Commit graph

21126 commits

Author SHA1 Message Date
Christoph Oelckers
ec18e022ca - fix allocation for tile buffer. 2023-08-23 21:05:00 +02:00
Christoph Oelckers
82057bcd5a - Backend update from GZDoom-
This compiles but doesn't run.
2023-08-23 20:36:19 +02:00
Christoph Oelckers
f2740e434a - adapted game code. 2023-08-20 02:25:12 +02:00
Christoph Oelckers
b95a5a4b2b - yet another backend update. 2023-08-20 02:15:57 +02:00
Christoph Oelckers
d34bad3045 - adapted game side code. 2023-08-19 19:41:40 +02:00
Christoph Oelckers
6355671480 - second backend update from GZDoom. 2023-08-19 19:32:17 +02:00
Christoph Oelckers
32ede813e9 - new files for backend update. 2023-08-19 18:17:17 +02:00
Christoph Oelckers
2095a2120c - consolidated the 4 ReadSound functions. 2023-08-19 18:11:19 +02:00
Christoph Oelckers
3c695a5abd - adapted to backend changes. 2023-08-19 18:08:27 +02:00
Christoph Oelckers
cf19d75242 - backend update from GZDoom without adapting other code. 2023-08-19 16:59:05 +02:00
Christoph Oelckers
5eee7b80b1 - backend update from GZDoom.
* controller handling improvements
* use stb_sprintf.
* various smaller fixes.
2023-08-09 12:17:17 +02:00
Christoph Oelckers
85b6c19442 - RR: fix movement direction of bowling ball. 2023-08-06 10:27:41 +02:00
Christoph Oelckers
76e77d4e64 - Duke: fix enemy counting 2023-08-06 09:59:33 +02:00
Christoph Oelckers
f0623c7098 - fix compilation 2023-08-06 09:22:07 +02:00
Christoph Oelckers
bd078cc3e6 - SW: Clear FinishTimer when starting a new level. 2023-08-03 17:53:25 +02:00
Rachael Alexanderson
02987b1a91 - update zmusic version in github workflow 2023-08-03 08:08:35 -04:00
fang64
165c7b248f Add appimage build workflow
- Rename GH Workflow and fix dependencies
2023-08-03 07:58:05 -04:00
Christoph Oelckers
20b96501b6 - moved rnd_plasma into global space again.
C++'s init rules for local static variables are so dumb that this will cause undefined behavior with the RNG management, it's also very inefficient.
2023-08-03 12:55:23 +02:00
Rachael Alexanderson
7936aca79d - redo work from b95dbaf914 2023-08-02 00:35:58 -04:00
Christoph Oelckers
c19653262e - Duke: fix management of killit_flag.
This cannot be in the actor because event scripts can be called without a valid actor.
It is now part of the parse state, but execute allows returning it to the caller, which is needed in one place.
2023-07-22 10:24:20 +02:00
Christoph Oelckers
89dfac62a9 - Duke fix bad type in shrinker.
We cannot use 'let' here because IsWW2GI is a compiler intrinsic which results in a nullpointer type if true.
2023-07-22 10:21:35 +02:00
Christoph Oelckers
6aa61e72b5 - backend update from GZDoom.
* cleanup on the sound init code.
* added #pragma once in several headers.
* macOS version detection overhaul.
2023-07-22 09:54:00 +02:00
Christoph Oelckers
706c784965 - added a few checks for null pointer types in the ZScript compiler. 2023-07-22 08:59:15 +02:00
Christoph Oelckers
ce34ef2921 - Duke: fixed skill filter handling for CON defined enemies. 2023-07-17 00:32:27 +02:00
Christoph Oelckers
0380ef3b80 - SW: remove redundant ; in sector object serializer.
This caused the animtype field not to be saved.
2023-07-16 10:59:39 +02:00
Christoph Oelckers
f932f30e6e - removed all new actors for NWinter and Vacation.
These only make sense if CON gets replaced, that, however, is not doable.
2023-07-15 21:53:33 +02:00
Kevin Caccamo
80ac9f6416 Fix a memory write issue with plasma_{A,B,C}
plasma_A[5] = {}; will write the default value for int to the sixth element of plasma_A, causing a global-buffer-overflow.

I assume the intention here was to fill these three arrays with zeroes, which is what I did with the memset calls.
2023-07-12 19:13:05 +10:00
Rachael Alexanderson
b87a730a8f
Update README.md
- use alternate vanity URL service since Discord's own is shit
2023-07-05 09:23:20 -04:00
Christoph Oelckers
1e2b5c2747 - added missing range checks to PlaySpriteSound.
This can be called with attr_none!
2023-06-29 18:28:16 +02:00
Christoph Oelckers
428425b6dc - RRRA: Mama Jackalope's poison cloud did no damage
This needs an active statnum to work.
2023-06-19 20:57:27 +02:00
Christoph Oelckers
c4cb44f5f0 - RR: thunder may only be triggered when the player sees a sector with an activating texture as sky. 2023-06-19 20:45:16 +02:00
Christoph Oelckers
5bbcb82ef2 - unlimited the number of sectors to have window lightning. 2023-06-19 20:34:04 +02:00
Christoph Oelckers
51b7bbc77d - RRRA: added missing texture names for the barrels. 2023-06-19 20:09:42 +02:00
Christoph Oelckers
83dd9f4e1d - RRRA: fixed inheritance for sheriff actor 2023-06-19 20:05:36 +02:00
Rachael Alexanderson
f1c917cffc - mimic gzdoom/01dfcc7d9564013ae26c79ecb642e4e5578905b1 2023-06-19 04:41:58 -04:00
Christoph Oelckers
5ac05971d2 - Duke: WEATHERWARN needs a statnum change on init so that it teleports. 2023-06-07 23:11:43 +02:00
Christoph Oelckers
d8e852fe10 - RR: fixed damage type handling for the dynamite arrows 2023-06-06 22:58:10 +02:00
Christoph Oelckers
8adc32c6c9 -fixed: tilenum 0 is a valid image for flat and wall sprites.
It's only invalid for face sprites.
2023-06-05 23:35:24 +02:00
Christoph Oelckers
3f630c5cb6 - fixed some item issues in RR.
* RedneckPowderKeg was missing its Initialize function and did not clamp its movement velocity.
* RedneckTikiLamp inherited from the wrong base class.
2023-06-04 11:37:10 +02:00
Christoph Oelckers
fcb8e7614f - new names and SWActor properties.
Not used yet
2023-06-03 10:16:48 +02:00
Christoph Oelckers
b2af4c0957 - Duke: fixed handling for when a slimer's target gets destroyed after eating it.
temp_data[0] was renamed to counter some time ago, but this place seems to have missed this somehow so the slimer got stuck in the 'eating' state.
2023-06-03 10:16:18 +02:00
Christoph Oelckers
61bc698029 - sprite init code. 2023-06-01 22:08:42 +02:00
Christoph Oelckers
b31e8dd8b4 - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
Christoph Oelckers
d74c2ba52f - added a few texture names for picnum literals. 2023-05-31 21:53:14 +02:00
Christoph Oelckers
d7a00b76f1 - added extensions to texnames parser to handle fully rotated sprite animations in one line
Also define all sprites for Shadow Warrior.
2023-05-30 22:32:58 +02:00
Christoph Oelckers
54335f7215 - got rid of the tilenum variant of hud_drawsprite. 2023-05-30 19:08:26 +02:00
Christoph Oelckers
0b158dbdd0 - Blood: use texture IDs in drawElements. 2023-05-30 19:05:33 +02:00
Christoph Oelckers
117874bb72 - Blood: fixed bad scaling in viewBurnTime. 2023-05-30 18:57:44 +02:00
Christoph Oelckers
af4189c2a1 - RR: fixed shotgun HUD placement
This original code is technically dead wrong - it just works by happenstance.
2023-05-30 18:26:05 +02:00
Christoph Oelckers
0d3e5e68d1 - RR: fixed bad texture names for HUD pistol 2023-05-30 18:13:59 +02:00