Mitchell Richters
|
0cf44e42fc
|
- Exhumed: Eliminate initsectp global.
|
2023-03-18 19:19:22 +11:00 |
|
Mitchell Richters
|
d30ce9691a
|
- Exhumed: Eliminate initpos global.
|
2023-03-18 19:19:22 +11:00 |
|
Mitchell Richters
|
5fe4b0fdb1
|
- Exhumed: Eliminate inita global.
|
2023-03-18 19:19:21 +11:00 |
|
Mitchell Richters
|
087aa7b2ee
|
- Exhumed: Tidy up DrawMap() entrypoint.
|
2023-01-12 18:59:32 +11:00 |
|
Christoph Oelckers
|
b14ab1bde3
|
- use a lower value range for the xy factor in movespritevel.
|
2022-10-18 19:01:45 +02:00 |
|
Christoph Oelckers
|
42389133d3
|
- function separators.
Also removing some dead code.
|
2022-10-18 19:01:44 +02:00 |
|
Christoph Oelckers
|
e2a6353182
|
- eliminated AngleDiff.
|
2022-10-18 19:01:44 +02:00 |
|
Christoph Oelckers
|
7b8b4a48f7
|
- floatified all of movesprite.
|
2022-10-18 18:34:30 +02:00 |
|
Christoph Oelckers
|
a043c7fa4d
|
floatified body of movesprite and prepared the calls for adjustment.
|
2022-10-18 18:34:29 +02:00 |
|
Christoph Oelckers
|
98eb4a169d
|
- renamed movesprite functions as preparation
|
2022-10-18 18:34:29 +02:00 |
|
Christoph Oelckers
|
dd152f6406
|
- floatified BuildLavaLimb
|
2022-10-18 18:34:28 +02:00 |
|
Christoph Oelckers
|
4e3c2d98d4
|
- angular stuff
|
2022-10-18 18:34:25 +02:00 |
|
Christoph Oelckers
|
c811a4a6dc
|
- all of add_int_ang
|
2022-10-17 17:25:59 +02:00 |
|
Christoph Oelckers
|
fdc6a49a97
|
- another movesprite wrapper to get rid of int_yvel and int_xvel
|
2022-10-17 17:25:59 +02:00 |
|
Christoph Oelckers
|
cf8b650446
|
- floatify Bullet::x,y,z
|
2022-10-17 17:03:52 +02:00 |
|
Mitchell Richters
|
fc47cec222
|
- Exhumed: Change inita into a DAngle.
|
2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
f378c481b3
|
- Exhumed: Flatten smoothratio back to float and rename to interpfrac .
|
2022-10-15 12:41:12 +02:00 |
|
Christoph Oelckers
|
d573ba4cad
|
- pass map start as DVector3
|
2022-10-13 00:59:01 +02:00 |
|
Christoph Oelckers
|
4403a6a411
|
- eliminated redundant and less precise GetMyAngle function
The engine's getangle function just works fine here.
|
2022-10-08 16:11:23 +02:00 |
|
Christoph Oelckers
|
7d9406bf01
|
- AngleDiff
|
2022-10-08 10:06:04 +02:00 |
|
Christoph Oelckers
|
b8c4354691
|
- got rid of the MAX... constants and adjusted all places still using them.
|
2021-12-26 23:10:02 +01:00 |
|
Christoph Oelckers
|
8dde6a3074
|
- Added GC support to Exhumed
|
2021-12-26 23:09:59 +01:00 |
|
Christoph Oelckers
|
e13a275cfc
|
- got rid of the sole linear sprite iterator in Exhumed and deleted the iterator code entirely.
|
2021-12-26 23:09:52 +01:00 |
|
Christoph Oelckers
|
943641d18e
|
- renamed all nSector pointers to pSector
No logic changes!
|
2021-12-25 21:29:04 +01:00 |
|
Christoph Oelckers
|
80f80ed5e5
|
- initsect
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
7713723045
|
- Bullets and bobs.
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
033a73bce0
|
- Exhumed short review, part 2.
Down to 350.
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
d5c27e6239
|
- unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations.
|
2021-12-25 21:28:50 +01:00 |
|
Christoph Oelckers
|
a21f6b6240
|
- migrated Exhumed's sector extensions to the actual struct.
|
2021-12-25 21:28:49 +01:00 |
|
Christoph Oelckers
|
7daa501a4d
|
- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
|
2021-12-14 12:24:10 +01:00 |
|
Christoph Oelckers
|
5465c9976c
|
- replaced a few chars in Exhumed
|
2021-11-09 17:46:39 +01:00 |
|
Christoph Oelckers
|
baa3e531d4
|
- Exhumed: more ints for shorts
|
2021-11-09 17:32:50 +01:00 |
|
Christoph Oelckers
|
9b52b3b451
|
- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
|
2021-11-09 17:27:54 +01:00 |
|
Christoph Oelckers
|
94b2b0af31
|
- widen sector index in engineLoadBoard to 32 bit
|
2021-11-09 00:07:00 +01:00 |
|
Christoph Oelckers
|
2b8893762c
|
- movesprite family mostly done.
|
2021-10-28 10:46:16 +02:00 |
|
Christoph Oelckers
|
4980e0ea41
|
- refactor Set to use actors.
|
2021-10-25 19:02:44 +02:00 |
|
Christoph Oelckers
|
5ff8852d12
|
- refactor the wasp to use actors.
|
2021-10-24 18:35:13 +02:00 |
|
Christoph Oelckers
|
2c8da6fe72
|
- refactor the spider to use actors.
|
2021-10-24 13:06:41 +02:00 |
|
Christoph Oelckers
|
937e71cfbb
|
- refactor Roach to use actors.
|
2021-10-24 12:11:33 +02:00 |
|
Christoph Oelckers
|
f0f0ca020b
|
- refactor rex to use actors.
|
2021-10-24 10:59:45 +02:00 |
|
Christoph Oelckers
|
cd97fdaa30
|
- refactor the mummy to use actors.
|
2021-10-23 20:49:03 +02:00 |
|
Christoph Oelckers
|
cd2c796574
|
- refactor the lion to use actors.
|
2021-10-23 19:37:04 +02:00 |
|
Christoph Oelckers
|
77525cecf0
|
- refactor the lava dude to use actors.
|
2021-10-23 18:51:52 +02:00 |
|
Christoph Oelckers
|
0ac449ab95
|
- refactored Anubis.
This now stores its data in the actor, not a static array.
|
2021-10-22 22:09:02 +02:00 |
|
Christoph Oelckers
|
1b8d3f9a89
|
- Exhumed: some inlines for upcoming actor refactoring.
|
2021-10-17 15:21:29 +02:00 |
|
Christoph Oelckers
|
b1d15811c5
|
- make nBodygunSprite an actor array.
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|