Christoph Oelckers
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6600f55543
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- separate map loading from actor spawning for the other games, too.
It still uses the horribly messed up original spawn logic, though.
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2021-12-26 23:09:51 +01:00 |
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Christoph Oelckers
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b7a5ea8ef6
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- moved some common utilities into the backend.
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2021-12-26 23:09:44 +01:00 |
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Christoph Oelckers
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bbb860ccf3
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- consolidate the iterators in the backend.
Using a template class that can adapt to the game specific types.
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2021-12-26 23:09:44 +01:00 |
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Christoph Oelckers
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30f36e4871
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- use backend's collision struct in SW.
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2021-12-26 23:08:58 +01:00 |
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Christoph Oelckers
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96b9572905
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- moved parts of the HitInfo subclasses into the backend.
All the game code now needs to do is a single 'using' statement.
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2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
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a5ccd2ccd2
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- adapted FAFhitscan to the new backend API.
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
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2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
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3f43f48b57
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- adapted all SW hitscan calls outside of FAFhitscan.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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9380819e4e
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- initialize actorArray for all games.
- the foundation for an actor aware backend.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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52c80f187a
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- added coreactor.h
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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6ae8e93de8
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- hitinfo.hitwall is also gone.
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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270a443c88
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- hitinfo.hitsect is gone.
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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f495097663
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- first step of replacing hitinfo.hitsect with a pointer.
This takes care of easy to handle common patterns
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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e3ad05d4d7
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- quick cursectnum replacements.
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2021-12-26 23:08:46 +01:00 |
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Christoph Oelckers
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9c21483279
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- wall[] in light.cpp and player.cpp
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2021-12-26 23:08:44 +01:00 |
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Christoph Oelckers
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82447233a7
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- several getangle(delta) blocks.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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0a0cc85407
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- renamed HITINFO fields.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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f6db4a8e51
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- SW: move User into DSWActor.
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2021-12-25 21:28:39 +01:00 |
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Christoph Oelckers
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adf3133fdc
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
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Christoph Oelckers
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e12ae040de
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- collision code cleanup.
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/sw/src/game.h
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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898f56dd86
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- User[] is mostly gone.
All access is now through the actor.
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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5b10e9f2d5
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- got rid of SpriteP pointers in PLAYER and USER.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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6a31b93434
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- ring stuff
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2021-11-29 00:56:01 +01:00 |
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Christoph Oelckers
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f66dcd8d53
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- fixed deletion of FAF_COPY actors.
This called the wrong function.
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2021-11-29 00:55:56 +01:00 |
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Christoph Oelckers
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da1e97469e
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- FAFhitscan migration to HITINFO.
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2021-11-29 00:55:52 +01:00 |
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Christoph Oelckers
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bc584f6ff6
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- the rest pf player.cpp
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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8336f689dd
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- DoPickTarget.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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e192f4d40f
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- rest of draw.cpp.
This file is very messy...
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2021-11-29 00:55:17 +01:00 |
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Christoph Oelckers
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13f0b08aeb
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- AutoBreakWall and SpawnShrap cleanup.
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2021-11-29 00:55:14 +01:00 |
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Christoph Oelckers
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bd47d61615
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- replaced some changespritesect with ChangeActorSect.
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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c15da92544
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- add a Collision member to USER.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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119d4393db
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- Initial SetOwner WIP.
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2021-11-29 00:55:06 +01:00 |
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Christoph Oelckers
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ec9ab56ece
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- use collision struct in ActorMoveHitReact
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2021-11-29 00:55:03 +01:00 |
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Christoph Oelckers
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509124c1dd
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- redid SW action interface to use a separate wrapper class from USER.
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
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2021-10-29 20:55:31 +02:00 |
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