Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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e6a97157d7
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- several manual replacements with SetScale.
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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c7c3b2a20c
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- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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9f19a1315b
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- replaced most native_clipdist() calls
Only those in nnext using internal int storage remain.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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d22c473c31
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- manual set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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03d6826fce
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- first batch of set_const_clipdist replacements
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2022-10-30 16:51:14 +01:00 |
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Mitchell Richters
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94941adce8
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- Duke: Fix sign on 4x tangent offsets.
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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cea2b6b428
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- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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619b8005ac
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- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
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2022-10-30 16:51:11 +01:00 |
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Christoph Oelckers
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7d3babd678
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- ported all pushmove calls to the float version.
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2022-10-30 16:51:08 +01:00 |
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Christoph Oelckers
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600c2a0243
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- map all clipmove calls to the version with a full float interface.
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2022-10-30 16:50:48 +01:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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e7dff22095
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- Duke: Fix some badly negated angle setups.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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1e7cce28af
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Christoph Oelckers
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22ccf33569
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- floatified walldist parameter of getzrange
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2022-10-25 07:07:14 +02:00 |
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Mitchell Richters
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bb6e12a2b1
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- Eliminate remaining calls to TAngle<T>::fromBuildf() .
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2022-10-25 07:07:03 +02:00 |
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Mitchell Richters
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1fb85b0a8d
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- Use deltaangle() in a few places with our DAngle horizon.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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8d3f3c6025
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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92798b5a07
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- Remove most buildhoriz() calls.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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8697e5f054
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- Replace all q16horiz(0) calls.
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2022-10-25 07:06:54 +02:00 |
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Mitchell Richters
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4ef9ec93ea
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- Remove fixedhoriz::asbuildf() and associated buildf friend.
* The new friend `tanhoriz()` is just for the input code for now.
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2022-10-25 07:06:53 +02:00 |
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Mitchell Richters
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d8a6471680
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- Add fixedhoriz::Tan() and replace most asbuildf() calls with it.
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2022-10-25 07:06:53 +02:00 |
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Christoph Oelckers
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33002b37a9
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- RR: fixed randomization for hitscan weapons.
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2022-10-24 21:26:41 +02:00 |
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Mitchell Richters
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95cd74bdc0
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- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
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b2fd1fdaa4
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- second part of final bsin replacement.
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2022-10-22 12:09:54 +02:00 |
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Christoph Oelckers
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9a4c699f53
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- floatify all 3 operateweapon functions.
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2022-10-22 12:09:44 +02:00 |
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Christoph Oelckers
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eae2e638aa
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- floatified all getangle calls.
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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c511e5dca9
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- eliminated int_xvel
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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54346d9398
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- eliminate all int_ang calls, except the one setting player.oa.
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2022-10-22 11:33:15 +02:00 |
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Christoph Oelckers
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b712315ec3
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- floatified playerJump
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2022-10-22 11:33:14 +02:00 |
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Christoph Oelckers
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4e9ab67c35
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- RR's movement and underwater completed.
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2022-10-22 11:33:13 +02:00 |
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Christoph Oelckers
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8060813ea8
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- floatified large parts of processinput_r
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2022-10-22 11:33:13 +02:00 |
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Christoph Oelckers
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583a5bd0e3
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- floatified playerisdead
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2022-10-22 11:33:13 +02:00 |
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Christoph Oelckers
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30a3bba644
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- many CreateActor calls converted to true floats.
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2022-10-22 09:34:15 +02:00 |
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Christoph Oelckers
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5ccefcb77b
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- first round of CreateActor calls.
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2022-10-22 09:34:15 +02:00 |
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Christoph Oelckers
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13dd7260f5
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- handle all remaining set_int_xvel and set_int_zvel.
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2022-10-22 09:34:15 +02:00 |
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Christoph Oelckers
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fdfd8c2a35
|
- change for pyoff
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2022-10-22 09:34:15 +02:00 |
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Christoph Oelckers
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b8efc5c563
|
- floatified RR noise code.
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2022-10-22 09:34:14 +02:00 |
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Christoph Oelckers
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9591325876
|
- floatified return value of hits()
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2022-10-22 09:34:13 +02:00 |
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Christoph Oelckers
|
45e2347006
|
- fixed velocity issues with shoot* functions.
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2022-10-21 21:42:00 +02:00 |
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Christoph Oelckers
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99ca695333
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- floatified the main shoot functions.
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2022-10-21 00:00:09 +02:00 |
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Christoph Oelckers
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be0eb81c95
|
- deleted unused utilities
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2022-10-21 00:00:09 +02:00 |
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Christoph Oelckers
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66b00cfb52
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- floatified RR's shootmortar
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2022-10-21 00:00:09 +02:00 |
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Christoph Oelckers
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d0a890dd15
|
- floatified RR's shootwhip.
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
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83fc7a3116
|
- floatified RR's shootrpg.
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
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81865969be
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- floatified RR's shootstuff
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
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b105897d9f
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- 'effector->GetOwner()' was used a lot in this block...
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
|
cb7c5dc3ac
|
- floatified tracers
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2022-10-21 00:00:07 +02:00 |
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