Christoph Oelckers
7909f29691
- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
...
This mainly required some rework of the menu setup to be less explicit about the frontend's menu classes.
2020-02-12 20:25:59 +01:00
Christoph Oelckers
a7b020d1a8
- implemented proper screen size scaling for Exhumed.
2020-01-22 16:14:01 +01:00
Christoph Oelckers
5739b4b024
- added savepic generation to Exhumed.
2020-01-14 21:48:01 +01:00
sirlemonhead
56abec7ed4
PCExhumed: Add god, noclip and changelevel console commands.
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# Conflicts:
# source/exhumed/src/osdcmds.cpp
2020-01-07 20:12:12 +01:00
Christoph Oelckers
bcb48d8441
- added handling for changing the screen size (dragging the window borders / change scale factor)
2020-01-01 09:49:06 +01:00
Christoph Oelckers
f1891c7750
- fixed compilation.
2019-12-29 22:47:40 +01:00
nukeykt
62c37b64ae
Fix exhumed compiling
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# Conflicts:
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/menu.cpp
2019-12-29 22:30:13 +01:00
Christoph Oelckers
ce1a78fd62
- work on the savegame writer.
...
It saves, reloading not implemented yet.
2019-12-27 10:52:40 +01:00
Christoph Oelckers
79d0818201
- added savegame records for all global data that looks to be game relevant.
...
The data organization here is a mess, no wonder that this game could only save at the beginning of a level.
Fortunately it's all static so no allocations and pointers to track.
2019-12-26 22:00:04 +01:00
Christoph Oelckers
90fecbc6c0
- removed more unused content.
2019-12-26 19:41:42 +01:00
Christoph Oelckers
68a3a60d0b
- Exhumed menu tweaks - draw a background and caption for the option menus the game originally did not have.
...
- fixed a crash in the 2D drawer when two consecutively allocated vertex buffers had the same address. Strangely this only occured with Exhumed but not the other games
- fixed Exhumed crashing with sound disabled.
2019-12-26 17:42:45 +01:00
Christoph Oelckers
1a8f11e01d
Merge branch 'master' into powerslave
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# Conflicts:
# source/build/src/sdlayer.cpp
# source/common/menu/menu.cpp
# source/sw/src/config.cpp
# source/sw/src/game.cpp
2019-12-26 00:21:04 +01:00
Christoph Oelckers
e3084cd1b1
- ported Exhumed sound to OpenAL.
...
The regular sounds are not a big deal, but this game contains two special effects that were problematic to port. We'll have to wait and see if they work as intended - the original panning effect is not 3D compatible so I had to redo it.
2019-12-25 23:37:16 +01:00
Christoph Oelckers
cc81b95570
- main menu works in the common framework.
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The rest is messed up, though. This menu is really on an entirely different level of crappiness, even for a 1995 game.
2019-12-14 12:39:18 +01:00
Christoph Oelckers
5ac0eaad0b
- added support data for the Powerslave demo.
2019-12-14 09:48:04 +01:00
sirlemonhead
3265b52c17
Add support for Powerslave demo version
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# Conflicts:
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/grpscan.cpp
# source/exhumed/src/grpscan.h
# source/exhumed/src/sound.cpp
2019-12-14 09:32:20 +01:00
Christoph Oelckers
0cd7c9a5ae
- removed the "configuration" Exhumed came with.
...
Seriously, what's the point of emulating something this worthless?
All settings have been remapped to the global CVARs.
2019-12-13 18:28:58 +01:00
Christoph Oelckers
b13ee90aa0
- first steps trying to get the game to work.
2019-12-13 00:19:34 +01:00
nukeykt
75789eee50
Fix reading demo file
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# Conflicts:
# source/exhumed/src/exhumed.cpp
2019-12-02 21:19:25 +01:00
sirlemonhead
e115058cd3
Rewrote music playback to be more sensible. Hopefully this will get rid of the crashes that the handful of people reported. Needs to be fully tested.
...
Also, not sure what to do re: map screen. OG seems to keep playing the currently playing track, which seems slightly janky? should we just play track 19?
# Conflicts:
# source/exhumed/src/cd.cpp
# source/exhumed/src/cd.h
2019-11-29 00:39:20 +01:00
Christoph Oelckers
8d11990494
- more work on making Exhumed compile.
...
Almost done, down to 20 compile errors.
2019-11-24 13:59:36 +01:00
Christoph Oelckers
40772d9f0c
- making more things compile.
2019-11-24 10:03:19 +01:00
Christoph Oelckers
6280b0b516
- started fixing things.
2019-11-24 00:04:15 +01:00
Christoph Oelckers
0ad7f25a8a
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
nukeykt
af5f5aad77
Fix compiling errors
...
# Conflicts:
# platform/Windows/pcexhumed.vcxproj
# source/platform/win32/startwin.game.cpp
2019-11-22 17:41:30 +01:00
sirlemonhead
3073f1780d
Show BMG or PIE publisher logos and Exhumed or PowerSlave graphics depending on which DAT/GRP file is used.
2019-11-22 00:14:50 +01:00
nukeykt
fc3ba66cb1
Rename app name to pcexhumed
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# Conflicts:
# GNUmakefile
# platform/Windows/eduke32.sln
# platform/Windows/pcexhumed.vcxproj
# platform/Windows/pcexhumed.vcxproj.filters
2019-11-22 00:14:43 +01:00
sirlemonhead
be65a9863b
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
nukeykt
c261f76e5f
Automap improvements using code from eduke32
2019-11-22 00:13:40 +01:00
nukeykt
337dea13e6
Add FPS counter
2019-11-22 00:12:57 +01:00
nukeykt
4e21cf5cbf
Start adding view interpolation using code from duke3d
2019-11-22 00:03:11 +01:00
nukeykt
5298e97fc5
Add GRP/DEF code from eduke32
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# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/platform/win32/startwin.game.cpp
2019-11-22 00:03:00 +01:00
nukeykt
941e47cc61
Start rewriting input code
2019-11-21 23:59:58 +01:00
nukeykt
c2f30de350
Use correct formula for bullet hitscan
2019-11-21 23:52:29 +01:00
nukeykt
2ef835fcb8
Rework palette related code. This fixes black screen issue with polymost
2019-11-21 23:19:38 +01:00
nukeykt
6f0163af45
Add reverse engineered sound code
2019-11-21 23:06:53 +01:00
nukeykt
0023ae625d
Make status bar code polymost friendly
2019-11-21 23:01:33 +01:00
nukeykt
48b9ca7f7f
Minor fixes
2019-11-21 23:01:32 +01:00
nukeykt
e0858d501c
Game compiles now
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# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:59:45 +01:00
nukeykt
50349a6b3d
wip
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
2019-11-21 22:59:33 +01:00
nukeykt
738aca5fe9
wip
2019-11-21 22:54:42 +01:00
nukeykt
936ce5a866
wip
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:52:46 +01:00