Christoph Oelckers
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a5afbce59d
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- fixed fxSpawnActor calls
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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d41e370aad
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- angular cleanup.
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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c0a628dc7f
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- floatified SpawnBulletEject and SpawnShellEject
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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f3bae2b0b8
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- deleted several unused functions.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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0999ffd5c0
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- floatified fxSpawnEjectingBrass/Shell and got rid of the inlines.
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2022-10-25 07:07:03 +02:00 |
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Mitchell Richters
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e5226c65a9
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- Blood: Add DAngle overload for CFX::fxSpawnActor() .
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2022-10-22 12:16:58 +02:00 |
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Mitchell Richters
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0019b5ee02
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- Blood: Floatify PLAYER::zWeapon .
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2022-10-18 18:30:38 +02:00 |
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Christoph Oelckers
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4888b363e8
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- added vector variant of gFX.fxSpawnActor
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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b7d095b943
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
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Christoph Oelckers
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e4e5bd0966
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- CFX::fxSpawnActor
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
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d5e660a40c
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- converted gHitInfo.hitwall to a pointer.
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2021-12-25 21:29:06 +01:00 |
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Christoph Oelckers
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93e909dd58
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- use actors in the CFX interface.
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2021-10-14 19:41:01 +02:00 |
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Christoph Oelckers
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1e1764eda6
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- got rid of fxSpawn.
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2021-10-14 19:36:25 +02:00 |
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Christoph Oelckers
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9a5a32c826
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- Blood: split out the 'modern dude' part of actKillDude.
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2021-05-08 14:43:09 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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