Christoph Oelckers
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e3ad05d4d7
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- quick cursectnum replacements.
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2021-12-26 23:08:46 +01:00 |
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Christoph Oelckers
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d0eece244b
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- got rid of most nextsector references.
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2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
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612a9e258e
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- auto replacement.
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2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
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ca536ce5bd
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- quick wall[] replacements.
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2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
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ce4a44dd84
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- hitinfo.hitwall.
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2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
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9c21483279
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- wall[] in light.cpp and player.cpp
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2021-12-26 23:08:44 +01:00 |
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Christoph Oelckers
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732aa2023b
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- over_sp/under_sp sectnums
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2021-12-26 23:08:44 +01:00 |
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Christoph Oelckers
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302016956f
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- sector parameters in SpawnActor calls.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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e17da708e7
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- lots of ->sectnum search & replace.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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cab2181ddc
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- PrevWall
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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eb82f60981
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- FAFcansee.
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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75d59196fc
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- WallBreakPosition (wall pointer only)
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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ac655abc42
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- search & replace only.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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82447233a7
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- several getangle(delta) blocks.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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0a0cc85407
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- renamed HITINFO fields.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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993d460420
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- another delta.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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a93dbaf5fe
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- SW: simplified rotation interpolation functions.
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2021-12-26 23:08:40 +01:00 |
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Christoph Oelckers
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6a9b377724
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SW de-shortification
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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4d7b45b68e
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- SW: first batch of short handling.
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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7d2404ce76
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- made sector a TArray.
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2021-12-25 21:28:49 +01:00 |
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Christoph Oelckers
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56a1836e68
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- all SectUsers replaced, except for the maintenance code of the array.
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2021-12-25 21:28:47 +01:00 |
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Christoph Oelckers
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bd43f49c29
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- replaced half of the remaining SectUser accesses.
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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5cda292d98
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- lots of search& replace actions.
This takes care of roughly 2/3 of the SectUser accesses.
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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4266edfa04
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- SW: automatic ->sector() replacements (lots of them)
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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a5fac26a90
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- DIVx macro removal.
Only DIV2 left because there are too many calls to quickly remove them.
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2021-12-25 21:28:45 +01:00 |
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Christoph Oelckers
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999ec3c95a
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use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.
# Conflicts:
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/duke/src/prediction.cpp
# source/games/duke/src/render.cpp
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2021-12-25 21:28:37 +01:00 |
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Christoph Oelckers
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2d7c085617
|
- SW: fixed bad user in SpawnSplash
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2021-12-25 21:27:36 +01:00 |
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Christoph Oelckers
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d1c6c783a6
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- SW: fixed user spawned for wrong actor.
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2021-12-25 20:35:53 +01:00 |
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Christoph Oelckers
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3ec904d5c0
|
- SW: fixed several bad User references in missile seeking code.
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2021-12-25 20:11:40 +01:00 |
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Christoph Oelckers
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7f1a3431ca
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- SW: fixed accidentally inverted colliision check in DoMirvMissile.
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2021-12-15 20:51:31 +01:00 |
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Christoph Oelckers
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b73ea76c18
|
- cleaned out Bunny_Count declarations.
One is enough.
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2021-11-29 00:57:09 +01:00 |
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Christoph Oelckers
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adf3133fdc
|
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
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Christoph Oelckers
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03c9ef6d20
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- SetGunQuake
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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8d95b9cb98
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- got rid of the PlaySound variant taking a sprite pointer.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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431103032f
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- SpriteOverlapZ
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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8df851c3e3
|
- unsaved bits.
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2021-11-29 00:56:13 +01:00 |
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Christoph Oelckers
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f8105dc92b
|
- track.cpp complete.
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
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41f8c6f4af
|
- owner fixes in weapons.cpp.
# Conflicts:
# source/games/sw/src/game.h
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/weapon.cpp
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
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e908e4ff44
|
- final bit of weapon.cpp cleanup.
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
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31f4a7464a
|
- finishing up with DoDamage.
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2021-11-29 00:56:11 +01:00 |
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Christoph Oelckers
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487e2b7a1e
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- ActorHealth + ActorPain
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2021-11-29 00:56:11 +01:00 |
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Christoph Oelckers
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93ad08a167
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- ActorStdMissile + ActorDamageSlide
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-11-29 00:56:11 +01:00 |
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Christoph Oelckers
|
2c39177c07
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- ActorChooseDeath
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2021-11-29 00:56:11 +01:00 |
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Christoph Oelckers
|
604731bc08
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- GetDamage
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-11-29 00:56:11 +01:00 |
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Christoph Oelckers
|
2b4ed0eaf3
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- PlayerCheckDeath
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2021-11-29 00:56:10 +01:00 |
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Christoph Oelckers
|
14b3a68e8c
|
- DoDamage API.
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-11-29 00:56:10 +01:00 |
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Christoph Oelckers
|
f8eac8c8eb
|
- SpriteOverlap
|
2021-11-29 00:56:10 +01:00 |
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Christoph Oelckers
|
2c4862b220
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- DoDamageTest + DoHitscanDamage + DoFlamesDamageTest
|
2021-11-29 00:56:10 +01:00 |
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Christoph Oelckers
|
ddd6f881f0
|
- DoExpDamageTest + DoMineExpMine
|
2021-11-29 00:56:10 +01:00 |
|
Christoph Oelckers
|
a073ef65e7
|
- low level move functions now return a Collision struct.
# Conflicts:
# source/games/sw/src/sprite.cpp
|
2021-11-29 00:56:09 +01:00 |
|