Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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8c308c8d3e
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- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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8d1626de02
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- yet more SetScale uses.
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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e6a97157d7
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- several manual replacements with SetScale.
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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d8fac32459
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- more simple SetScale replacements.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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86d6ba43d4
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- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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c7c3b2a20c
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- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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35fbc634de
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- silence some warnings
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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30112e1289
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- deal with clipdist in nnexts
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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9f19a1315b
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- replaced most native_clipdist() calls
Only those in nnext using internal int storage remain.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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e80c32cfd4
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- handle magic clipdist values
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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a6e35edc6c
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- replaced all set_native_clipdist
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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84dfe98f17
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- replaced all set_native_clipdist in Blood
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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ed5b35453a
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- ';;' cleanup
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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7ed45d713a
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- refactor all oclipdist uses
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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d22c473c31
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- manual set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
|
48fda0cafd
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- second batch of set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
|
03d6826fce
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- first batch of set_const_clipdist replacements
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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3577b53c4d
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- GetWallSpritePosition also benefits from using .dot
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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f1baf5c69c
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- use dot product for getslopeval as well
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2022-10-30 16:51:13 +01:00 |
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Christoph Oelckers
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02f1f79333
|
- use .dot() for calculating slopes
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2022-10-30 16:51:13 +01:00 |
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Christoph Oelckers
|
e83d0930bf
|
- clean out the unused sintable stuff
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2022-10-30 16:51:13 +01:00 |
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Christoph Oelckers
|
88dcc37e94
|
- got rid of the wrappers for the SO angles.
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2022-10-30 16:51:13 +01:00 |
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Christoph Oelckers
|
7cb2545f4b
|
- let TranslateSector update the player's angle if not in vanilla mode.
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2022-10-30 16:51:13 +01:00 |
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Christoph Oelckers
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ce9bda47fe
|
- deleted unused getwalldist function.
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2022-10-30 16:51:12 +01:00 |
|
Mitchell Richters
|
215fc7d407
|
- SW: Optimise DoPlayerDeathHoriz() a bit.
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
|
94941adce8
|
- Duke: Fix sign on 4x tangent offsets.
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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cea2b6b428
|
- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
|
Mitchell Richters
|
ff1d51b4fe
|
- Fix 4x horiz negation issues.
|
2022-10-30 16:51:11 +01:00 |
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Christoph Oelckers
|
a928a99328
|
- adjusted Exhumed's gun code to the horizon sign flip
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
|
0600bf5860
|
- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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619b8005ac
|
- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
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2022-10-30 16:51:11 +01:00 |
|
Christoph Oelckers
|
4becce9bf4
|
- replaced the one use of uhypsq to delete the function.
|
2022-10-30 16:51:11 +01:00 |
|
Christoph Oelckers
|
a6b55dca74
|
- removed handling for Exhumed clipping mode.
All this does is disable slopes in a few places and use extremely less precise math. Nothing critical is guarded by it.
|
2022-10-30 16:51:10 +01:00 |
|
Christoph Oelckers
|
513fc478bf
|
- moved clipupdatesector to updatesector.h
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2022-10-30 16:51:10 +01:00 |
|
Christoph Oelckers
|
479c732a72
|
- moved some more things out of build.h
|
2022-10-30 16:51:10 +01:00 |
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Christoph Oelckers
|
0eea776065
|
- moved RS_ bits to gamehud.h because that's all that uses these flags.
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
|
94b91f6ec3
|
- build.h cleanup
* moved krand and krandf into the games/duke folder because no other game uses them
* moved CVARS to gamefuncs.h.
|
2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
|
679e029c6d
|
- do not save randomseed twice.
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2022-10-30 16:51:09 +01:00 |
|
Christoph Oelckers
|
4af1461ec3
|
- got rid of int_clipdist.
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2022-10-30 16:51:09 +01:00 |
|
Mitchell Richters
|
29eb729cd3
|
- Fix multiple bad calls to pushmove() .
|
2022-10-30 16:51:09 +01:00 |
|
Christoph Oelckers
|
7d3babd678
|
- ported all pushmove calls to the float version.
|
2022-10-30 16:51:08 +01:00 |
|
Christoph Oelckers
|
f45acdc2a8
|
- floatified two SOP clipdist variables
|
2022-10-30 16:51:08 +01:00 |
|
Christoph Oelckers
|
69f27d42aa
|
- same for Blood's ClipMove
|
2022-10-30 16:51:08 +01:00 |
|
Christoph Oelckers
|
9257fe0078
|
- fixed clipmove factors.
|
2022-10-30 16:51:08 +01:00 |
|
Christoph Oelckers
|
600c2a0243
|
- map all clipmove calls to the version with a full float interface.
|
2022-10-30 16:50:48 +01:00 |
|
Christoph Oelckers
|
63c8960769
|
- deleted mdsprite.* files.
|
2022-10-27 16:55:54 +02:00 |
|
Christoph Oelckers
|
a4dd5bb4ce
|
- rewrote the model storage code.
Using proper C++ containers now.
|
2022-10-27 16:55:54 +02:00 |
|
Mitchell Richters
|
8bc34f3dac
|
- Handle all remaining VecToAngle() calls.
|
2022-10-27 16:55:53 +02:00 |
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