Mitchell Richters
ba8f1069ab
- Duke/RR: Fix an issue with reversing.
...
* Got the position of the bools wrong here when removing something unsafe from the input handler.
2023-03-19 21:35:39 +11:00
Mitchell Richters
a9e606ca68
- Duke/RR: Shorten a long ternary.
2023-03-19 21:08:43 +11:00
Mitchell Richters
81650036e6
- Duke/RR: Remove vehForward/Reverse variables from player struct.
...
* Back in 2020, I was trying to tidy stuff up and had no idea about network awareness, etc.
* The original game misused network bits here, however I don't see why the player's angle can't just be tested for signedness. Again, something I didn't see way back when...
2023-03-19 20:55:39 +11:00
Mitchell Richters
37e9cfed45
- Duke/RR: Remove vehBraking variable from player struct.
...
* Back in 2020, I was trying to tidy stuff up and had no idea about network awareness, etc.
* We must continue the misuse of network bits like the original game did to make sure the RRRA vehicles are network aware.
2023-03-19 20:54:43 +11:00
Mitchell Richters
31f8de3854
- Duke/RR: Remove vehTurn variables from player struct.
...
* Back in 2020, I was trying to tidy stuff up and had no idea about network awareness, etc.
* The original game misused network bits here, however I don't see why the player's angle can't just be tested for signedness. Something I didn't see way back when...
2023-03-19 20:54:19 +11:00
Mitchell Richters
76e6efd204
- Duke/RR: Fix oversight in previous commit.
...
* Unknowingly had forced synchronised input on!
2023-03-19 20:09:14 +11:00
Mitchell Richters
d380e73cfd
- Duke: Consolidate boat/moto turn functions into one.
2023-03-19 14:59:35 +11:00
Mitchell Richters
c13c244dca
- Simplify moto velocity sign determination.
2023-03-19 14:35:02 +11:00
Mitchell Richters
9d74a5c60b
- Duke: Consolidate vehicle turning code between boat/moto.
2023-03-19 14:35:00 +11:00
Mitchell Richters
56b95a46f7
- Duke: Consolidate vehicle tilting code between boat/moto.
2023-03-19 13:31:47 +11:00
Mitchell Richters
df5e8b1d04
- Duke: Fix missing greenslime base sprite when randomly changing animation.
2023-03-19 11:30:01 +11:00
Mitchell Richters
4153c38bd3
- Clean up GameInterface
struct a bit.
...
* Make everything that's overridden abstract.
* Remove defunct/deleted methods.
2023-03-19 11:27:07 +11:00
Mitchell Richters
de5b73c60f
- SW: Fix strafing issue due to missing bool negation.
2023-03-19 11:14:04 +11:00
Mitchell Richters
056330863c
- Duke: Eliminate GetActor()
calls in playerisdead()
.
2023-03-19 09:10:14 +11:00
Mitchell Richters
a7d829d539
- Duke: Change where centering view locks the input.
2023-03-19 09:08:24 +11:00
Christoph Oelckers
9b751d6469
use GAMENAMELOWERCASE for defining GAME_DIR.
...
This was handled inconsistently in different parts of the Mac backend.
2023-03-18 12:31:32 +01:00
Mitchell Richters
3ad50d5045
- Duke: Don't reset synchronised input flag if centering view.
...
* The way the playsim works, because the horizon functions come after the yaw ones, yaw was not being applied while pitch was locked.
2023-03-18 22:21:38 +11:00
Mitchell Richters
5b382ac2c6
- Duke: Remove everyothertime
global, we can just use PlayClock
.
2023-03-18 22:21:38 +11:00
Christoph Oelckers
792f977d46
- fixed STAT_ACTORS must handle actors where scale.X is 0 as 'deleted' and destroy them.
2023-03-18 12:08:53 +01:00
Mitchell Richters
1147030bca
- Remove concept of InputOptions
, its messy and unnecessary.
2023-03-18 21:16:50 +11:00
Mitchell Richters
366423a09b
- Extra const-ness that I'm not sure matters or not.
2023-03-18 20:14:01 +11:00
Mitchell Richters
672c53c35c
- Move CCMD pause
to gamecontrol.cpp so it can be static.
2023-03-18 19:54:05 +11:00
Mitchell Richters
b3c27a177e
- Consolidate each game's gi-GetInput()
into a unified function.
...
* Eliminates a lot of boilerplate.
* Consolidation of input accumulation buffers discretely used in each game.
* Allows privatisation of `PlayerAngles::CameraAngles`.
2023-03-18 19:49:25 +11:00
Mitchell Richters
65ee4b14d6
- Move gi->getConsoleActor()
directly into the header.
2023-03-18 19:29:29 +11:00
Mitchell Richters
ee294d7fa0
- Blood: Force synchronised input while dead.
2023-03-18 19:29:29 +11:00
Mitchell Richters
3442290fa2
- Repair bad setup for global input scale uncovered after making Duke better.
...
* `I_GetInputFrac()` must always be called, even if we don't use it otherwise the value grows too large.
2023-03-18 19:29:29 +11:00
Mitchell Richters
4355a44721
- Duke: Rework input blocking setup.
...
* Takes the duplicated conditions out of the input handler and makes the ticker responsible by forcing synchronised input.
2023-03-18 19:29:29 +11:00
Mitchell Richters
bd3e9b305e
- Adjust signatures of input functions slightly for consistency.
2023-03-18 19:29:29 +11:00
Mitchell Richters
b8ba78cf89
- Exhumed: Use array pointers in GameInterface::Ticker()
for one's sanity.
2023-03-18 19:29:28 +11:00
Mitchell Richters
42a895d666
- Exhumed: Move dead checks out of the input handler and into the ticker.
2023-03-18 19:29:15 +11:00
Mitchell Richters
1af60fb02b
- Exhumed: Clear local input accumulation buffer after copying a packet, just like the other games.
2023-03-18 19:19:22 +11:00
Mitchell Richters
0cf44e42fc
- Exhumed: Eliminate initsectp
global.
2023-03-18 19:19:22 +11:00
Mitchell Richters
d30ce9691a
- Exhumed: Eliminate initpos
global.
2023-03-18 19:19:22 +11:00
Mitchell Richters
5fe4b0fdb1
- Exhumed: Eliminate inita
global.
2023-03-18 19:19:21 +11:00
Mitchell Richters
401236980c
- Duke: Tidy up some unnecessarily deep branches in vehicle input code.
2023-03-18 19:19:21 +11:00
Mitchell Richters
51a20211f3
- Duke: Tidy up some repeated bools in vehicle input code.
2023-03-18 19:19:21 +11:00
Mitchell Richters
37dda1aa0e
- Duke: Move input bit pre-processing into hud_input()
.
...
* Really, _really_ need to do something about this `crouch_toggle` malarkey...
2023-03-18 19:19:20 +11:00
Mitchell Richters
5a6495956f
- Duke: Move Quick_Kick
button test into ApplyGlobalInput()
as it doesn't seem to share a bit with any other game anymore.
2023-03-18 19:17:30 +11:00
Mitchell Richters
b1888a44c3
- SW: Process weapon bits within the ticker and not the input handler.
2023-03-18 19:17:30 +11:00
Mitchell Richters
a4f0a75a58
- SW: Simplify unsynchronised input setup.
...
* Had complicated flagging and setup for SO vehicles that never worked and doubt I'd ever get to work.
* Setup now lends itself well to a potential more generic input setup.
2023-03-18 19:17:30 +11:00
Mitchell Richters
292030b59e
- Duke: Repair issues with going underwater after taking some stuff out of the global state.
...
* Really, need to do something about this `crouch_toggle` malarkey...
2023-03-18 19:17:28 +11:00
Mitchell Richters
b07732bae4
- Duke: Remove duplicated call to SetupGameButtons()
that's done globally in RunGame()
.
2023-03-18 09:15:17 +11:00
Mitchell Richters
a45890e064
- Move some Duke-specific stuff out of ApplyGlobalInput()
.
2023-03-18 09:15:15 +11:00
Mitchell Richters
eed9716d86
- Move joyaxes[]
array from getHidInput()
directly into ControlInfo
.
2023-03-17 20:58:38 +11:00
Mitchell Richters
08d22f49f4
- Negate ControlInfo::dpitch
to match data out of backend.
2023-03-17 20:58:13 +11:00
Mitchell Richters
fc069feac6
- Negate ControlInfo::dyaw
to match data out of backend.
2023-03-17 20:58:13 +11:00
Mitchell Richters
446218dd7b
- Get mouse/controller input by pointed variable and not copy on return.
2023-03-17 20:58:11 +11:00
Mitchell Richters
1f97e73501
- Rename ControlInfo joystick variables to names matching backend.
2023-03-17 20:16:58 +11:00
Mitchell Richters
686bec5664
- Duke: Make vehicle input functions work on floats and not doubles and FAngles.
...
* It's what's natively needed at the end of the day.
2023-03-17 19:40:46 +11:00
Mitchell Richters
7f79ee9801
- Exhumed: Repair missing negation affecting death sequence.
...
* Pitch negation strike's back!
2023-03-17 19:17:18 +11:00