Christoph Oelckers
|
d0143db8fe
|
- got rid of sx() and sm() inlines.
|
2021-12-30 09:57:13 +01:00 |
|
Christoph Oelckers
|
f67e39450e
|
- deal with a handful of s() uses that do not match the more common patterns.
|
2021-12-30 09:57:13 +01:00 |
|
Christoph Oelckers
|
723e22743e
|
- handle all x() calls in AI code.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
389933fe3a
|
- missed two...
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
1ebdb81e13
|
- deleted the actor->s() calls in AI code.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
e123e61f99
|
- quick replace of 'pSprite->' with 'actor->spr.' in AI files.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
612167cbf1
|
- handle all non- "pSprite = actor->s();" calls of s() in Blood AI code.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
bff3bbea73
|
- handle all target sprites in AI code.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
18c32d8fe9
|
- eliminated all x() in ai.cpp.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
9e6943ec83
|
- eliminated all s() in ai.cpp.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
41e003c831
|
- the remaining x() in actor.cpp.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
bc42978295
|
- x() in actor.cpp callbacks.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
bd07313017
|
- almost the last x() in actor.cpp.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
692a269d92
|
- still more x() in actor.cpp.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
3f65aee70b
|
- even more x() in actor.cpp.
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
3201f85ab9
|
- yet more x() in actor.cpp.
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
a1b2d4a21e
|
- more x() in actor.cpp.
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
ffeb52198a
|
- lots of ->x() calls removed in actor.cpp.
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
6e0128eb4c
|
- handle the remaining uses of s() in actor.cpp
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
b91fe45fc3
|
- handled all pSprite-> in actor.cpp.
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
27e9894ece
|
- handled all parts of actor.cpp which are not "pSprite = &actor->s();"
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
88c77ec71a
|
- some pSprite2's plus CheckSector.
|
2021-12-30 09:57:09 +01:00 |
|
Christoph Oelckers
|
fbb8f1ee70
|
- pSprite replacements in blood/src/actor.cpp
|
2021-12-30 09:57:09 +01:00 |
|
Christoph Oelckers
|
a87948677a
|
- globally replaced ->x(). with ->xspr.
|
2021-12-30 09:57:09 +01:00 |
|
Christoph Oelckers
|
a2fc415b30
|
- fixed Exhumed panning setup.
Converted it to floating point and removed the nonsensical & with the texture size that was clearing significant bits.
|
2021-12-30 09:57:09 +01:00 |
|
Mitchell Richters
|
6423684bfb
|
- SW: Replace PLAYERstruct oposz with opos.Z calls.
|
2021-12-30 09:57:09 +01:00 |
|
Mitchell Richters
|
a2f2cc489a
|
- SW: Replace PLAYERstruct oposy with opos.Y calls.
|
2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
ae50767c70
|
- SW: Replace PLAYERstruct oposx with opos.X calls.
|
2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
05a4ad4729
|
- SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union.
|
2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
ae3369d2a3
|
- SW: Replace PLAYERstruct posy with pos.Y calls.
|
2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
3a0ee322ae
|
- SW: Replace PLAYERstruct posx with pos.X calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
3adf81e4f9
|
- Duke: Replace player_struct oposz with opos.Z calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
111aa16e64
|
- Duke: Replace player_struct oposy with opos.Y calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
0e897c29b0
|
- Duke: Replace player_struct oposx with opos.X calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
dd0ff465b0
|
- Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
a79b4b5ffc
|
- Replace spritetypebase oy with opos.Y calls.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
e0fb92bb01
|
- Replace spritetypebase ox with opos.X calls.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
09e00a69fe
|
- Replace walltype y with pos.Y calls and eliminate walltype pos union.
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
51b647da87
|
- Replace walltype x with pos.X calls.
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
b2ab64bb62
|
- Capitalise vec3_t z variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
68e2691be7
|
- Capitalise vec3_t y variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
c549cc5276
|
- Capitalise vec3_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Mitchell Richters
|
118ceb18ca
|
- Capitalise vec2_t y variable.
|
2021-12-30 09:57:02 +01:00 |
|
Mitchell Richters
|
3c9cd926ba
|
- Capitalise vec2_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Christoph Oelckers
|
e0e6efe0a0
|
- Exhumed: fixed some sound source issues.
|
2021-12-30 09:57:01 +01:00 |
|
Christoph Oelckers
|
3221ecf800
|
- refactored xsprite use in aibat.cpp.
|
2021-12-30 09:57:01 +01:00 |
|
Christoph Oelckers
|
6f9484a9ee
|
- fixed compilation on GCC.
error: operands to ?: have different types ‘std::nullptr_t’ and ‘TObjPtr<Duke3d::DDukeActor*>’
|
2021-12-30 09:57:01 +01:00 |
|
Christoph Oelckers
|
33a00869d8
|
- shortened the name of DBloodActor::xsprite to xspr.
|
2021-12-30 09:57:01 +01:00 |
|
Christoph Oelckers
|
f8171ac5d9
|
- eliminate pSprite pointers in aibat.cpp.
|
2021-12-30 09:57:01 +01:00 |
|
Christoph Oelckers
|
d9d05e90b5
|
- globally replaced all occurences of '->s().' with '->spr.'
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
1240818122
|
- getting rid of DDukeActor::s, final part.
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
f216857f55
|
- Getting rid of DDukeActor::s, part 1.
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
99507ed048
|
- spawn_d.cpp
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
df2fc596f9
|
- spawn.cpp
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
45a2b9766e
|
- sectors_r.cpp
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
d532c496f1
|
- sectors_d.cpp
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
f816f2fb22
|
- ->s in non-gameplay files.
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
edf3fd0f82
|
- premap_r.cpp + dependencies.
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
1f40dfa411
|
- premap.cpp + premap_d.cpp
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
e76e28cdea
|
- the rest of player_r.cpp
|
2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
0768c9e8b6
|
- non 'actor' parts of player_r.cpp
|
2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
de22c8ca26
|
- 's->' in player_d.cpp
|
2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
6b675cc849
|
- non 'actor' parts of player_d.cpp
|
2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
b55e04d455
|
- game_misc.cpp + gameexec.cpp.
|
2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
a982c7e590
|
- player.cpp + noise.cpp.
|
2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
c0ea208ba3
|
- animatesprites_d.cpp and animatesprites_r.cpp.
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
9eb7c536ab
|
- the rest of actors_r.cpp
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
7d5cf6e631
|
- first third of actors_r.cpp
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
8ff53eae7d
|
- second half of actors_d.cpp
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
f1e608685e
|
- more parts of actor_d.cpp
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
b7a4c484e9
|
- large block of s = actor->s; in actors_d.cpp
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
44895411b9
|
- a large block of 'act->s' in actors_r.cpp.
|
2021-12-30 09:56:56 +01:00 |
|
Christoph Oelckers
|
8dcc128697
|
- deal with 'spri = actor->s;'
|
2021-12-30 09:56:56 +01:00 |
|
Christoph Oelckers
|
0df97f00ec
|
- the remaining 's's in actor.cpp.
|
2021-12-30 09:56:56 +01:00 |
|
Christoph Oelckers
|
f5151e31a5
|
- globally replaced all 's->' with 'actor->spr.' in duke/src/actors.cpp.
|
2021-12-30 09:56:56 +01:00 |
|
Christoph Oelckers
|
55cb5aaac6
|
- global search & replace of ->s-> with ->spr.
This is the largest part of uses of DDukeActor's 's' pointer.
|
2021-12-30 09:56:56 +01:00 |
|
Christoph Oelckers
|
0284ec1cb0
|
- replacement of DDukeActor::s and pointers to DCoreActor::spr, part 3.
|
2021-12-30 09:56:56 +01:00 |
|
Christoph Oelckers
|
0f7024e70e
|
- replacement of DDukeActor::s and pointers to DCoreActor::spr, part 2.
|
2021-12-30 09:56:55 +01:00 |
|
Christoph Oelckers
|
997c12f67a
|
- replacement of DDukeActor::s and pointers to DCoreActor::spr.
|
2021-12-30 09:56:55 +01:00 |
|
Christoph Oelckers
|
c16b090fbe
|
- Exhumed: clear lasthitsect when starting a new level.
|
2021-12-30 09:56:55 +01:00 |
|
Christoph Oelckers
|
e42c3afbea
|
- Exhumed: fixed trap setup.
Must clear the structure before the first return and iterate over the walls by reference, otherwise bad pointers will get copied.
|
2021-12-30 09:56:55 +01:00 |
|
Christoph Oelckers
|
6fd4d6d550
|
- ported slope sorite support from NBlood.
For Polymost only so far.
|
2021-12-30 09:56:54 +01:00 |
|
Christoph Oelckers
|
156369ac8a
|
- Blood: don't crash when cultists accidentally target themselves.
|
2021-12-30 09:56:54 +01:00 |
|
Christoph Oelckers
|
785c7d4ceb
|
- removed numsectors and numwalls entirely.
With Blood's Polymost mirror hack the risk of getting out of sync with the arrays was a genuine issue, so now only the array size counts.
|
2021-12-30 09:56:54 +01:00 |
|
Christoph Oelckers
|
df0c577cf4
|
- replaced most of numsectors, too.
|
2021-12-30 09:56:54 +01:00 |
|
Christoph Oelckers
|
f1c0298825
|
- replaced numwalls with wall.Size in several places.
|
2021-12-30 09:56:54 +01:00 |
|
Christoph Oelckers
|
65bc6e6aef
|
- removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
|
2021-12-30 09:56:53 +01:00 |
|
Christoph Oelckers
|
4904466fd6
|
- SW: forgot to enable the extended sector parts in CallbackSOsink.
That bit had somehow gone MiA.
|
2021-12-30 09:56:53 +01:00 |
|
Christoph Oelckers
|
b021aa9a02
|
- SW: don't try to render non-existent mirrors with Polymost.
We got a counter variable, WTF did this code not use it?
|
2021-12-30 09:56:53 +01:00 |
|
Christoph Oelckers
|
68c87db6ec
|
- SW: fixed crash in Polymost with badly set up cameras.
|
2021-12-30 09:56:52 +01:00 |
|
Mitchell Richters
|
1e63c8305b
|
- Fix build issues under GCC.
|
2021-12-30 09:56:51 +01:00 |
|
Christoph Oelckers
|
986fccfddc
|
- use symbolic constants for all places where globalorientation is checked for the alignment bits.
|
2021-12-30 09:56:51 +01:00 |
|
Christoph Oelckers
|
5ff36f491e
|
- fixed the remaining places where the compiler complained about cstat.
|
2021-12-30 09:56:51 +01:00 |
|
Christoph Oelckers
|
8b427e35c2
|
- stuff that needs FromInt
|
2021-12-30 09:56:51 +01:00 |
|
Christoph Oelckers
|
955996dddc
|
- the rest of Blood's flags, part II
|
2021-12-30 09:56:50 +01:00 |
|
Christoph Oelckers
|
13186cec6d
|
- the rest of Blood's flags.
|
2021-12-30 09:56:50 +01:00 |
|
Christoph Oelckers
|
092cb1e5a3
|
- second set of Blood flags.
|
2021-12-30 09:56:50 +01:00 |
|