Commit graph

263 commits

Author SHA1 Message Date
Christoph Oelckers
e3ad05d4d7 - quick cursectnum replacements. 2021-12-26 23:08:46 +01:00
Christoph Oelckers
d0eece244b - got rid of most nextsector references. 2021-12-26 23:08:45 +01:00
Christoph Oelckers
612a9e258e - auto replacement. 2021-12-26 23:08:45 +01:00
Christoph Oelckers
ca536ce5bd - quick wall[] replacements. 2021-12-26 23:08:45 +01:00
Christoph Oelckers
ce4a44dd84 - hitinfo.hitwall. 2021-12-26 23:08:45 +01:00
Christoph Oelckers
9c21483279 - wall[] in light.cpp and player.cpp 2021-12-26 23:08:44 +01:00
Christoph Oelckers
732aa2023b - over_sp/under_sp sectnums 2021-12-26 23:08:44 +01:00
Christoph Oelckers
302016956f - sector parameters in SpawnActor calls. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
e17da708e7 - lots of ->sectnum search & replace. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
cab2181ddc - PrevWall 2021-12-26 23:08:43 +01:00
Christoph Oelckers
eb82f60981 - FAFcansee. 2021-12-26 23:08:42 +01:00
Christoph Oelckers
75d59196fc - WallBreakPosition (wall pointer only) 2021-12-26 23:08:42 +01:00
Christoph Oelckers
ac655abc42 - search & replace only. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
82447233a7 - several getangle(delta) blocks. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
0a0cc85407 - renamed HITINFO fields. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
993d460420 - another delta. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
a93dbaf5fe - SW: simplified rotation interpolation functions. 2021-12-26 23:08:40 +01:00
Christoph Oelckers
6a9b377724 SW de-shortification 2021-12-25 21:28:53 +01:00
Christoph Oelckers
4d7b45b68e - SW: first batch of short handling. 2021-12-25 21:28:53 +01:00
Christoph Oelckers
7d2404ce76 - made sector a TArray. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
56a1836e68 - all SectUsers replaced, except for the maintenance code of the array. 2021-12-25 21:28:47 +01:00
Christoph Oelckers
bd43f49c29 - replaced half of the remaining SectUser accesses. 2021-12-25 21:28:46 +01:00
Christoph Oelckers
5cda292d98 - lots of search& replace actions.
This takes care of roughly 2/3 of the SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
4266edfa04 - SW: automatic ->sector() replacements (lots of them) 2021-12-25 21:28:46 +01:00
Christoph Oelckers
a5fac26a90 - DIVx macro removal.
Only DIV2 left because there are too many calls to quickly remove them.
2021-12-25 21:28:45 +01:00
Christoph Oelckers
999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
2d7c085617 - SW: fixed bad user in SpawnSplash 2021-12-25 21:27:36 +01:00
Christoph Oelckers
d1c6c783a6 - SW: fixed user spawned for wrong actor. 2021-12-25 20:35:53 +01:00
Christoph Oelckers
3ec904d5c0 - SW: fixed several bad User references in missile seeking code. 2021-12-25 20:11:40 +01:00
Christoph Oelckers
7f1a3431ca - SW: fixed accidentally inverted colliision check in DoMirvMissile. 2021-12-15 20:51:31 +01:00
Christoph Oelckers
b73ea76c18 - cleaned out Bunny_Count declarations.
One is enough.
2021-11-29 00:57:09 +01:00
Christoph Oelckers
adf3133fdc - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
Christoph Oelckers
03c9ef6d20 - SetGunQuake 2021-11-29 00:56:16 +01:00
Christoph Oelckers
8d95b9cb98 - got rid of the PlaySound variant taking a sprite pointer. 2021-11-29 00:56:15 +01:00
Christoph Oelckers
431103032f - SpriteOverlapZ 2021-11-29 00:56:14 +01:00
Christoph Oelckers
8df851c3e3 - unsaved bits. 2021-11-29 00:56:13 +01:00
Christoph Oelckers
f8105dc92b - track.cpp complete. 2021-11-29 00:56:12 +01:00
Christoph Oelckers
41f8c6f4af - owner fixes in weapons.cpp.
# Conflicts:
#	source/games/sw/src/game.h

# Conflicts:
#	source/games/sw/src/game.h
#	source/games/sw/src/weapon.cpp
2021-11-29 00:56:12 +01:00
Christoph Oelckers
e908e4ff44 - final bit of weapon.cpp cleanup. 2021-11-29 00:56:12 +01:00
Christoph Oelckers
31f4a7464a - finishing up with DoDamage. 2021-11-29 00:56:11 +01:00
Christoph Oelckers
487e2b7a1e - ActorHealth + ActorPain 2021-11-29 00:56:11 +01:00
Christoph Oelckers
93ad08a167 - ActorStdMissile + ActorDamageSlide
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:56:11 +01:00
Christoph Oelckers
2c39177c07 - ActorChooseDeath 2021-11-29 00:56:11 +01:00
Christoph Oelckers
604731bc08 - GetDamage
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:56:11 +01:00
Christoph Oelckers
2b4ed0eaf3 - PlayerCheckDeath 2021-11-29 00:56:10 +01:00
Christoph Oelckers
14b3a68e8c - DoDamage API.
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:56:10 +01:00
Christoph Oelckers
f8eac8c8eb - SpriteOverlap 2021-11-29 00:56:10 +01:00
Christoph Oelckers
2c4862b220 - DoDamageTest + DoHitscanDamage + DoFlamesDamageTest 2021-11-29 00:56:10 +01:00
Christoph Oelckers
ddd6f881f0 - DoExpDamageTest + DoMineExpMine 2021-11-29 00:56:10 +01:00
Christoph Oelckers
a073ef65e7 - low level move functions now return a Collision struct.
# Conflicts:
#	source/games/sw/src/sprite.cpp
2021-11-29 00:56:09 +01:00