Commit graph

137 commits

Author SHA1 Message Date
Christoph Oelckers
793e9b7623 - renamed DDukeActor::floorz, ceilingz. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
64a96e1b94 - fixed: RR: save the current track for the "8-track player"
This way a saved game can properly resume the loop.
2022-10-01 09:16:47 +02:00
Mitchell Richters
c3981e06cb - Duke: Remove one save interpolated weapon value that got away from me in 3948ec7a35. 2022-06-06 11:31:42 +10:00
Mitchell Richters
3948ec7a35 - Duke: Remove recently added interpolated weapon values from save code and add to player_struct::backupweapon() instead. 2022-06-06 11:05:11 +10:00
Mitchell Richters
b0f517736c - Duke: Fix fistsign smoothness. 2022-06-06 10:51:57 +10:00
Mitchell Richters
f4b78dc3c7 - Duke: Interpolate access_incs when drawing onscreen (security card usage). 2022-06-06 09:47:30 +10:00
Mitchell Richters
d6549d6335 - Duke: Interpolate knee_incs when drawing onscreen (stomping on shrunken enemies). 2022-06-06 09:19:55 +10:00
Mitchell Richters
ab95a8b890 - Duke: Interpolate fist_incs when drawing onscreen (hitting the nuke detonator at the end of each level). 2022-06-05 21:00:44 +02:00
Christoph Oelckers
21fddd6c54 - spriteset management. 2022-02-15 22:34:48 +01:00
Christoph Oelckers
d9fee902de - setSpritesetImage export added. 2022-01-26 23:35:53 +01:00
Christoph Oelckers
5bc8b1c2d3 - Duke: added two more flags to eliminate the references to the crane's tile numbers. 2022-01-25 22:26:53 +01:00
Christoph Oelckers
a252b206d1 - exported DukeActor's native member variables.
This includes renaming two native ones because they shared the same name with members of spritetype.
2022-01-24 00:24:47 +01:00
Christoph Oelckers
4ee64df844 - uncouple the fist animation for being shrunk from the display frame rate. 2022-01-15 15:48:50 +01:00
Mitchell Richters
225a2a39da - Duke: Replace player_struct noise_* variables with a vector. 2021-12-31 00:19:33 +11:00
Mitchell Richters
1e90b0bbbe - Duke: Replace player_struct bobposy with bobpos.Y calls. 2021-12-30 23:00:44 +11:00
Mitchell Richters
034e1fd175 - Duke: Replace player_struct bobposx with bobpos.X calls. 2021-12-30 23:00:44 +11:00
Mitchell Richters
f9b728d188 - Duke: Replace DDukeActor lastvy with ovel.Y calls. 2021-12-30 23:00:44 +11:00
Mitchell Richters
8932b2fc1d - Duke: Replace DDukeActor lastvx with ovel.X calls. 2021-12-30 23:00:43 +11:00
Mitchell Richters
0bc26e78ba - Duke: Replace player_struct loogiey[64] with loogie[64].Y calls. 2021-12-30 23:00:43 +11:00
Mitchell Richters
e196a4daa3 - Duke: Replace player_struct loogiex[64] with loogie[64].X calls. 2021-12-30 23:00:43 +11:00
Mitchell Richters
2d6bc783c4 - Duke: Replace player_struct exity with exit.Y calls. 2021-12-30 23:00:43 +11:00
Mitchell Richters
8d2595ea84 - Duke: Replace player_struct exitx with exit.X calls. 2021-12-30 23:00:43 +11:00
Mitchell Richters
19a9fc462f - Duke: Replace CraneDef poley with pole.Y calls. 2021-12-30 23:00:43 +11:00
Mitchell Richters
034727d902 - Duke: Replace CraneDef polex with pole.X calls. 2021-12-30 23:00:42 +11:00
Mitchell Richters
4b1fbf13df - Duke: Replace CraneDef z with pos.Z calls. 2021-12-30 23:00:42 +11:00
Mitchell Richters
3dfcbafd93 - Duke: Replace CraneDef y with pos.Y calls. 2021-12-30 23:00:42 +11:00
Mitchell Richters
8006d8e394 - Duke: Replace CraneDef x with pos.X calls. 2021-12-30 23:00:42 +11:00
Mitchell Richters
788be33c1a - Duke: Replace player_orig oz with opos.Z calls. 2021-12-30 23:00:42 +11:00
Mitchell Richters
f5dd8ba3b9 - Duke: Replace player_orig oy with opos.Y calls. 2021-12-30 23:00:42 +11:00
Mitchell Richters
c5d94f9a8e - Duke: Replace player_orig ox with opos.X calls. 2021-12-30 23:00:42 +11:00
Mitchell Richters
8a94022f5d - Duke: - Duke: Replace FireProj position and velocity variables with vectors. 2021-12-30 23:00:42 +11:00
Mitchell Richters
fd8c7bfa52 - Duke: Replace player_struct poszv with vel.Z calls. 2021-12-30 23:00:41 +11:00
Mitchell Richters
b2023efb44 - Duke: Replace player_struct posyv with vel.Y calls. 2021-12-30 23:00:41 +11:00
Mitchell Richters
31ed257f39 - Duke: Replace player_struct posxv with vel.X calls. 2021-12-30 23:00:41 +11:00
Christoph Oelckers
16635e53fc - renamed DDukeActor::picnum to attackertype.
This one having the same name here as spritetype::picnum is just confusing as hell and badly describes this variable's function.
2021-12-30 09:58:14 +01:00
Mitchell Richters
3adf81e4f9 - Duke: Replace player_struct oposz with opos.Z calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
111aa16e64 - Duke: Replace player_struct oposy with opos.Y calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
0e897c29b0 - Duke: Replace player_struct oposx with opos.X calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
b2ab64bb62 - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7 - Capitalise vec3_t y variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276 - Capitalise vec3_t x variable. 2021-12-30 09:57:02 +01:00
Mitchell Richters
118ceb18ca - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
Mitchell Richters
3c9cd926ba - Capitalise vec2_t x variable. 2021-12-30 09:57:02 +01:00
Christoph Oelckers
1240818122 - getting rid of DDukeActor::s, final part. 2021-12-30 09:57:00 +01:00
Christoph Oelckers
11f41a97d5 - made gotpic a FixedBitArray.
gets rid of some inline garbage.
2021-12-30 09:53:56 +01:00
Christoph Oelckers
74da3e5fa7 - added savegame support for the new actor management. 2021-12-26 23:10:03 +01:00
Christoph Oelckers
382689e0a7 - moved the FireProj struct into DDukeActor to avoid the rather expensive TMap code.
Later this can be moved to a dedicated subclass.
2021-12-26 23:09:58 +01:00
Christoph Oelckers
588f88c9cc - migrated the actors to DObjects.
No GC yet, only the classes have been altered and some GC-related features been added.
Full switchover will require adding GC support to all data in the game.
2021-12-26 23:09:57 +01:00
Christoph Oelckers
8606045689 - Duke: made gamevars type safe and capable of managing actor pointers.
Also a few unrelated changes needed to make it compile again.
2021-12-26 23:09:56 +01:00
Christoph Oelckers
122a1f009d - moved gamevar storage to player and actor objects respectively.
For actors this eliminates the need to for sprite indices which was the intended goal. It also properly associates the gamevars with their owners.
2021-12-26 23:09:56 +01:00