Christoph Oelckers
|
e123e61f99
|
- quick replace of 'pSprite->' with 'actor->spr.' in AI files.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
612167cbf1
|
- handle all non- "pSprite = actor->s();" calls of s() in Blood AI code.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
bff3bbea73
|
- handle all target sprites in AI code.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
18c32d8fe9
|
- eliminated all x() in ai.cpp.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
9e6943ec83
|
- eliminated all s() in ai.cpp.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
41e003c831
|
- the remaining x() in actor.cpp.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
bc42978295
|
- x() in actor.cpp callbacks.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
bd07313017
|
- almost the last x() in actor.cpp.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
692a269d92
|
- still more x() in actor.cpp.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
3f65aee70b
|
- even more x() in actor.cpp.
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
3201f85ab9
|
- yet more x() in actor.cpp.
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
a1b2d4a21e
|
- more x() in actor.cpp.
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
ffeb52198a
|
- lots of ->x() calls removed in actor.cpp.
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
6e0128eb4c
|
- handle the remaining uses of s() in actor.cpp
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
b91fe45fc3
|
- handled all pSprite-> in actor.cpp.
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
27e9894ece
|
- handled all parts of actor.cpp which are not "pSprite = &actor->s();"
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
88c77ec71a
|
- some pSprite2's plus CheckSector.
|
2021-12-30 09:57:09 +01:00 |
|
Christoph Oelckers
|
fbb8f1ee70
|
- pSprite replacements in blood/src/actor.cpp
|
2021-12-30 09:57:09 +01:00 |
|
Christoph Oelckers
|
a87948677a
|
- globally replaced ->x(). with ->xspr.
|
2021-12-30 09:57:09 +01:00 |
|
Christoph Oelckers
|
a2fc415b30
|
- fixed Exhumed panning setup.
Converted it to floating point and removed the nonsensical & with the texture size that was clearing significant bits.
|
2021-12-30 09:57:09 +01:00 |
|
Mitchell Richters
|
6423684bfb
|
- SW: Replace PLAYERstruct oposz with opos.Z calls.
|
2021-12-30 09:57:09 +01:00 |
|
Mitchell Richters
|
a2f2cc489a
|
- SW: Replace PLAYERstruct oposy with opos.Y calls.
|
2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
ae50767c70
|
- SW: Replace PLAYERstruct oposx with opos.X calls.
|
2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
05a4ad4729
|
- SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union.
|
2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
ae3369d2a3
|
- SW: Replace PLAYERstruct posy with pos.Y calls.
|
2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
3a0ee322ae
|
- SW: Replace PLAYERstruct posx with pos.X calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
3adf81e4f9
|
- Duke: Replace player_struct oposz with opos.Z calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
111aa16e64
|
- Duke: Replace player_struct oposy with opos.Y calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
0e897c29b0
|
- Duke: Replace player_struct oposx with opos.X calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
dd0ff465b0
|
- Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
a79b4b5ffc
|
- Replace spritetypebase oy with opos.Y calls.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
e0fb92bb01
|
- Replace spritetypebase ox with opos.X calls.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
09e00a69fe
|
- Replace walltype y with pos.Y calls and eliminate walltype pos union.
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
51b647da87
|
- Replace walltype x with pos.X calls.
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
cab4ddb1c8
|
- Eliminate some stale code out of intvec.h .
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
b24f07f281
|
- Capitalise vec2_16_t y variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
e52c3e6d82
|
- Capitalise vec2_16_t x variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
b2ab64bb62
|
- Capitalise vec3_t z variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
68e2691be7
|
- Capitalise vec3_t y variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
c549cc5276
|
- Capitalise vec3_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Mitchell Richters
|
118ceb18ca
|
- Capitalise vec2_t y variable.
|
2021-12-30 09:57:02 +01:00 |
|
Mitchell Richters
|
3c9cd926ba
|
- Capitalise vec2_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Christoph Oelckers
|
8ce4edc7ad
|
- fixed bad sprite offsetting in polymost.
This was introduced by incompletely merging the changes for sloped sprites.
|
2021-12-30 09:57:01 +01:00 |
|
Christoph Oelckers
|
e0e6efe0a0
|
- Exhumed: fixed some sound source issues.
|
2021-12-30 09:57:01 +01:00 |
|
Christoph Oelckers
|
3221ecf800
|
- refactored xsprite use in aibat.cpp.
|
2021-12-30 09:57:01 +01:00 |
|
Christoph Oelckers
|
6f9484a9ee
|
- fixed compilation on GCC.
error: operands to ?: have different types ‘std::nullptr_t’ and ‘TObjPtr<Duke3d::DDukeActor*>’
|
2021-12-30 09:57:01 +01:00 |
|
Christoph Oelckers
|
33a00869d8
|
- shortened the name of DBloodActor::xsprite to xspr.
|
2021-12-30 09:57:01 +01:00 |
|