complicated flagging and setup for SO vehicles that never worked and doubt I'd ever get to work.
* Setup now lends itself well to a potential more generic input setup.
2023-03-18 19:17:30 +11:00
Mitchell Richters
446218dd7b - Get mouse/controller input by pointed variable and not copy on return. 2023-03-17 20:58:11 +11:00
Mitchell Richters
81caf74721 - Tidy up coord stat to use gi->getConsoleActor() and also print pitch. 2023-03-17 17:28:26 +11:00
Mitchell Richters
3c4b4e4483 - Tidy up warptocoords CCMD since everything is in an actor now.
* Now accepts floating point inputs.
* Restores lost pitch capability.
2023-03-17 17:28:04 +11:00