Mitchell Richters
b422b049c1
- Duke: Fix bad interp check in RR's dofurniture()
.
2022-01-05 10:03:33 +11:00
Mitchell Richters
874f9952f8
- Duke: Fix bad clipmove result check in movesprite_ex_r()
.
2022-01-05 09:50:22 +11:00
Christoph Oelckers
47b9de1fb4
- RR: interpolate moving furniture.
2022-01-04 17:18:25 +01:00
Christoph Oelckers
33aee54113
- RR: interpolate jaildoors and minecarts.
2022-01-04 17:18:25 +01:00
Christoph Oelckers
45b88277a3
- Platoon Leader: Set explicit sky offset for the third episode's orange sky.
2022-01-04 17:17:58 +01:00
Christoph Oelckers
8dedcf94d3
- Duke: removed special precaching for sky texture
...
Due to precomposition these single tiles will never be rendered anyway.
2022-01-04 17:17:58 +01:00
Mitchell Richters
6414a4ce78
- Duke: Add nullptr check to footprints()
code.
2022-01-04 22:44:11 +11:00
Christoph Oelckers
468aea78ef
- SW: fixed wrong actor being checked in ContinueHitscan.
2022-01-04 12:42:46 +01:00
Christoph Oelckers
2f66377511
- Exhumed: use the loop flag when starting music.
2022-01-04 12:42:45 +01:00
Christoph Oelckers
9c07f05f0f
- Exhumed: clear all pointers in the player struct when starting a level.
2022-01-04 12:42:45 +01:00
Christoph Oelckers
78f02fbd55
- avoid larger time jumps in Ramses text scroll.
2022-01-04 12:42:45 +01:00
Christoph Oelckers
8267f327e3
- Exhumed: hide all screen overlays when Ramses is talking.
2022-01-04 12:42:45 +01:00
Christoph Oelckers
894f9a6b0a
- Exhumed: fix Ramses text overlay display.
2022-01-04 12:42:44 +01:00
Mitchell Richters
57d54a2105
- Exhumed: Don't force the framerate to reduce to ticrate at end of each level, instead interpolate player's position to prevent draw errors.
2022-01-04 21:43:08 +11:00
Christoph Oelckers
226807db34
- RR: fixed wakeup check logic in movefta.
...
Essentially the feature must be on for all RR actors and off for all Duke actors.
RR's original logic here to exclude animals was broken and non-functional.
2022-01-04 09:39:55 +01:00
Mitchell Richters
783dd98641
- Duke: Fix nullptr check for Duke and RR that was causing a crash in a glitched spot in RR's E1L1.
2022-01-04 14:00:18 +11:00
Christoph Oelckers
b683c31ef7
- fixed bad GC setup for Blood's collision struct.
...
This is a union so the pointers must also be conditionally marked based on the union's state.
2022-01-03 16:18:07 +01:00
Christoph Oelckers
9f83fd3575
- SW: added a double deletion guard to KillBreakSprite.
...
This code can easily run into the case where SpawnShrap kills the actor but then further operations are performed, including deleting it again.
2022-01-03 12:28:25 +01:00
Christoph Oelckers
7915fb7ef1
- allow using "Mario" cheat with a space between name and number.
2022-01-03 07:13:34 +01:00
Mitchell Richters
aee4388a03
- Blood: Add nullptr check to OperatePath()
to fix crash in Eviction's sgarage.map.
2022-01-03 10:19:08 +11:00
Christoph Oelckers
00ffc8b6a2
- Blood: fixed vertical wall texture interpolations.
2022-01-02 17:53:07 +01:00
Christoph Oelckers
e302c45a0b
Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code."
...
This reverts commit 29da39dda0
.
Something in here was wrong, so back to the start with it.
The positive effect was too small anyway.
2022-01-02 17:35:12 +01:00
Christoph Oelckers
7205319853
- Blood: clean up some variable mess in actFireVector
2022-01-02 17:23:01 +01:00
Christoph Oelckers
1d091ae395
- merged both movefta functions, using the already defined flags instead of explicit picnum checks.
2022-01-02 15:59:24 +01:00
Christoph Oelckers
a6845f55e4
- comments
2022-01-02 15:59:24 +01:00
Mitchell Richters
84e9356bf2
Revert "- Blood: Force synchronised input while a revolving door is busy/in-use."
...
This reverts commit 232dd5e07a
. The true fix was in "- Blood: fixed interpolation of sprites on rotating sectors.".
2022-01-03 01:50:17 +11:00
Christoph Oelckers
2ac83b733c
- SW: clear some pointers before killing actors in TerminateLevel.
...
KillActor is an in-game function which may produce undefined behavior if being run on a partially deinitialized level.
All actor pointers it may operate upon should be cleared before taking down the actors.cpp
2022-01-02 15:06:57 +01:00
Christoph Oelckers
3b833029b0
- Blood: fixed interpolation of sprites on rotating sectors.
2022-01-02 13:00:55 +01:00
Christoph Oelckers
e42fc5e743
- use the newly added flag to consolidate ifhitsector.
2022-01-02 12:27:36 +01:00
Christoph Oelckers
cc6d52013d
- made Duke actor flags type safe and added a few new definitions that are not active yet.
2022-01-02 10:17:44 +01:00
Christoph Oelckers
8c9b810b16
Revert "- removed Interp_Sprite_Z."
...
Sadly, SW's sprite interpolation is too screwed up to do a better fix on short notice.
It's the same with interpolating sprites attached to SOP's, it is only needed because generally interpolating sprites in SW is problematic.
2022-01-01 19:50:30 +01:00
Christoph Oelckers
0bfb4abc1c
- undid some leftover placeholder code in FAFhitscan.
2022-01-01 18:39:59 +01:00
Christoph Oelckers
d215ae0c63
- fixed bad target check for Ripper2's jump attack
2022-01-01 18:25:18 +01:00
Christoph Oelckers
1294f10cd7
- SW: fixed negated FAFcansee call in explosion code.
2022-01-01 17:14:49 +01:00
Christoph Oelckers
27eae52228
- fixed incorrect argument in FAFcansee call.
2022-01-01 17:11:15 +01:00
Christoph Oelckers
3499049976
- Blood: save basepoint for all actors, not just for those with an XSPRITE.
2022-01-01 15:52:05 +01:00
Mitchell Richters
45057ff8a0
- SW: Fix all GCC warning: suggest parentheses around assignment used as truth value [-Wparentheses]
warnings.
...
Regex to match such conditions: `while (\([\w]+\s?=\s?.+\.Next\(\)\))`.
2022-01-01 20:49:31 +11:00
Christoph Oelckers
17de3a08e8
- deal with bad start sectors.
...
The engine will now try to find a proper sector in the map loader if there's a mismatch.
2022-01-01 10:39:59 +01:00
Christoph Oelckers
8575447e37
- Blood: fixed bad parameter in aiPatrolMove
2022-01-01 09:56:45 +01:00
Christoph Oelckers
3e21db19be
- Blood: fixed Life Leech no longer gettable after having fired.
...
This was the direct result of dumb use of two pointers to different parts of the same objects.
2022-01-01 09:31:57 +01:00
Mitchell Richters
dcd006d34b
- Blood: Add missing actorHit
nullptr test in actImpactMissile()
.
2022-01-01 11:38:43 +11:00
Christoph Oelckers
87cace6e6c
- Blood: fixed wrong actor being used for key checks
2022-01-01 00:58:35 +01:00
Mitchell Richters
0375dfdf83
- SW: Replace SECTOR_OBJECT
zmid
with pmid.Z
calls and eliminate pmid
union.
2022-01-01 09:34:30 +11:00
Mitchell Richters
9145895b47
- SW: Replace SECTOR_OBJECT
ymid
with pmid.Y
calls.
2022-01-01 09:33:30 +11:00
Mitchell Richters
5e2bbb12b5
- SW: Replace SECTOR_OBJECT
xmid
with pmid.X
calls.
2022-01-01 09:32:40 +11:00
Mitchell Richters
1c0ba71c69
- SW: Eliminated ANIMATORp
typedef.
2022-01-01 09:09:41 +11:00
Mitchell Richters
1d51903a9e
- SW: Eliminated Voc3D_Flags
typedef.
2022-01-01 08:36:56 +11:00
Christoph Oelckers
cd599a7a15
- Duke: abstracted all checks for TILE_APLAYER with an isPlayer method.
2021-12-31 18:51:43 +01:00
Christoph Oelckers
84ca96c52c
eliminated STATEp
2021-12-31 16:00:14 +01:00
Christoph Oelckers
d1be430fbf
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
Christoph Oelckers
69b5d502e2
- renamed PLAYERstruct.
2021-12-31 15:57:55 +01:00
Christoph Oelckers
392397c2b0
- replaced SECTOR_OBJECTp
2021-12-31 15:50:44 +01:00
Christoph Oelckers
74593feab1
- replaced PANEL_SPRITEp
2021-12-31 15:49:07 +01:00
Christoph Oelckers
699bf9c4f5
- anim typedef eliminated.
2021-12-31 15:47:10 +01:00
Christoph Oelckers
8fb769649b
- eliminated sectortype aliases.
2021-12-31 15:43:47 +01:00
Christoph Oelckers
98492aae54
- eliminated walltype aliases.
2021-12-31 15:41:39 +01:00
Christoph Oelckers
72962cc098
- the last batch of small scale typedefs eliminated.
2021-12-31 15:40:29 +01:00
Christoph Oelckers
87d2b3274b
- cleaned out most of the less frequent typedef types in SW.
2021-12-31 15:27:18 +01:00
Christoph Oelckers
10187e892f
- handle track typedefs.
2021-12-31 15:13:05 +01:00
Christoph Oelckers
f43f63adec
- all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal.
2021-12-31 15:10:37 +01:00
Christoph Oelckers
6b50344417
- eliminated PANEL_SPRITEp
2021-12-31 15:03:12 +01:00
Christoph Oelckers
994a575435
- panel.h cleanup.
2021-12-31 13:49:34 +01:00
Christoph Oelckers
12c63d2337
- eliminated a few more typedefs,
2021-12-31 13:37:57 +01:00
Christoph Oelckers
89ab00fe99
- eliminated typedefs in sound code.cc.obj
2021-12-31 13:31:13 +01:00
Christoph Oelckers
085eb8a36e
- eliminated SHRAP typedefs.
2021-12-31 13:26:07 +01:00
Christoph Oelckers
271af39a59
- consolidated MISSILE_PLACEMENT definitions.
2021-12-31 13:20:56 +01:00
Christoph Oelckers
90ad4b8ef1
- eliminated typedefs for DECISION and BREAK_INFO.
2021-12-31 13:16:38 +01:00
Christoph Oelckers
3eb640658f
- don't typedef MATTGAMEVAR
2021-12-31 13:12:20 +01:00
Christoph Oelckers
0cba0e19b5
- SW: fixed some pointer mixup in UpdatePlayerUnderSprite
2021-12-30 23:39:54 +01:00
Christoph Oelckers
61d4d06783
- RRRA: fixed typo in portal setup.
2021-12-30 22:16:39 +01:00
Christoph Oelckers
a9b162b8e9
- moved the tsprite flags from cstat2 to clipdist which was already holding other ones.
...
cstat2 should only hold flags for game-side sprites.
2021-12-30 19:00:35 +01:00
Christoph Oelckers
552668418a
- moved opos and oang to DCoreActor.
2021-12-30 18:21:02 +01:00
Christoph Oelckers
2bb7cecf27
- eliminated spritetype::clear.
...
Most uses were bad anyway, and the legitimate ones are just clearing the object.
2021-12-30 17:55:17 +01:00
Christoph Oelckers
7f62df517d
- moved all interpolate* methods from spritetypebase to DCoreActor.
...
The places where it was used on tsprites were redone to use the actor's base coordinate, which at the point of the operation would always be the same.
2021-12-30 17:32:31 +01:00
Christoph Oelckers
c10fb1278a
- moved the backup... methods to DCoreActor.
2021-12-30 17:10:08 +01:00
Christoph Oelckers
6c381d4392
- removed sector() method from low level sprite type.
2021-12-30 16:58:48 +01:00
Christoph Oelckers
5498699faf
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
Christoph Oelckers
88e4bb9f79
- moved sectno method to DCoreActor.
2021-12-30 16:39:43 +01:00
Christoph Oelckers
f0b7fe4add
- use setsector from DCoreActor.
...
Also did a bit of cleanup
2021-12-30 16:36:04 +01:00
Christoph Oelckers
af6ca40e3d
- use DCoreActor::insector instead of spritetype::insector.
2021-12-30 16:24:51 +01:00
Christoph Oelckers
4bc32e2777
- use actors in the sloped sprite utilities.
2021-12-30 16:11:14 +01:00
Mitchell Richters
dc50ad154e
- SW: Replace PANEL_SPRITEstruct
yorig
with bobpos.Y
calls.
2021-12-31 00:36:13 +11:00
Mitchell Richters
d8aab1ecea
- SW: Replace PANEL_SPRITEstruct
xorig
with bobpos.X
calls.
2021-12-31 00:34:46 +11:00
Mitchell Richters
36b549b7f1
- SW: Replace PANEL_SPRITEstruct
oy
with opos.Y
calls.
2021-12-31 00:34:03 +11:00
Mitchell Richters
81b74c2cdf
- SW: Replace PANEL_SPRITEstruct
ox
with opos.X
calls.
2021-12-31 00:32:55 +11:00
Mitchell Richters
145028bc16
- SW: Replace PANEL_SPRITEstruct
y
with pos.Y
calls.
2021-12-31 00:32:00 +11:00
Mitchell Richters
defdb23533
- SW: Replace PANEL_SPRITEstruct
x
with pos.X
calls.
2021-12-31 00:30:42 +11:00
Mitchell Richters
ab6b9fd083
- SW: Replace USER
zchange
with change.Z
calls.
2021-12-31 00:23:30 +11:00
Mitchell Richters
50cb85e389
- SW: Replace USER
ychange
with change.Y
calls.
2021-12-31 00:22:48 +11:00
Mitchell Richters
ad0ea3f2f1
- SW: Replace USER
xchange
with change.X
calls.
2021-12-31 00:22:42 +11:00
Mitchell Richters
424b9c5f34
- SW: Replace REMOTE_CONTROL
pos*
variables with a vector.
2021-12-31 00:19:34 +11:00
Mitchell Richters
287351e678
- SW: Replace REMOTE_CONTROL
*vect
variables with vectors.
2021-12-31 00:19:34 +11:00
Mitchell Richters
5d10b32301
- SW: Replace PLAYERstruct
oldpos*
variables with a vector.
2021-12-31 00:19:33 +11:00
Mitchell Richters
e4d19a0bbe
- SW: Replace PLAYERstruct
slide_yvect
with slide_vect.Y
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
8c1c5f3d55
- SW: Replace PLAYERstruct
slide_xvect
with slide_vect.X
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
8c99053ebd
- SW: Replace PLAYERstruct
oyvect
with ovect.Y
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
75cc539c58
- SW: Replace PLAYERstruct
oxvect
with ovect.X
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
5515830e2b
- SW: Replace PLAYERstruct
yvect
with vect.Y
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
f2497d7d08
- SW: Replace PLAYERstruct
xvect
with vect.X
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
03da70b3b9
- SW: Replace PLAYERstruct
si*
variables with a vector.
2021-12-31 00:19:33 +11:00
Mitchell Richters
6e130d026e
- SW: Replace PLAYERstruct
lv_*
variables with a vector.
2021-12-31 00:19:33 +11:00
Mitchell Richters
8f468607ff
- Exhumed: Replace Player
velocity and damage variables with vectors.
2021-12-31 00:19:33 +11:00
Mitchell Richters
225a2a39da
- Duke: Replace player_struct
noise_*
variables with a vector.
2021-12-31 00:19:33 +11:00
Mitchell Richters
1e90b0bbbe
- Duke: Replace player_struct
bobposy
with bobpos.Y
calls.
2021-12-30 23:00:44 +11:00
Mitchell Richters
034e1fd175
- Duke: Replace player_struct
bobposx
with bobpos.X
calls.
2021-12-30 23:00:44 +11:00
Mitchell Richters
f9b728d188
- Duke: Replace DDukeActor
lastvy
with ovel.Y
calls.
2021-12-30 23:00:44 +11:00
Mitchell Richters
8932b2fc1d
- Duke: Replace DDukeActor
lastvx
with ovel.X
calls.
2021-12-30 23:00:43 +11:00
Mitchell Richters
0bc26e78ba
- Duke: Replace player_struct
loogiey[64]
with loogie[64].Y
calls.
2021-12-30 23:00:43 +11:00
Mitchell Richters
e196a4daa3
- Duke: Replace player_struct
loogiex[64]
with loogie[64].X
calls.
2021-12-30 23:00:43 +11:00
Mitchell Richters
2d6bc783c4
- Duke: Replace player_struct
exity
with exit.Y
calls.
2021-12-30 23:00:43 +11:00
Mitchell Richters
8d2595ea84
- Duke: Replace player_struct
exitx
with exit.X
calls.
2021-12-30 23:00:43 +11:00
Mitchell Richters
19a9fc462f
- Duke: Replace CraneDef
poley
with pole.Y
calls.
2021-12-30 23:00:43 +11:00
Mitchell Richters
034727d902
- Duke: Replace CraneDef
polex
with pole.X
calls.
2021-12-30 23:00:42 +11:00
Mitchell Richters
4b1fbf13df
- Duke: Replace CraneDef
z
with pos.Z
calls.
2021-12-30 23:00:42 +11:00
Mitchell Richters
3dfcbafd93
- Duke: Replace CraneDef
y
with pos.Y
calls.
2021-12-30 23:00:42 +11:00
Mitchell Richters
8006d8e394
- Duke: Replace CraneDef
x
with pos.X
calls.
2021-12-30 23:00:42 +11:00
Mitchell Richters
788be33c1a
- Duke: Replace player_orig
oz
with opos.Z
calls.
2021-12-30 23:00:42 +11:00
Mitchell Richters
f5dd8ba3b9
- Duke: Replace player_orig
oy
with opos.Y
calls.
2021-12-30 23:00:42 +11:00
Mitchell Richters
c5d94f9a8e
- Duke: Replace player_orig
ox
with opos.X
calls.
2021-12-30 23:00:42 +11:00
Mitchell Richters
8a94022f5d
- Duke: - Duke: Replace FireProj
position and velocity variables with vectors.
2021-12-30 23:00:42 +11:00
Mitchell Richters
fd8c7bfa52
- Duke: Replace player_struct
poszv
with vel.Z
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
b2023efb44
- Duke: Replace player_struct
posyv
with vel.Y
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
31ed257f39
- Duke: Replace player_struct
posxv
with vel.X
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
10a167ab42
- Blood: Replace XWALL
panYVel
with panVel.Y
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
a325dfec62
- Blood: Replace XWALL
panXVel
with panVel.X
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
f091a72db1
- Blood: Replace XSPRITE
targetz
with TargetPos.Z
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
431749cf6e
- Blood: Replace XSPRITE
targety
with TargetPos.Y
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
1d29716e6b
- Blood: Replace XSPRITE
targetx
with TargetPos.X
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
22275a16f6
- Blood: Replace DBloodActor
zvel
with vel.Z
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
ce08fd4304
- Blood: Replace DBloodActor
yvel
with vel.Y
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
a9e66ec553
- Blood: Replace DBloodActor
xvel
with vel.X
calls.
2021-12-30 23:00:39 +11:00
Christoph Oelckers
9158796284
- partial replacement of tspriteptr_t.
2021-12-30 11:48:10 +01:00
Mitchell Richters
5badbd7884
- Blood: Replace game-side scale()
with backend Scale()
.
2021-12-30 20:46:38 +11:00
Mitchell Richters
4db3e91f24
- Blood: Remove some unused templated functions in common_game.h
.
2021-12-30 20:46:38 +11:00
Mitchell Richters
13639a09b7
- SW: Remove unused PLAYERstruct
variable turn180_target
that was deprecated with 7bf1cacc7f
.
2021-12-30 20:46:36 +11:00
Mitchell Richters
cf68018909
- SW: Replace PLAYERstruct
RevolveY
with Revolve.Y
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
acc11f34bf
- SW: Replace PLAYERstruct
RevolveX
with Revolve.X
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
05de974080
- SW: Replace PLAYERstruct
ly
with LadderPosition.Y
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
a18fc5b66f
- SW: Replace PLAYERstruct
lx
with LadderPosition.X
calls.
2021-12-30 20:41:26 +11:00
Mitchell Richters
9c1e54a148
- SW: Replace USER
sz
with pos.Z
calls.
2021-12-30 20:40:29 +11:00
Mitchell Richters
0d70d26625
- SW: Replace USER
sy
with pos.Y
calls.
2021-12-30 20:31:09 +11:00
Mitchell Richters
fcf18c8c63
- SW: Replace USER
sx
with pos.X
calls.
2021-12-30 20:31:09 +11:00
Mitchell Richters
620f0fa7b8
- SW: Use correct function name in GetOverlapSector2()
I_Error()
call.
2021-12-30 20:31:09 +11:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Mitchell Richters
1b077251e3
- SW: Use BIT()
inline in a few places that were changed in "- SW: Replace the last few remaining TEST()
macro uses and remove from mytypes.h
."
...
Originally, `BIT()` was going to be dropped in a subsequent commit but we've elected not to.
2021-12-30 20:14:01 +11:00
Christoph Oelckers
f9cea2b1db
- turning one check in hitradius into a flag.
2021-12-30 09:58:48 +01:00
Christoph Oelckers
5061d5b37c
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
Christoph Oelckers
b7d095b943
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
Christoph Oelckers
c25641c631
- db.cpp cleanup.
...
There were too many pointless global variables here and quite a bit of code doing nothing useful.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
1d28e166c6
- fixed nnexts comparison with statcount.
...
This value is no longer maintained, so we got to count when the value is needed.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
69283bfb0c
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
e670cf2786
- re-tabified several files that got mangled by repeated merging
2021-12-30 09:58:47 +01:00
Christoph Oelckers
3fcecedf32
- deleted ClearContent functions from actor classes.
...
this is a leftover from pre-DObject times and no longer needed.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
bf9defc062
- SW: moved some Polymost hack stuff to its proper place.
2021-12-30 09:58:46 +01:00
Mitchell Richters
bf7437c827
- SW: Remove ON
pre-processor define and eliminate mytypes.h
.
2021-12-30 09:58:46 +01:00
Mitchell Richters
3cf9450bd8
- SW: Remove OFF
pre-processor define.
2021-12-30 09:58:45 +01:00
Mitchell Richters
ae49a55fce
- SW: Replace the last few remaining TEST()
macro uses and remove from mytypes.h
.
2021-12-30 09:58:45 +01:00
Mitchell Richters
1439d5f268
- SW: Replace TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\)
with ($1 & ($2))
.
2021-12-30 09:58:45 +01:00
Mitchell Richters
48b0058d38
- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\)
with ($1 & $2)
.
2021-12-30 09:58:45 +01:00
Mitchell Richters
5316e23737
- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\)
with !($1 & ($2))
2021-12-30 09:58:45 +01:00
Mitchell Richters
8df3966d08
- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\)
with !($1 & $2)
.
2021-12-30 09:58:44 +01:00
Christoph Oelckers
b1d8f92ded
- added wall edge splitting for gl_seamless.
2021-12-30 09:58:44 +01:00
Christoph Oelckers
3fee8f3c4e
- replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function.
...
This is a template allowing to run any task on a set of walls with equivalent start point.
Code was redesigned from scratch to be more clear than the existing variants.
The idea here is to reuse the base algorithm for other things that need to operate on the equivalent set of a given wall's start point.
2021-12-30 09:58:15 +01:00
Christoph Oelckers
c8b5fa6556
- SW: fixed signed-ness issue with SP_TAG13
2021-12-30 09:58:14 +01:00
Christoph Oelckers
16635e53fc
- renamed DDukeActor::picnum to attackertype.
...
This one having the same name here as spritetype::picnum is just confusing as hell and badly describes this variable's function.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
fb53f32603
- handle the remaining write accesses to ceilingz and floorz.
...
Everything is routed through the wrapper functions now.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
059412b75e
- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
...
We need this for implementing "precise" rendering to flag vertices as dirty.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
c24aafd3d6
- SW: game.h cleanup
...
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
96396385e7
- more TEST() replacements.
...
This covers roughly half of the original use.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
61564ab96a
- one third of TEST().
2021-12-30 09:58:13 +01:00
Christoph Oelckers
7727597bd7
- removed FLIP macro
...
was only used 3 times
2021-12-30 09:58:12 +01:00
Christoph Oelckers
08fcfb382c
- the remaining RESET() calls.
2021-12-30 09:58:12 +01:00
Christoph Oelckers
e29d0f50cf
- lots of RESET() flags replaced.
2021-12-30 09:58:12 +01:00
Christoph Oelckers
1ae7565a2a
- SW macro cleanup.
2021-12-30 09:58:12 +01:00
Christoph Oelckers
d15c3aeff6
- got rid of the DIV2 macro.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
387d65abb4
- the remaining SET()s.
...
These had to be done manually.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
fe292fce0d
- yet more SET flag replacements
...
90% done.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
12ad85f6f8
- SW: turned flag #defines into enums.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
92ed3fa728
- replaced more SET() macros.
...
This covers another 30-35%.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
dc3f2473ba
- quick search & replace on ~40% of SET( macros in SW.
2021-12-30 09:58:10 +01:00
Christoph Oelckers
12619671e6
- Duke/RR: added fudging to work around aiming randomization issues with the pistol when autoaim is off.
...
Solution is the same as in RedNukem/EDuke32: do one hitscan directly in aiming order and if that hits a sprite, use it as aiming target.
2021-12-30 09:58:10 +01:00
Christoph Oelckers
913f6e713d
- Hack for Exhumed: palette 4 does not fade to black so sprites should not have shades above numshades.
...
The new renderer will treat such shades as completely black to ensure proper rendering of shadows - but for this palette this must be skipped.
2021-12-30 09:58:09 +01:00
Christoph Oelckers
ce1daa82c2
- Duke: make camera actors temporarily invisible before rendering a scene.
...
Mainly needed for voxel/model replacements of the security camera sprite.
2021-12-30 09:58:09 +01:00
Christoph Oelckers
00a7be545d
- added a map preview to the user map browser.
2021-12-30 09:58:08 +01:00
Christoph Oelckers
745794a1f1
- where did that comma go?
2021-12-30 09:58:07 +01:00
Christoph Oelckers
34f14aa4c3
- added vector variants of FindDistance2D and FindDistance3D
2021-12-30 09:58:07 +01:00
Christoph Oelckers
29da39dda0
- added two FAFcansee variants that take shorter parameter lists for clearer code.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
e3ce0da111
- make all actor pointers in the player struct regular pointers.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
de3e66016c
- removed the Actor() access method from Exhumed's player as well.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
bf3f580d52
- deleted PLAYER::Actor()
...
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
d340a7e80c
- u() and USERp are gone.
2021-12-30 09:58:05 +01:00
Christoph Oelckers
26f93ab724
- the final u()'s.
2021-12-30 09:58:05 +01:00
Christoph Oelckers
cf88bcbecb
- handle u-> in player.cpp
2021-12-30 09:58:05 +01:00
Christoph Oelckers
bfea02a192
- a few in player.cpp
2021-12-30 09:58:05 +01:00
Christoph Oelckers
cc161fe66a
- deleted u variables in track.cpp
2021-12-30 09:58:05 +01:00
Christoph Oelckers
c544046fb3
- renamed u-> in track.cpp
2021-12-30 09:58:05 +01:00
Christoph Oelckers
055982f0db
- smaller u in track.cpp
2021-12-30 09:58:04 +01:00
Christoph Oelckers
050d93a92c
- deleted unused pointers and handled u() in the script interface.
2021-12-30 09:58:04 +01:00
Christoph Oelckers
6df854d612
- replaced one sprite inline with its actor variant.
2021-12-30 09:58:04 +01:00
Christoph Oelckers
4e7724ece2
- deleted all leftover SPRITEp stuff.
2021-12-30 09:58:04 +01:00
Christoph Oelckers
f1c60e4a52
- fixed SpawnFireballFlames and deleted leftover sprite pointers.
2021-12-30 09:58:04 +01:00
Christoph Oelckers
2543a46278
- deleted all u variables from weapon.cpp
2021-12-30 09:58:03 +01:00
Christoph Oelckers
8739ef9182
- renamed all u-> in weapon.cpp
2021-12-30 09:58:03 +01:00
Christoph Oelckers
3e79c917f2
- the last u in weapon.cpp that are not actor->u()
2021-12-30 09:58:03 +01:00
Christoph Oelckers
b522356120
- stuff that was missed.
2021-12-30 09:58:03 +01:00
Christoph Oelckers
85b687ba13
- all eu, which are expActor.
2021-12-30 09:58:03 +01:00
Christoph Oelckers
e16caa0c62
- eu, that are not expActor
2021-12-30 09:58:03 +01:00
Christoph Oelckers
7147d3c89e
- several non-u users in weapon.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
9485816cf7
- deleted u variables from sprite.cpp.
2021-12-30 09:58:02 +01:00
Christoph Oelckers
b9a8647d73
- renamed u-> in sprite.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
02d8551330
- non "u = actor" Users in sprite.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
221f1dc69a
- handle u-> in slidor.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
9f27e05fef
- deleted u variables in sector.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
121ae62108
- renamed u-> in sector.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
65b9841666
- handle u-> in rotator.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
be1d53db56
- deleted u variables in vator.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
ab359844aa
- renamed u-> in vator.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
2ef7fc9bc2
- handle u-> in zilla.cpp and zombie.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
936febd505
- deleted u variables in player.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
3e21dd40a7
- renamed u-> in half of player.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
bc15bdf92c
- renaming stuff in player.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
b606d01ca8
- u-> in panel.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
d84c4b4f20
- u() in sumo.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
9b18316fd7
- delete u variables in spike.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
d95a22485b
- rename u-> in spike.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
9df3400a91
- deleted u variables in skull.cpp
2021-12-30 09:58:00 +01:00
Christoph Oelckers
cbec67dbf5
- renamed u-> in skull.cpp
2021-12-30 09:57:59 +01:00
Christoph Oelckers
1da38cbc8e
- u-> in skel.cpp
2021-12-30 09:57:59 +01:00
Christoph Oelckers
4aed4a6965
- u() in serp.cpp
2021-12-30 09:57:59 +01:00
Christoph Oelckers
0274fa5b4b
- deleted u variables in ripper2.cpp
2021-12-30 09:57:59 +01:00
Christoph Oelckers
574deb2111
- renamed u-> in ripper2.cpp
2021-12-30 09:57:59 +01:00
Christoph Oelckers
401f1f8dbc
- deleted u variables in ripper.cpp.
2021-12-30 09:57:59 +01:00
Christoph Oelckers
4691da132d
- renamed u-> in ripper.cpp
2021-12-30 09:57:58 +01:00
Christoph Oelckers
d14907e847
- deleted u variables in ninja.cpp
2021-12-30 09:57:58 +01:00
Christoph Oelckers
8ab8d219b3
- renamed u-> in ninja.cpp
2021-12-30 09:57:58 +01:00
Christoph Oelckers
704a730a45
- non "u = actor" Users in ninja.cpp.
2021-12-30 09:57:58 +01:00
Christoph Oelckers
e8e85c5816
- deleted u variables in miscactr.cpp.
2021-12-30 09:57:58 +01:00
Christoph Oelckers
8ffa12442c
- renamed u-> in miscactr.cpp
2021-12-30 09:57:58 +01:00
Christoph Oelckers
a1c5c06e27
- u() in lava.cpp, light.cpp and predict.cpp
2021-12-30 09:57:58 +01:00
Christoph Oelckers
78fa76678d
- deleted u variables in jweapon.cpp
2021-12-30 09:57:57 +01:00
Christoph Oelckers
08244a70f3
- renamed u-> in jweapon.cpp
2021-12-30 09:57:57 +01:00
Christoph Oelckers
a023087e2d
- handle non u = actor->u() cases in jweapon.cpp.
2021-12-30 09:57:57 +01:00
Christoph Oelckers
f59fa8b13e
- deleted all wu variables.
2021-12-30 09:57:57 +01:00
Christoph Oelckers
dc60cd7689
- renamed all wu-> in weapon.cpp.
2021-12-30 09:57:57 +01:00
Christoph Oelckers
521ad37618
- handle wu-> in weapon.cpp which do not reference actorNew.
2021-12-30 09:57:57 +01:00
Christoph Oelckers
6b0e944e7b
- deleted wu variables in jweapon.cpp
2021-12-30 09:57:56 +01:00
Christoph Oelckers
7be6bfeb0e
- replacing wu-> in jweapon.cpp
2021-12-30 09:57:56 +01:00
Christoph Oelckers
4eb32d5b18
- renaming stuff
2021-12-30 09:57:56 +01:00
Christoph Oelckers
388b3062fd
- u() in input.cpp, interpso.cpp and inv.cpp
2021-12-30 09:57:56 +01:00
Christoph Oelckers
41753240dd
- deleted u in hornet.cpp
2021-12-30 09:57:56 +01:00
Christoph Oelckers
64598f6167
- renamed u-> in hornet.cpp
2021-12-30 09:57:56 +01:00
Christoph Oelckers
ff09079502
- deleted u in goro.cpp
2021-12-30 09:57:55 +01:00
Christoph Oelckers
89c9031486
- renamed u-> in goro.cpp
2021-12-30 09:57:55 +01:00
Christoph Oelckers
43e370f079
- deleted u in girlninj.cpp
2021-12-30 09:57:55 +01:00
Christoph Oelckers
dc5821d7c6
- renamed u-> in girlninj.cpp
2021-12-30 09:57:55 +01:00
Christoph Oelckers
a72732a7b1
- handle USERSAVE.
2021-12-30 09:57:55 +01:00
Christoph Oelckers
afe93f89af
- deleted u in eel.cpp.
2021-12-30 09:57:55 +01:00
Christoph Oelckers
3908d4b1c6
- renamed u-> in eel.cpp.
2021-12-30 09:57:55 +01:00
Christoph Oelckers
5f281dfc29
- user() in draw.cpp.
2021-12-30 09:57:54 +01:00
Christoph Oelckers
42aa99d7f6
- deleted u in coolie.cpp.
2021-12-30 09:57:54 +01:00
Christoph Oelckers
9c68d14c74
- renamed u-> in coolie.cpp
2021-12-30 09:57:54 +01:00
Christoph Oelckers
fa59f90f92
- removed u variables in coolg.cpp
2021-12-30 09:57:54 +01:00
Christoph Oelckers
2458893528
- u-> in cheats.cpp and coolg.cpp
2021-12-30 09:57:54 +01:00
Christoph Oelckers
29d161dd67
- removed u variables in bunny.cpp
2021-12-30 09:57:54 +01:00
Christoph Oelckers
87100b1f50
renamed u-> in break.cpp and bunny.cpp
2021-12-30 09:57:53 +01:00
Christoph Oelckers
6597827458
- deleted all hu variables.
2021-12-30 09:57:53 +01:00
Christoph Oelckers
8fe11bd848
- replaced hu->
2021-12-30 09:57:53 +01:00
Christoph Oelckers
91a355a82e
- handle all hu = itActor.u();
2021-12-30 09:57:53 +01:00
Christoph Oelckers
86704b264e
- deleted nu variables.
2021-12-30 09:57:53 +01:00
Christoph Oelckers
d096eda3a9
- renamed all nu-> in weapon.cpp.
2021-12-30 09:57:52 +01:00
Christoph Oelckers
13e14553eb
- renamed all nu-> outside weapon.cpp.
2021-12-30 09:57:52 +01:00
Christoph Oelckers
38224f05b7
- all nu not referring to actorNew->u()
2021-12-30 09:57:52 +01:00
Christoph Oelckers
b49e3201ae
- several uses of tu and bu - almost all very minor stuff.
2021-12-30 09:57:52 +01:00
Christoph Oelckers
1ec6743f20
- replaced tu in bunny.cpp and draw.cpp
2021-12-30 09:57:52 +01:00
Christoph Oelckers
6dcc8761fe
- replaced the last remaining s() calls in Blood's interface and deleted the method.
2021-12-30 09:57:51 +01:00
Christoph Oelckers
4dad58e557
- the final s() in SW.
2021-12-30 09:57:51 +01:00
Christoph Oelckers
6729dbd684
- almost done with s().
2021-12-30 09:57:51 +01:00
Christoph Oelckers
11a59055a4
- 15 more s() from weapon.cpp.
2021-12-30 09:57:51 +01:00
Christoph Oelckers
f02c402036
- 12 more from weapon.cpp
2021-12-30 09:57:51 +01:00
Christoph Oelckers
bd3aaea3b2
- big macro mess cleanup.
2021-12-30 09:57:51 +01:00
Christoph Oelckers
297921204f
- rename STD_RANDOM_RANGE
2021-12-30 09:57:50 +01:00
Christoph Oelckers
d957540258
- targeting stuff in weapon.cpp
2021-12-30 09:57:50 +01:00
Christoph Oelckers
85a814d379
- all of track.cpp and vis.cpp
2021-12-30 09:57:50 +01:00
Christoph Oelckers
dcb375a3c6
- all of sprite.cpp
2021-12-30 09:57:50 +01:00
Christoph Oelckers
b7c4ac55d1
- replaced all remaining sp = &actor->s().
2021-12-30 09:57:50 +01:00
Christoph Oelckers
5643f9b7f7
- deleted dead sp variables.
2021-12-30 09:57:50 +01:00
Christoph Oelckers
8a2908bc30
- eliminated the remaining SP_* spritetype function variants.
2021-12-30 09:57:49 +01:00
Christoph Oelckers
8ffc87134d
- track stuff
2021-12-30 09:57:49 +01:00
Christoph Oelckers
e782cc1c28
- deleted unused spritetype inlines.
2021-12-30 09:57:49 +01:00
Christoph Oelckers
7f07be0d6d
- - sector, sound, track, rotator
2021-12-30 09:57:49 +01:00
Christoph Oelckers
d62a65b6e3
- do not use sprite pointers in sound code.
2021-12-30 09:57:49 +01:00
Christoph Oelckers
6df8f8a537
- handle all fsp = &actor->s();
2021-12-30 09:57:48 +01:00
Christoph Oelckers
822c88c135
- handle all auto psp = &pp->Actor()->s();
2021-12-30 09:57:48 +01:00
Christoph Oelckers
8b5955d3dd
- the remaining s() in player.cpp
2021-12-30 09:57:48 +01:00
Christoph Oelckers
c7b80b80d8
- player warp functions.
2021-12-30 09:57:48 +01:00
Christoph Oelckers
188af0dbb3
- half of what's left of s() in player.cpp
2021-12-30 09:57:48 +01:00
Christoph Oelckers
959147c656
- smaller stuff
2021-12-30 09:57:48 +01:00
Christoph Oelckers
6d7337e41b
- the rest of light.cpp
2021-12-30 09:57:47 +01:00
Christoph Oelckers
2aba992d63
- most of lights.cpp, including turning the helper macros into functions.
2021-12-30 09:57:47 +01:00
Christoph Oelckers
eba5d222c0
- the remaining s()'s in jweapon.cpp
2021-12-30 09:57:47 +01:00
Christoph Oelckers
571dccda76
- jsector.cpp
2021-12-30 09:57:47 +01:00
Christoph Oelckers
ce7465869f
- vator.cpp cleanup.
2021-12-30 09:57:47 +01:00
Christoph Oelckers
35b4db39d7
- sp-> in vator.cpp
2021-12-30 09:57:47 +01:00
Christoph Oelckers
77308356ed
- sprite.cpp
2021-12-30 09:57:47 +01:00
Christoph Oelckers
843239d085
- SpriteSetup and related functions.
2021-12-30 09:57:46 +01:00
Christoph Oelckers
0c48b4b2c2
- over/under stuff in weapon.cpp
2021-12-30 09:57:46 +01:00
Christoph Oelckers
47b4c55a5c
- parts of sprite.cpp.
2021-12-30 09:57:46 +01:00
Christoph Oelckers
83a7b3ef1c
- parts of jsector.cpp
2021-12-30 09:57:46 +01:00
Christoph Oelckers
967385a87c
- rotator.cpp, slidor.cpp and a few single ones elsewhere.
2021-12-30 09:57:46 +01:00
Christoph Oelckers
8e8f59caa1
- refactored GetSpriteZOfMiddle (and all s() close by)
2021-12-30 09:57:45 +01:00
Christoph Oelckers
123e19e355
- the rest of draw.cpp
2021-12-30 09:57:45 +01:00
Christoph Oelckers
9cdf4db648
- the remaining sp-> in draw.cpp
2021-12-30 09:57:45 +01:00
Christoph Oelckers
3b26c634db
- parts of draw.cpp.
2021-12-30 09:57:45 +01:00
Christoph Oelckers
c61e4de409
- WarpCopySprite
2021-12-30 09:57:45 +01:00
Christoph Oelckers
dce8531c48
- all sp in player.cpp
2021-12-30 09:57:45 +01:00
Christoph Oelckers
c5af361564
- renamed sp-> in player.cpp.
2021-12-30 09:57:44 +01:00
Christoph Oelckers
f488b9220c
- deal with sp in player.cpp that do not use &actor->s()
2021-12-30 09:57:44 +01:00
Christoph Oelckers
ffb97eb261
- all s() from bunny.cpp + copysect.cpp.
2021-12-30 09:57:44 +01:00
Christoph Oelckers
9ad23631f5
- several s().
2021-12-30 09:57:44 +01:00
Christoph Oelckers
1e938e2b44
- deleted redundant sprite inlines.
...
All calls have been transitioned to actors.
2021-12-30 09:57:44 +01:00
Christoph Oelckers
8a1c602dc8
- 10 more s().
2021-12-30 09:57:43 +01:00
Christoph Oelckers
bdf29cf01e
- hs = &itActor->s();
2021-12-30 09:57:43 +01:00
Christoph Oelckers
6ce1f57b5e
- deleted all wp variables.
2021-12-30 09:57:43 +01:00
Christoph Oelckers
cc3c477992
- renamed all wp in jweapon.cpp and weapon.cpp
2021-12-30 09:57:43 +01:00
Christoph Oelckers
cd7f13c4ba
- all wp not referencing actorNew.
2021-12-30 09:57:43 +01:00
Christoph Oelckers
2398073529
- getting rid of wall variables named wp.
2021-12-30 09:57:43 +01:00
Christoph Oelckers
7bea7cdae1
- handle all wp referencing actor->s().
2021-12-30 09:57:42 +01:00
Christoph Oelckers
1afb985291
- renamed all wp referencing weapActor.
2021-12-30 09:57:42 +01:00
Christoph Oelckers
33c8668325
- deleted all np variables.
2021-12-30 09:57:42 +01:00
Christoph Oelckers
14ba7d24d2
- renamed all remaining np->
2021-12-30 09:57:42 +01:00
Christoph Oelckers
730c9e65e4
- renamed all np-> in weapon.cpp
2021-12-30 09:57:42 +01:00
Christoph Oelckers
5eb958938d
- renamed all np-> in sprite.cpp
2021-12-30 09:57:41 +01:00
Christoph Oelckers
b2d4375cde
- renamed all np-> in jweapons.cpp
2021-12-30 09:57:41 +01:00
Christoph Oelckers
08a98c3955
- renamed all np-> in bunny.cpp
2021-12-30 09:57:41 +01:00
Christoph Oelckers
0175d27ffa
- handle all 'np->' not referencing actorNew.
2021-12-30 09:57:41 +01:00
Christoph Oelckers
09294d7712
- deleted sp from _polymost.cpp
2021-12-30 09:57:41 +01:00
Christoph Oelckers
e1fdb6b7bf
- deleted all exp variables from weapon.cpp.
2021-12-30 09:57:41 +01:00
Christoph Oelckers
b5261b9fe1
- renamed exp-> in weapon.cpp
2021-12-30 09:57:40 +01:00
Christoph Oelckers
4395de8fb1
- deleted all sp variables from weapon.cpp.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
b488361639
- more macros in weapons.cpp converted into functions.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
39640a4870
- handle most sp function parameters.
...
Also de-macrofied ANG2SPRITE and ANG2PLAYER.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
d8b0cbd031
- renamed all sp-> in weapons.cpp.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
17810bc6cd
- the ones I missed.
2021-12-30 09:57:39 +01:00
Christoph Oelckers
a8d0e29a3b
- handle parts of weapon.cpp where sp is not used for actor->s()
2021-12-30 09:57:39 +01:00
Christoph Oelckers
b2fd05d182
- stuff in InitSwordAttack + InitHeartAttack
2021-12-30 09:57:39 +01:00
Christoph Oelckers
270afb5d49
- sp-> renaming and cleanup in rooms.cpp
2021-12-30 09:57:39 +01:00
Christoph Oelckers
49cc2b3cad
- quake.cpp plus SP_TAG13/14 cleanup
2021-12-30 09:57:39 +01:00
Christoph Oelckers
9aaaadefc3
- SpawnQuake
2021-12-30 09:57:39 +01:00
Christoph Oelckers
2b8b4f3fcc
- QuakeViewChange
2021-12-30 09:57:38 +01:00
Christoph Oelckers
7419c2e65b
- sp cleanup in sector.cpp
2021-12-30 09:57:38 +01:00
Christoph Oelckers
79a9278ff3
- rename sp-> in sector.cpp
2021-12-30 09:57:38 +01:00
Christoph Oelckers
212f07f7ff
- sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp
2021-12-30 09:57:38 +01:00
Christoph Oelckers
926b4f8ba9
- sp cleanup of ripper.cpp, ripper2.cpp, serp.cpp, skel.cpp.
2021-12-30 09:57:38 +01:00
Christoph Oelckers
639613297d
- globally replaced sp-> in several files.
...
No further cleanup yet.
2021-12-30 09:57:38 +01:00
Christoph Oelckers
dc7fecccd0
- globally replaced sp-> in spike.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
f58d4e2604
- globally replaced sp-> in skull.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
0d0d5366b1
- globally replaced sp-> in skel.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
bb4c0be15e
- globally replaced sp-> in serp.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
f6c32b10d4
- globally replaced sp-> in ripper2.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
67d82f63be
- globally replaced sp-> in ripper.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
ce6f6ff5d3
- globally replaced sp-> in _polymost.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
63fc668d57
- don't use auto when making local copies of TObjPtr.
2021-12-30 09:57:36 +01:00
Christoph Oelckers
1b1a81e2bc
- sp in ninja.cpp.
2021-12-30 09:57:36 +01:00
Christoph Oelckers
a3b539da28
- sp cleanup in miscactr.cpp.
2021-12-30 09:57:36 +01:00
Christoph Oelckers
5f187a3efb
- sp-> replacement in miscactr.cpp.
2021-12-30 09:57:36 +01:00
Christoph Oelckers
1d6b5e621d
- sp cleanup in jweapon.cpp.
2021-12-30 09:57:36 +01:00
Christoph Oelckers
b3b6001248
- sp-> replacements in jweapon.cpp
2021-12-30 09:57:36 +01:00
Christoph Oelckers
aeed726b59
- deleted sp assignments in processed files.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
aac44b27b1
- sp cleanup in bunny.cpp.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
1d76336045
- handle bp in break.cpp
2021-12-30 09:57:35 +01:00
Christoph Oelckers
47b51efdc6
- turning TEST_BOOL into overloaded functions.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
5290939cbc
- break.cpp sp cleanup.
...
Also a few needed renamings.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
06d33b8276
- partial conversion of SP_TAG3 to actors.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
627a69570f
- turned all SP_TAGx macros into functions so that they can be overloaded with actor variants.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
397d9b0d84
- made SP_TAG2 a function with an actor parameter.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
5be1bc4de7
- made SP_TAG1 a function with an actor parameter.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
40050f5008
- replaced sp-> in several files.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
42a525692d
- fixed check on wrong actor in DoChemBomb.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
514c3ffb10
- cameraactor in _polymost.cpp
2021-12-30 09:57:33 +01:00
Christoph Oelckers
4caee272ef
- some non 'actor' sp replacements in weapon.cpp.
2021-12-30 09:57:33 +01:00
Christoph Oelckers
76809965ad
- some sp replacements as preparation for replacing most of 'actor->s()'.
2021-12-30 09:57:33 +01:00
Christoph Oelckers
ca14c809f9
- cleaned up some random crap with loops and bad variable types I just randomly found.
2021-12-30 09:57:33 +01:00
Christoph Oelckers
7bbd4343a8
- renamed all shadowing variables in Duke.
2021-12-30 09:57:33 +01:00
Christoph Oelckers
032c597fa5
- renamed shadowing variables in Blood.
2021-12-30 09:57:32 +01:00
Mitchell Richters
0bb4ec7c33
- SW: Ensure pp
in analyzesprites()
is always initiated as the console player.
2021-12-30 09:57:32 +01:00
Mitchell Richters
95d270fbdd
- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
2021-12-30 09:57:31 +01:00
Mitchell Richters
c26b5d2303
- SW: Clean up local functions variables to prevent redefinition conflicts.
2021-12-30 09:57:31 +01:00
Mitchell Richters
36fc6ede8e
- Blood: Repair actor
variable collision in GetZRange()
causing all kinds of weirdness.
2021-12-30 09:57:31 +01:00
Mitchell Richters
e15c887f90
- Duke: Fix bad setup in initcrane()
following actor sprite pointer cleanups.
2021-12-30 09:57:31 +01:00
Christoph Oelckers
395a269feb
- globally replaced ->u()->.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
82b883e461
- SW: replaced u() in ai.cpp.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
b55e46ec6d
- ai.cpp cleanup.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
ed8b4100f6
- SW: replace s() in ai.cpp.
...
Also a bit of inline cleanup to make it compile again.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
8d5bffc280
- SW: some inline cleanup.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
810ab29898
- SW: non 'actor' cases of s() in ai.cpp.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
6c97912220
- SW: replace all u()'s in actor.cpp
2021-12-30 09:57:29 +01:00
Christoph Oelckers
fd78cb57c1
- fixed some bad flag replacements.
...
0x7fff is not ~CSTAT_SPRITE_BLOCK but ~CSTAT_SPRITE_INVISIBLE.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
c9628e2034
- partial cleanup of SW's macro mess.
...
Renamed some functions to give them better names and converted more macros into functions or constants
2021-12-30 09:57:28 +01:00
Christoph Oelckers
394f06baa0
- SW: converted 1/3 of the #defines in names2.h into enums.
2021-12-30 09:57:28 +01:00
Christoph Oelckers
92f2182e6e
- SW: all s() in actor.cpp
2021-12-30 09:57:28 +01:00
Christoph Oelckers
2718b3a5e3
- remaining s() in Exhumed
2021-12-30 09:57:28 +01:00
Christoph Oelckers
d4c01ce957
- remaining s() in queen.cpp.
2021-12-30 09:57:28 +01:00
Christoph Oelckers
4610fc6e99
- remaining s() in player.cpp.
2021-12-30 09:57:27 +01:00
Christoph Oelckers
d40da386a4
- remaining s() in object.cpp.
2021-12-30 09:57:27 +01:00
Christoph Oelckers
301350ef8c
- remaining s() in move.cpp
2021-12-30 09:57:27 +01:00
Christoph Oelckers
7eaf669295
- remaining s() in bullet.cpp, grenade.cpp and gun.cpp.
2021-12-30 09:57:27 +01:00
Christoph Oelckers
cd6bb5305e
- second batch of Exhumed's s().
2021-12-30 09:57:27 +01:00
Christoph Oelckers
6f0e7e3784
- Exhumed: batch of several s().
2021-12-30 09:57:27 +01:00
Christoph Oelckers
56bd9e7e27
- Exhumed: pActor->s() in spider.cpp
2021-12-30 09:57:26 +01:00
Christoph Oelckers
05d2b90418
- Exhumed: pActor->s() in anubis.cpp
2021-12-30 09:57:26 +01:00
Christoph Oelckers
046ff607dc
- Exhumed: pActor->s() in wasp.cpp
2021-12-30 09:57:26 +01:00
Christoph Oelckers
eda75a38d2
- Exhumed: pActor->s() in snake.cpp
2021-12-30 09:57:26 +01:00
Christoph Oelckers
0fb92e3928
- Exhumed: pActor->s() in set.cpp
2021-12-30 09:57:26 +01:00
Christoph Oelckers
b34a4af15e
- Exhumed: pActor->s() in scorp.cpp
2021-12-30 09:57:26 +01:00
Christoph Oelckers
013cf05042
- Exhumed: pActor->s() in runlist.cpp
2021-12-30 09:57:26 +01:00
Christoph Oelckers
318678b5a1
- Exhumed: pActor->s() in roach.cpp
2021-12-30 09:57:25 +01:00
Christoph Oelckers
a6c592b12c
- Exhumed: pActor->s() in rex.cpp
2021-12-30 09:57:25 +01:00
Christoph Oelckers
b02feec2e8
- Exhumed: pActor->s() in rat.cpp
2021-12-30 09:57:25 +01:00
Christoph Oelckers
430a0263d5
- Exhumed: pActor->s() in ra.cpp
2021-12-30 09:57:25 +01:00
Christoph Oelckers
d162c36113
- Exhumed: pActor->s() in queen.cpp
2021-12-30 09:57:25 +01:00
Christoph Oelckers
b641da3959
- Exhumed: pActor->s() in player.cpp and view.cpp.
2021-12-30 09:57:25 +01:00
Christoph Oelckers
b6d04ffec0
- Exhumed: pActor->s() in object.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
dca478d284
- Exhumed: pActor->s() in mummy.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
23f274120c
- Exhumed: pActor->s() in move.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
ca88e241e1
- Exhumed: pActor->s() in lion.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
5700b8ade6
- Exhumed: pActor->s() in lavadude.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
33918ac554
- Exhumed: pActor->s() in items.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
1d01a6cff7
- Exhumed: pActor->s() in init.cpp + lighting.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
613dd67578
- Exhumed: pActor->s() in grenade.cpp
2021-12-30 09:57:23 +01:00
Christoph Oelckers
79e6412ad5
- Exhumed: pActor->s() in fish.cpp
2021-12-30 09:57:23 +01:00
Christoph Oelckers
a7cebcafbb
- Exhumed: pActor->s() in bullet.cpp
2021-12-30 09:57:23 +01:00
Christoph Oelckers
03759ef73b
- Exhumed: pActor->s() in bubbles.cpp
2021-12-30 09:57:23 +01:00
Christoph Oelckers
89a1fcdfac
- Exhumed: pActor->s() in anims.cpp
2021-12-30 09:57:23 +01:00
Christoph Oelckers
1bb7f3764d
- handle all s() cases in Exhumed using pSprite but not pActor->s().
2021-12-30 09:57:23 +01:00
Christoph Oelckers
3adbed4826
- t[] replacement in spawn code.
2021-12-30 09:57:22 +01:00
Christoph Oelckers
9b932b2d91
- t[] replacement in actors_d.cpp and actors_r.cpp.
2021-12-30 09:57:22 +01:00
Christoph Oelckers
8c35224fe1
- Duke: removed all t-pointers to temp_data in actors.cpp.
2021-12-30 09:57:22 +01:00
Christoph Oelckers
bd47f56a5c
- x() is gone entirely.
2021-12-30 09:57:22 +01:00
Christoph Oelckers
e940fe1931
- the rest of nnexts.cpp
2021-12-30 09:57:22 +01:00
Christoph Oelckers
4177c31deb
- next batch of nnexts.cpp
2021-12-30 09:57:22 +01:00
Christoph Oelckers
d3e4f591f2
- third x() batch in nnexts.cpp.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
60382d9992
- all pXCond's.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
fd234984f5
- first batch of x() in nnexts.cpp.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
a291364606
- the big 'pXSprite = &actor->x()' replacement.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
8d8e0550df
- got rid of PLAYER::pXSprite.
...
Now the player references its actor through ONE pointer only.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
b848a9c980
- some more.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
0d5ea0f314
- handle most of PLAYER::pXSprite
2021-12-30 09:57:20 +01:00
Christoph Oelckers
aa3b930a4d
- several x()'s in nnexts.cpp.
2021-12-30 09:57:20 +01:00
Christoph Oelckers
812a4ccd7b
- handle sourceactor->x() in nnexts.cpp.
...
Almost exclusively done with search & replace.
2021-12-30 09:57:20 +01:00
Christoph Oelckers
5699488bea
- get rid of spritetype in inactive code. (Search noise removal)
2021-12-30 09:57:20 +01:00
Christoph Oelckers
2254dacdf1
- forgot to save the last change.
2021-12-30 09:57:20 +01:00
Christoph Oelckers
5ad43256cc
- the final s()'s in Blood.
2021-12-30 09:57:20 +01:00
Christoph Oelckers
582b83601d
- targets in weapon.cpp, plus removal of the now redundant spritetype variants of IsTargetTeammate.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
bf25428225
- upper/lower in CheckLink.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
c67c6ed3da
- the rest of triggers.cpp.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
06d8db1470
- deal with the markers in triggers.cpp.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
8d66c8468d
- the remaining s()'s of nnexts.cpp.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
46320aabac
- third batch of nnexts.cpp.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
b8bee4dfe5
- upper/lower stuff in nnexts.cpp.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
929fd7be99
- another block in nnexts.cpp.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
e460d90f37
- several s() in nnexts.cpp.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
c4c6c1def1
- fix GCC warning.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
6766a5922a
- pass actors to calcChaseCamPos.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
87894a5640
- deleted PLAYER::pSprite.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
648537a96b
- deal with most of PLAYER::pSprite.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
f59af2cc2d
- deal with most of PLAYER::pSprite in weapon.cpp.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
b7ee813712
- global search & replace for many uses of PLAYER's pSprite pointer.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
8dac94326a
- s() stuff in player.cpp and gib.cpp
2021-12-30 09:57:17 +01:00
Christoph Oelckers
0a1184b388
- the last one in gameutil.cpp.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
2f9848a459
- deal with pSource in nnexts.cpp.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
5623832b17
- deleted the pSprite definitions from last commit.
2021-12-30 09:57:16 +01:00
Christoph Oelckers
6b8ec17017
- the ultimate 'replace pSprite-> with actor->spr. commit.
...
This takes care of the majority of s() uses in Blood with a single search&replace action after ensuring that pSprite never gets used for other things.
(There were two small functions in nnexts.cpp left that still did.)
2021-12-30 09:57:16 +01:00
Christoph Oelckers
1f11eb24dd
- use actor pointers in preload.cpp
2021-12-30 09:57:16 +01:00
Christoph Oelckers
d8134c3fe8
- handle a few pSprite assignments which are not &actor->s().
2021-12-30 09:57:16 +01:00
Christoph Oelckers
91214b5350
- xsprite in animatesprite.cpp.
2021-12-30 09:57:16 +01:00
Christoph Oelckers
773d7d118f
- pXSprite in callback.cpp
2021-12-30 09:57:16 +01:00
Christoph Oelckers
a0b6873446
- handle s() in callback.cpp.
2021-12-30 09:57:15 +01:00
Christoph Oelckers
a1f6b363fb
- asound.cpp, blood.cpp, db.cpp and parts of callback.cpp
2021-12-30 09:57:15 +01:00
Christoph Oelckers
ed0c27b240
- Duke: deleted unused spritetype* variants of badguy() and bossguy()
2021-12-30 09:57:15 +01:00
Christoph Oelckers
09634c4993
- use actors instead of sprites in the new renderer's API.
2021-12-30 09:57:15 +01:00
Christoph Oelckers
1f57322d56
- the last one in aiunicult.cpp which the search did not show.
2021-12-30 09:57:14 +01:00
Christoph Oelckers
627318c39b
- handle pXSprite in aiunicult.cpp
2021-12-30 09:57:14 +01:00
Christoph Oelckers
be9d71ca6b
- non-pXSprite x()'s in aiunicult.cpp.
2021-12-30 09:57:14 +01:00
Christoph Oelckers
49c43297cd
- pXSprite in AI... code.
2021-12-30 09:57:14 +01:00
Christoph Oelckers
f678e55daa
- pSprite in aiunicult.cpp.
2021-12-30 09:57:14 +01:00
Christoph Oelckers
ff0b8ac5a9
- handle the hitactor parts missed in the last commit.
2021-12-30 09:57:13 +01:00
Christoph Oelckers
b1bd8f3eef
- non-pSprite occurences of s() in aiunicult.cpp.
2021-12-30 09:57:13 +01:00
Mitchell Richters
c01fab8c6c
- Fix compilation.
2021-12-30 09:57:13 +01:00
Christoph Oelckers
d0143db8fe
- got rid of sx() and sm() inlines.
2021-12-30 09:57:13 +01:00
Christoph Oelckers
f67e39450e
- deal with a handful of s() uses that do not match the more common patterns.
2021-12-30 09:57:13 +01:00
Christoph Oelckers
723e22743e
- handle all x() calls in AI code.
2021-12-30 09:57:12 +01:00
Christoph Oelckers
389933fe3a
- missed two...
2021-12-30 09:57:12 +01:00
Christoph Oelckers
1ebdb81e13
- deleted the actor->s() calls in AI code.
2021-12-30 09:57:12 +01:00
Christoph Oelckers
e123e61f99
- quick replace of 'pSprite->' with 'actor->spr.' in AI files.
2021-12-30 09:57:12 +01:00
Christoph Oelckers
612167cbf1
- handle all non- "pSprite = actor->s();" calls of s() in Blood AI code.
2021-12-30 09:57:12 +01:00
Christoph Oelckers
bff3bbea73
- handle all target sprites in AI code.
2021-12-30 09:57:12 +01:00
Christoph Oelckers
18c32d8fe9
- eliminated all x() in ai.cpp.
2021-12-30 09:57:11 +01:00
Christoph Oelckers
9e6943ec83
- eliminated all s() in ai.cpp.
2021-12-30 09:57:11 +01:00
Christoph Oelckers
41e003c831
- the remaining x() in actor.cpp.
2021-12-30 09:57:11 +01:00
Christoph Oelckers
bc42978295
- x() in actor.cpp callbacks.
2021-12-30 09:57:11 +01:00
Christoph Oelckers
bd07313017
- almost the last x() in actor.cpp.
2021-12-30 09:57:11 +01:00
Christoph Oelckers
692a269d92
- still more x() in actor.cpp.
2021-12-30 09:57:11 +01:00
Christoph Oelckers
3f65aee70b
- even more x() in actor.cpp.
2021-12-30 09:57:10 +01:00
Christoph Oelckers
3201f85ab9
- yet more x() in actor.cpp.
2021-12-30 09:57:10 +01:00
Christoph Oelckers
a1b2d4a21e
- more x() in actor.cpp.
2021-12-30 09:57:10 +01:00
Christoph Oelckers
ffeb52198a
- lots of ->x() calls removed in actor.cpp.
2021-12-30 09:57:10 +01:00
Christoph Oelckers
6e0128eb4c
- handle the remaining uses of s() in actor.cpp
2021-12-30 09:57:10 +01:00
Christoph Oelckers
b91fe45fc3
- handled all pSprite-> in actor.cpp.
2021-12-30 09:57:10 +01:00
Christoph Oelckers
27e9894ece
- handled all parts of actor.cpp which are not "pSprite = &actor->s();"
2021-12-30 09:57:10 +01:00
Christoph Oelckers
88c77ec71a
- some pSprite2's plus CheckSector.
2021-12-30 09:57:09 +01:00
Christoph Oelckers
fbb8f1ee70
- pSprite replacements in blood/src/actor.cpp
2021-12-30 09:57:09 +01:00
Christoph Oelckers
a87948677a
- globally replaced ->x(). with ->xspr.
2021-12-30 09:57:09 +01:00
Christoph Oelckers
a2fc415b30
- fixed Exhumed panning setup.
...
Converted it to floating point and removed the nonsensical & with the texture size that was clearing significant bits.
2021-12-30 09:57:09 +01:00
Mitchell Richters
6423684bfb
- SW: Replace PLAYERstruct
oposz
with opos.Z
calls.
2021-12-30 09:57:09 +01:00
Mitchell Richters
a2f2cc489a
- SW: Replace PLAYERstruct
oposy
with opos.Y
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
ae50767c70
- SW: Replace PLAYERstruct
oposx
with opos.X
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
05a4ad4729
- SW: Replace PLAYERstruct
posz
with pos.Z
calls and eliminate PLAYERstruct
pos
union.
2021-12-30 09:57:08 +01:00
Mitchell Richters
ae3369d2a3
- SW: Replace PLAYERstruct
posy
with pos.Y
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
3a0ee322ae
- SW: Replace PLAYERstruct
posx
with pos.X
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
3adf81e4f9
- Duke: Replace player_struct
oposz
with opos.Z
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
111aa16e64
- Duke: Replace player_struct
oposy
with opos.Y
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
0e897c29b0
- Duke: Replace player_struct
oposx
with opos.X
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
dd0ff465b0
- Replace spritetypebase
oz
with opos.Z
calls and eliminate spritetypebase
opos
union.
2021-12-30 09:57:07 +01:00
Mitchell Richters
a79b4b5ffc
- Replace spritetypebase
oy
with opos.Y
calls.
2021-12-30 09:57:06 +01:00
Mitchell Richters
e0fb92bb01
- Replace spritetypebase
ox
with opos.X
calls.
2021-12-30 09:57:06 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe
- Replace walltype
y
with pos.Y
calls and eliminate walltype
pos
union.
2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87
- Replace walltype
x
with pos.X
calls.
2021-12-30 09:57:04 +01:00
Mitchell Richters
b2ab64bb62
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7
- Capitalise vec3_t
y
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276
- Capitalise vec3_t
x
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
118ceb18ca
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
3c9cd926ba
- Capitalise vec2_t
x
variable.
2021-12-30 09:57:02 +01:00
Christoph Oelckers
e0e6efe0a0
- Exhumed: fixed some sound source issues.
2021-12-30 09:57:01 +01:00
Christoph Oelckers
3221ecf800
- refactored xsprite use in aibat.cpp.
2021-12-30 09:57:01 +01:00
Christoph Oelckers
6f9484a9ee
- fixed compilation on GCC.
...
error: operands to ?: have different types ‘std::nullptr_t’ and ‘TObjPtr<Duke3d::DDukeActor*>’
2021-12-30 09:57:01 +01:00
Christoph Oelckers
33a00869d8
- shortened the name of DBloodActor::xsprite to xspr.
2021-12-30 09:57:01 +01:00
Christoph Oelckers
f8171ac5d9
- eliminate pSprite pointers in aibat.cpp.
2021-12-30 09:57:01 +01:00
Christoph Oelckers
d9d05e90b5
- globally replaced all occurences of '->s().' with '->spr.'
2021-12-30 09:57:00 +01:00
Christoph Oelckers
1240818122
- getting rid of DDukeActor::s, final part.
2021-12-30 09:57:00 +01:00
Christoph Oelckers
f216857f55
- Getting rid of DDukeActor::s, part 1.
2021-12-30 09:57:00 +01:00
Christoph Oelckers
99507ed048
- spawn_d.cpp
2021-12-30 09:57:00 +01:00
Christoph Oelckers
df2fc596f9
- spawn.cpp
2021-12-30 09:56:59 +01:00
Christoph Oelckers
45a2b9766e
- sectors_r.cpp
2021-12-30 09:56:59 +01:00
Christoph Oelckers
d532c496f1
- sectors_d.cpp
2021-12-30 09:56:59 +01:00
Christoph Oelckers
f816f2fb22
- ->s in non-gameplay files.
2021-12-30 09:56:59 +01:00
Christoph Oelckers
edf3fd0f82
- premap_r.cpp + dependencies.
2021-12-30 09:56:59 +01:00
Christoph Oelckers
1f40dfa411
- premap.cpp + premap_d.cpp
2021-12-30 09:56:59 +01:00
Christoph Oelckers
e76e28cdea
- the rest of player_r.cpp
2021-12-30 09:56:58 +01:00
Christoph Oelckers
0768c9e8b6
- non 'actor' parts of player_r.cpp
2021-12-30 09:56:58 +01:00
Christoph Oelckers
de22c8ca26
- 's->' in player_d.cpp
2021-12-30 09:56:58 +01:00
Christoph Oelckers
6b675cc849
- non 'actor' parts of player_d.cpp
2021-12-30 09:56:58 +01:00
Christoph Oelckers
b55e04d455
- game_misc.cpp + gameexec.cpp.
2021-12-30 09:56:58 +01:00
Christoph Oelckers
a982c7e590
- player.cpp + noise.cpp.
2021-12-30 09:56:58 +01:00
Christoph Oelckers
c0ea208ba3
- animatesprites_d.cpp and animatesprites_r.cpp.
2021-12-30 09:56:57 +01:00
Christoph Oelckers
9eb7c536ab
- the rest of actors_r.cpp
2021-12-30 09:56:57 +01:00
Christoph Oelckers
7d5cf6e631
- first third of actors_r.cpp
2021-12-30 09:56:57 +01:00
Christoph Oelckers
8ff53eae7d
- second half of actors_d.cpp
2021-12-30 09:56:57 +01:00
Christoph Oelckers
f1e608685e
- more parts of actor_d.cpp
2021-12-30 09:56:57 +01:00
Christoph Oelckers
b7a4c484e9
- large block of s = actor->s; in actors_d.cpp
2021-12-30 09:56:57 +01:00
Christoph Oelckers
44895411b9
- a large block of 'act->s' in actors_r.cpp.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
8dcc128697
- deal with 'spri = actor->s;'
2021-12-30 09:56:56 +01:00
Christoph Oelckers
0df97f00ec
- the remaining 's's in actor.cpp.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
f5151e31a5
- globally replaced all 's->' with 'actor->spr.' in duke/src/actors.cpp.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
55cb5aaac6
- global search & replace of ->s-> with ->spr.
...
This is the largest part of uses of DDukeActor's 's' pointer.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
0284ec1cb0
- replacement of DDukeActor::s and pointers to DCoreActor::spr, part 3.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
0f7024e70e
- replacement of DDukeActor::s and pointers to DCoreActor::spr, part 2.
2021-12-30 09:56:55 +01:00
Christoph Oelckers
997c12f67a
- replacement of DDukeActor::s and pointers to DCoreActor::spr.
2021-12-30 09:56:55 +01:00
Christoph Oelckers
c16b090fbe
- Exhumed: clear lasthitsect when starting a new level.
2021-12-30 09:56:55 +01:00
Christoph Oelckers
e42c3afbea
- Exhumed: fixed trap setup.
...
Must clear the structure before the first return and iterate over the walls by reference, otherwise bad pointers will get copied.
2021-12-30 09:56:55 +01:00
Christoph Oelckers
6fd4d6d550
- ported slope sorite support from NBlood.
...
For Polymost only so far.
2021-12-30 09:56:54 +01:00
Christoph Oelckers
156369ac8a
- Blood: don't crash when cultists accidentally target themselves.
2021-12-30 09:56:54 +01:00
Christoph Oelckers
785c7d4ceb
- removed numsectors and numwalls entirely.
...
With Blood's Polymost mirror hack the risk of getting out of sync with the arrays was a genuine issue, so now only the array size counts.
2021-12-30 09:56:54 +01:00
Christoph Oelckers
df0c577cf4
- replaced most of numsectors, too.
2021-12-30 09:56:54 +01:00
Christoph Oelckers
f1c0298825
- replaced numwalls with wall.Size in several places.
2021-12-30 09:56:54 +01:00
Christoph Oelckers
65bc6e6aef
- removed the now redundant wall() and sector() interator helper functions.
...
With both wall and sector now being TArrays they are not needed anymore.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
4904466fd6
- SW: forgot to enable the extended sector parts in CallbackSOsink.
...
That bit had somehow gone MiA.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
b021aa9a02
- SW: don't try to render non-existent mirrors with Polymost.
...
We got a counter variable, WTF did this code not use it?
2021-12-30 09:56:53 +01:00
Christoph Oelckers
68c87db6ec
- SW: fixed crash in Polymost with badly set up cameras.
2021-12-30 09:56:52 +01:00
Mitchell Richters
1e63c8305b
- Fix build issues under GCC.
2021-12-30 09:56:51 +01:00
Christoph Oelckers
986fccfddc
- use symbolic constants for all places where globalorientation is checked for the alignment bits.
2021-12-30 09:56:51 +01:00
Christoph Oelckers
5ff36f491e
- fixed the remaining places where the compiler complained about cstat.
2021-12-30 09:56:51 +01:00
Christoph Oelckers
8b427e35c2
- stuff that needs FromInt
2021-12-30 09:56:51 +01:00
Christoph Oelckers
955996dddc
- the rest of Blood's flags, part II
2021-12-30 09:56:50 +01:00
Christoph Oelckers
13186cec6d
- the rest of Blood's flags.
2021-12-30 09:56:50 +01:00
Christoph Oelckers
092cb1e5a3
- second set of Blood flags.
2021-12-30 09:56:50 +01:00
Christoph Oelckers
3bc337264a
- flags in blood's actor.cpp
...
plus a few others caught by search&replace.
2021-12-30 09:56:50 +01:00
Christoph Oelckers
8039d81467
- the remaining Exhumed flags.
2021-12-30 09:56:50 +01:00
Christoph Oelckers
988a91904a
- a large of Exhumed flags, most search& replace plus a few local variable types.
2021-12-30 09:56:49 +01:00
Christoph Oelckers
2d648924e8
- the final Duke flags.
2021-12-30 09:56:49 +01:00
Christoph Oelckers
e02f4d8fd1
- randomFlip stuff.
...
To avoid casting from int to flags.
2021-12-30 09:56:49 +01:00
Christoph Oelckers
8f0f0e8816
- manual sprite flag replacements in Duke.
2021-12-30 09:56:49 +01:00
Christoph Oelckers
8e0b9f7ce6
- some automatic, some manual sprite flag replacements
2021-12-30 09:56:49 +01:00
Christoph Oelckers
ace01d02bc
- alignment flags and a few leftovers.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
82fb03e399
- another batch of search&replace, with smaller results.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
c5ae454207
- another big batch of automatic replacements.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
5b65e214e0
- global search & replace of the more frequent sprite flag patterns.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
8f012d1beb
- made wall flags type safe
2021-12-30 09:56:47 +01:00