Mitchell Richters
|
7d5040f560
|
- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
|
2022-10-15 12:16:53 +02:00 |
|
Christoph Oelckers
|
d5bcc64206
|
- Exhumed: AddFlash floatified
|
2022-10-08 10:06:04 +02:00 |
|
Christoph Oelckers
|
f6c7a1c41d
|
- final BuildAnim calls
This was a bit more complex.
|
2022-10-08 10:06:04 +02:00 |
|
Christoph Oelckers
|
8ee10c5488
|
- Exhumed: use DVector3 in BuildAnim and some related code
|
2022-10-08 10:06:03 +02:00 |
|
Christoph Oelckers
|
55ade2eda4
|
- use int_hitpos() access function where applicable
|
2022-10-05 18:10:44 +02:00 |
|
Christoph Oelckers
|
296b5d7edd
|
- renamed HitInfo::hitpos
|
2022-10-05 18:03:41 +02:00 |
|
Mitchell Richters
|
abb8b87be1
|
- Eliminate last remaining binangle inline utilities.
|
2022-10-05 00:36:28 +02:00 |
|
Mitchell Richters
|
c25493762b
|
- Eliminate bvectangbam() .
|
2022-10-05 00:36:28 +02:00 |
|
Christoph Oelckers
|
f54e4b8a9a
|
- more int_ang()
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
33d5b54ce0
|
- use int_ang().
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
735b9a8fed
|
- renamed ang to __int_angle
|
2022-10-04 23:56:42 +02:00 |
|
Christoph Oelckers
|
de81bb18c8
|
- Exhumed: fixed vertical aiming for hitscan weapons.
This code originally did some inept parameter merging which got broken in an earlier refactoring.
|
2022-10-01 14:35:20 +02:00 |
|
Christoph Oelckers
|
43bd8acb31
|
- Exhumed: renamed all spr.pos.
|
2022-08-26 19:53:08 +02:00 |
|
Christoph Oelckers
|
377b0fa8c8
|
- Exhumed: pin death arms to the right side of the screen
|
2022-05-06 00:03:54 +02:00 |
|
Christoph Oelckers
|
5498699faf
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
|
Mitchell Richters
|
8f468607ff
|
- Exhumed: Replace Player velocity and damage variables with vectors.
|
2021-12-31 00:19:33 +11:00 |
|
Mitchell Richters
|
9bbb54fe2e
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
|
Christoph Oelckers
|
de3e66016c
|
- removed the Actor() access method from Exhumed's player as well.
|
2021-12-30 09:58:06 +01:00 |
|
Christoph Oelckers
|
7eaf669295
|
- remaining s() in bullet.cpp, grenade.cpp and gun.cpp.
|
2021-12-30 09:57:27 +01:00 |
|
Mitchell Richters
|
baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
b2ab64bb62
|
- Capitalise vec3_t z variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
68e2691be7
|
- Capitalise vec3_t y variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
c549cc5276
|
- Capitalise vec3_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Christoph Oelckers
|
d9d05e90b5
|
- globally replaced all occurences of '->s().' with '->spr.'
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
8039d81467
|
- the remaining Exhumed flags.
|
2021-12-30 09:56:50 +01:00 |
|
Christoph Oelckers
|
8dde6a3074
|
- Added GC support to Exhumed
|
2021-12-26 23:09:59 +01:00 |
|
Mitchell Richters
|
0c6e55d1b8
|
- Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference.
|
2021-12-26 23:09:50 +01:00 |
|
Christoph Oelckers
|
b3bbf8932e
|
- same procedure for Exhumed.
|
2021-12-26 23:08:58 +01:00 |
|
Christoph Oelckers
|
4bfb03b6b3
|
- adapted hitscan calls in Exhumed.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
624ad6a2ad
|
- cleanup stuff.
Removed unneeded prototypes, renamed some variables; no logic changes.
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
80f80ed5e5
|
- initsect
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
a3f1821670
|
- nPlayerViewSect
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
eaa155d52e
|
- various sectnums,
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
b191bca49e
|
- BuildAnim
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
dfbb5192fb
|
- addFlash at.al.
|
2021-12-25 21:28:59 +01:00 |
|
Christoph Oelckers
|
d73c7aa543
|
- short review and disasm variable renaming
(down to 200 shorts)
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
033a73bce0
|
- Exhumed short review, part 2.
Down to 350.
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
1790ced1f8
|
- Exhumed: renamed disassembly fields in player struct.
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
30b42d24a0
|
- Exhumed short review
(down to < 550)
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
a21f6b6240
|
- migrated Exhumed's sector extensions to the actual struct.
|
2021-12-25 21:28:49 +01:00 |
|
Christoph Oelckers
|
999ec3c95a
|
use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.
# Conflicts:
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/duke/src/prediction.cpp
# source/games/duke/src/render.cpp
|
2021-12-25 21:28:37 +01:00 |
|
Christoph Oelckers
|
7c4233bcf7
|
- replaced fallthrough__ with [[fallthrough]] as we are requiring C++17 and don't need workarounds for that.
|
2021-12-14 12:27:28 +01:00 |
|
Christoph Oelckers
|
4f493d3de1
|
- Exhumed: made all nPlayer variables ints
This looks safe
|
2021-11-29 00:55:43 +01:00 |
|
Christoph Oelckers
|
d63b6cda37
|
- exhumed: made all nAngle variables full ints
|
2021-11-29 00:55:42 +01:00 |
|
Christoph Oelckers
|
9b52b3b451
|
- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
|
2021-11-09 17:27:54 +01:00 |
|
Mitch Richters
|
b02a6a3ec9
|
- Replace MIN() from templates.h with version provided in STL.
|
2021-10-30 10:36:15 +02:00 |
|
Christoph Oelckers
|
3a5ea07951
|
- some smaller changes.
|
2021-10-28 14:06:36 +02:00 |
|
Christoph Oelckers
|
9cfd682c9e
|
- eliminated Player::nSprite.
|
2021-10-28 13:54:09 +02:00 |
|