Christoph Oelckers
|
5aac77784a
|
- fix construction of FActorInfo.
For some reason this lost the copy constructing part from GZDoom resulting in bad data.
|
2022-11-14 18:15:58 +01:00 |
|
Christoph Oelckers
|
ef6c39ec55
|
- added a CVAR that allows drawing any tile to the top of the screen.
For quick examination of tiles.
|
2022-11-14 12:08:02 +01:00 |
|
Christoph Oelckers
|
660c546266
|
- actor interface fixes.
|
2022-11-13 18:51:23 +01:00 |
|
Christoph Oelckers
|
53e43d6d1e
|
- CoreActor setposition natives.
|
2022-11-13 08:59:07 +01:00 |
|
Christoph Oelckers
|
c32a695384
|
- DukeActor scriptification framework.
|
2022-11-13 08:55:20 +01:00 |
|
Christoph Oelckers
|
ac4be79e96
|
- implemented cl_weaponswitch for Duke.
|
2022-11-12 09:34:08 +01:00 |
|
Christoph Oelckers
|
6a6e9299ca
|
- added missing returns in the failure cases of useitem and slot CCMDs.
|
2022-11-10 07:41:20 +01:00 |
|
Mitchell Richters
|
817a0cb94a
|
- Clamp applied mouse input to be within safe ranges to interpolate with.
* Input greater than 180 degrees in a single tic can cause the input to be applied backwards.
|
2022-11-07 19:38:22 +11:00 |
|
Mitchell Richters
|
9fbe564327
|
- Fix bad if statement guarding cl_clampedpitch in menu and make non-global.
|
2022-11-07 15:43:26 +11:00 |
|
Christoph Oelckers
|
912b6a47c1
|
- migrate cl_savedir to save_dir
|
2022-11-06 17:48:32 +01:00 |
|
Mitchell Richters
|
33d74c9009
|
- Default display of map name in SW to be off by default.
|
2022-11-06 21:59:07 +11:00 |
|
Mitchell Richters
|
11f279fddd
|
- Slight input code tidy-up.
|
2022-11-06 21:59:07 +11:00 |
|
Mitchell Richters
|
033e0ea7bc
|
- Make rotscrnang return to zero at same speed as look_ang.
|
2022-11-06 21:59:07 +11:00 |
|
Mitchell Richters
|
33e2de70a2
|
- Duke: Pitch-adjusted velocity for shootrpg() when free-aiming.
|
2022-11-06 21:59:04 +11:00 |
|
Mitchell Richters
|
7f124eef58
|
- Adjust chase-cam code to work in a pitch-corrected capacity.
|
2022-11-06 21:59:04 +11:00 |
|
Christoph Oelckers
|
41fc5660e5
|
- Backend update from GZDoom
* IQM enhancements
* config storage in Users
* moving of savegame filename generation to the backend
|
2022-11-06 11:46:26 +01:00 |
|
Christoph Oelckers
|
73deae88ce
|
- fixed neartag's trace vector maintenance for sprite hits.
The trace vector needs to be shortened so that further checks only find items in front of the sprite.
|
2022-11-04 13:23:01 +01:00 |
|
Christoph Oelckers
|
93ca75e146
|
- got rid of the two intermediate functions between clipmove_tweak_pos and InterceptLineSegments.
|
2022-11-01 09:55:24 +01:00 |
|
Christoph Oelckers
|
01c114787c
|
- eliminated the deprecated integer wrapper for 'inside'.
|
2022-11-01 08:38:40 +01:00 |
|
Christoph Oelckers
|
0e113dab79
|
- added true level compatibility map processing and deleted all related map hack code.
|
2022-10-31 10:45:47 +01:00 |
|
Christoph Oelckers
|
6586868cb8
|
- added the framework for scripted level compatibility patching.
|
2022-10-30 16:51:41 +01:00 |
|
Christoph Oelckers
|
0f57685f48
|
- updatesector interface cleanup.
|
2022-10-30 16:51:41 +01:00 |
|
Christoph Oelckers
|
0c87bcb91b
|
- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
|
2022-10-30 16:51:40 +01:00 |
|
Christoph Oelckers
|
ce4a6fc7e3
|
- split off one part of clipmove into a utility function.
|
2022-10-30 16:51:40 +01:00 |
|
Christoph Oelckers
|
32b2e84fdc
|
- added episode and total episode time display to alt HUD
|
2022-10-30 16:51:40 +01:00 |
|
Christoph Oelckers
|
562c1a18c8
|
- integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
|
2022-10-30 16:51:39 +01:00 |
|
Mitchell Richters
|
914bec7d65
|
- Deduct the minimum angle epsilon from unclamped pitch ranges.
|
2022-10-30 16:51:39 +01:00 |
|
Christoph Oelckers
|
e3254a8546
|
- fixed an edge case in cansee where an actor placed directly on a two-sided wall would fail to register that wall's back sector.
|
2022-10-30 16:51:37 +01:00 |
|
Christoph Oelckers
|
ff71ab14ce
|
- added a GZDoom-style alternative HUD.
So far only implemented for Blood.
|
2022-10-30 16:51:37 +01:00 |
|
Christoph Oelckers
|
a0f18c360a
|
- made some minor edits to clipmove to get rid of a few deprecated wrapper functions.
|
2022-10-30 16:51:37 +01:00 |
|
Christoph Oelckers
|
14769e9b79
|
- reroute cliptestsector to checkOpening.
This required adding one more check for the 'precise' mode.
|
2022-10-30 16:51:36 +01:00 |
|
Christoph Oelckers
|
40271e15b3
|
- minor tweaks to checkOpening
mainly some extensions to let it replace cliptestsector.
|
2022-10-30 16:51:36 +01:00 |
|
Christoph Oelckers
|
2190499d63
|
- pushmove rewritten.
|
2022-10-30 16:51:36 +01:00 |
|
Christoph Oelckers
|
902f8c9706
|
- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
|
2022-10-30 16:51:35 +01:00 |
|
Christoph Oelckers
|
5f50ee5204
|
- updated CoreActor’s script exports.
|
2022-10-30 16:51:35 +01:00 |
|
Christoph Oelckers
|
3c6b64d621
|
- renamed everything back
|
2022-10-30 16:51:33 +01:00 |
|
Christoph Oelckers
|
81341ce4a6
|
- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
|
2022-10-30 16:51:33 +01:00 |
|
Christoph Oelckers
|
da523eb8e3
|
- unwrapped vector SetScale.
|
2022-10-30 16:51:32 +01:00 |
|
Christoph Oelckers
|
15db7a7143
|
- unwrapped SetScaleX/Y.
|
2022-10-30 16:51:32 +01:00 |
|
Christoph Oelckers
|
8265239d2d
|
- removed AddScale wrappers.
|
2022-10-30 16:51:32 +01:00 |
|
Christoph Oelckers
|
85b52b1c77
|
- removed Scale(), CopyScale() and MultScale wrappers.
|
2022-10-30 16:51:32 +01:00 |
|
Christoph Oelckers
|
51768439a9
|
- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
|
2022-10-30 16:51:31 +01:00 |
|
Christoph Oelckers
|
4aa765675e
|
- use a float vector to store the scale.
|
2022-10-30 16:51:31 +01:00 |
|
Christoph Oelckers
|
abf5c9feee
|
- all repeats in SW’s draw code
|
2022-10-30 16:51:29 +01:00 |
|
Christoph Oelckers
|
42679d58bb
|
- lots of repeats in Exhumed
|
2022-10-30 16:51:28 +01:00 |
|
Christoph Oelckers
|
1a22127123
|
- refactoring CreateActor - part 1
|
2022-10-30 16:51:26 +01:00 |
|
Christoph Oelckers
|
e749a0e9a4
|
- a bunch of repeats in actor_d.cpp
|
2022-10-30 16:51:25 +01:00 |
|
Christoph Oelckers
|
5700d25120
|
- minor cleanup on scaling code
|
2022-10-30 16:51:25 +01:00 |
|
Christoph Oelckers
|
520d838a8c
|
- use Scale wrappers in global code and parts of Duke.
|
2022-10-30 16:51:23 +01:00 |
|
Christoph Oelckers
|
1085752e01
|
- added more Scale wrappers to spritetype.
|
2022-10-30 16:51:23 +01:00 |
|