Christoph Oelckers
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3adbed4826
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- t[] replacement in spawn code.
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2021-12-30 09:57:22 +01:00 |
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Christoph Oelckers
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9b932b2d91
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- t[] replacement in actors_d.cpp and actors_r.cpp.
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2021-12-30 09:57:22 +01:00 |
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Christoph Oelckers
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8c35224fe1
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- Duke: removed all t-pointers to temp_data in actors.cpp.
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2021-12-30 09:57:22 +01:00 |
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Christoph Oelckers
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6766a5922a
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- pass actors to calcChaseCamPos.
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2021-12-30 09:57:18 +01:00 |
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Christoph Oelckers
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ed0c27b240
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- Duke: deleted unused spritetype* variants of badguy() and bossguy()
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2021-12-30 09:57:15 +01:00 |
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Christoph Oelckers
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09634c4993
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- use actors instead of sprites in the new renderer's API.
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2021-12-30 09:57:15 +01:00 |
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Christoph Oelckers
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d0143db8fe
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- got rid of sx() and sm() inlines.
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2021-12-30 09:57:13 +01:00 |
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Mitchell Richters
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3adf81e4f9
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- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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111aa16e64
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- Duke: Replace player_struct oposy with opos.Y calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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0e897c29b0
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- Duke: Replace player_struct oposx with opos.X calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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dd0ff465b0
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- Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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a79b4b5ffc
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- Replace spritetypebase oy with opos.Y calls.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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e0fb92bb01
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- Replace spritetypebase ox with opos.X calls.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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51b647da87
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- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
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- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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118ceb18ca
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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3c9cd926ba
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- Capitalise vec2_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
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6f9484a9ee
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- fixed compilation on GCC.
error: operands to ?: have different types ‘std::nullptr_t’ and ‘TObjPtr<Duke3d::DDukeActor*>’
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2021-12-30 09:57:01 +01:00 |
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Christoph Oelckers
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1240818122
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- getting rid of DDukeActor::s, final part.
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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f216857f55
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- Getting rid of DDukeActor::s, part 1.
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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99507ed048
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- spawn_d.cpp
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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df2fc596f9
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- spawn.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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45a2b9766e
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- sectors_r.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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d532c496f1
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- sectors_d.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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f816f2fb22
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- ->s in non-gameplay files.
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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edf3fd0f82
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- premap_r.cpp + dependencies.
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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1f40dfa411
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- premap.cpp + premap_d.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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e76e28cdea
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- the rest of player_r.cpp
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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0768c9e8b6
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- non 'actor' parts of player_r.cpp
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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de22c8ca26
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- 's->' in player_d.cpp
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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6b675cc849
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- non 'actor' parts of player_d.cpp
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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b55e04d455
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- game_misc.cpp + gameexec.cpp.
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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a982c7e590
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- player.cpp + noise.cpp.
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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c0ea208ba3
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- animatesprites_d.cpp and animatesprites_r.cpp.
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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9eb7c536ab
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- the rest of actors_r.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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7d5cf6e631
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- first third of actors_r.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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8ff53eae7d
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- second half of actors_d.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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f1e608685e
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- more parts of actor_d.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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b7a4c484e9
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- large block of s = actor->s; in actors_d.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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44895411b9
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- a large block of 'act->s' in actors_r.cpp.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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8dcc128697
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- deal with 'spri = actor->s;'
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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0df97f00ec
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- the remaining 's's in actor.cpp.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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f5151e31a5
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- globally replaced all 's->' with 'actor->spr.' in duke/src/actors.cpp.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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55cb5aaac6
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- global search & replace of ->s-> with ->spr.
This is the largest part of uses of DDukeActor's 's' pointer.
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2021-12-30 09:56:56 +01:00 |
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