Commit graph

13013 commits

Author SHA1 Message Date
Christoph Oelckers
6729859e39 - fixed the crane.
Cannot take the special value out of the owner field. :(
2020-11-04 21:25:59 +01:00
Christoph Oelckers
721efae0d3 - fixed camera loop. 2020-11-04 20:44:12 +01:00
Christoph Oelckers
083454986b - made camsprite an actor variable. 2020-11-04 20:40:26 +01:00
Christoph Oelckers
25c93e65fc - more script ID wrappers for sectors. 2020-11-04 20:40:26 +01:00
Christoph Oelckers
aac5ab55a3 - movesprite cleanup. 2020-11-04 20:40:25 +01:00
Christoph Oelckers
7a95c1661e - wrap actor index storage in sector in the script index API. 2020-11-04 20:40:25 +01:00
Christoph Oelckers
471a25f819 - operaterespawns.
# Conflicts:
#	source/games/duke/src/sectors_d.cpp
#	source/games/duke/src/sectors_r.cpp
2020-11-04 20:40:25 +01:00
Christoph Oelckers
5cf288a05c - changed the trip bomb indexing to use a separate counter for robustness. 2020-11-04 20:40:25 +01:00
Christoph Oelckers
0eb10f0313 - newowner and related code. 2020-11-04 20:40:25 +01:00
Christoph Oelckers
c90e7d9b5f - almost the last owners 2020-11-04 20:40:08 +01:00
Christoph Oelckers
d0db810ab0 - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
Christoph Oelckers
212b99d0f3 - use owner wrappers in spawn code. 2020-11-04 20:40:08 +01:00
Christoph Oelckers
24cfd841f2 - lotsofglass - final function in spawn.cpp 2020-11-04 20:40:07 +01:00
Christoph Oelckers
4add2b5839 - two more 2020-11-04 20:40:07 +01:00
Christoph Oelckers
ac5ea2f1c9 - 3 more wrappers gone. 2020-11-04 20:40:07 +01:00
Christoph Oelckers
8f754d163d - removed inline wrappers that are not needed anymore.
# Conflicts:
#	source/games/duke/src/spawn_r.cpp
2020-11-04 20:40:07 +01:00
Christoph Oelckers
f3f0fd0a3a - ported the sound code to actors and removed the inline helpers. 2020-11-04 20:40:07 +01:00
Christoph Oelckers
4c3435bacf - moved some non-owner info out of the owner field.
This only handles items where both reading and writing can be located.
2020-11-04 20:40:07 +01:00
Christoph Oelckers
15fc884909 - owners in spawn.cpp 2020-11-04 20:40:06 +01:00
Christoph Oelckers
90511a97e7 - initcrane and spawneffector. 2020-11-04 20:40:06 +01:00
Christoph Oelckers
e2e24fc508 - spawn.cpp part 2.
(Beware of the crane! That one's hacky!)
2020-11-04 20:40:06 +01:00
Christoph Oelckers
edb991e47d - first part of spawn.cpp. 2020-11-04 20:40:06 +01:00
Christoph Oelckers
60977ef4dc - the spawn dispatcher is no longer used. 2020-11-04 20:40:06 +01:00
Christoph Oelckers
c54f17a6d5 - hittype in spawn code. 2020-11-04 20:40:05 +01:00
Christoph Oelckers
e427668373 - the remaining iterators in sectors_r.cpp 2020-11-04 20:39:43 +01:00
Christoph Oelckers
6a8dc8217f - 6 simple loops in sectors_r.cpp. 2020-11-04 20:39:43 +01:00
Christoph Oelckers
bb23d9131e - player.i, part 4. 2020-11-04 20:39:43 +01:00
Christoph Oelckers
d773601d81 - player.i, part 3 2020-11-04 20:39:43 +01:00
Christoph Oelckers
cc0a668da3 - player.i, part 2
# Conflicts:
#	source/games/duke/src/sectors_r.cpp
2020-11-04 20:39:43 +01:00
Christoph Oelckers
770897b8b9 - player.i, part 1 2020-11-04 20:39:42 +01:00
Christoph Oelckers
d5a74e4290 - handled several GetIndex calls. 2020-11-04 20:39:39 +01:00
Christoph Oelckers
64c83d166e - fixed a few parameters 2020-11-04 20:39:39 +01:00
Christoph Oelckers
eb5cd98d9a - fixed a few bad parameters. 2020-11-04 20:39:39 +01:00
Christoph Oelckers
a8212f0756 - crash fix in spawn and camera fix. 2020-11-04 20:25:02 +01:00
Christoph Oelckers
afd059d6a1 - the remaining loops in sectors_d.cpp 2020-11-04 19:55:18 +01:00
Christoph Oelckers
7c6ea9cff7 - activatebysector. 2020-11-04 19:55:17 +01:00
Christoph Oelckers
7aca51a6c4 - 6 more loops. 2020-11-04 19:55:17 +01:00
Christoph Oelckers
d8a7821b4f - cleaned up a few more loops. 2020-11-04 19:55:17 +01:00
Christoph Oelckers
618c739318 - spawninitdefault. 2020-11-04 19:55:17 +01:00
Christoph Oelckers
4d4cb2da9b - handle the cheap-ass ROR code. 2020-11-04 19:55:17 +01:00
Christoph Oelckers
10d4f92232 - use a dedicated variable to store the vehicle ammo for RRRA's bike and boat.
owner should be reserved for pointers.
2020-11-04 19:55:17 +01:00
Christoph Oelckers
803cf4aece - the last two loops in premap_r.cpp 2020-11-04 19:55:16 +01:00
Christoph Oelckers
a63c62bf7c - the geometry effect loop 2020-11-04 19:55:16 +01:00
Christoph Oelckers
9f3b74f4a2 - 3 loops in premap_r.cpp 2020-11-04 19:55:16 +01:00
Christoph Oelckers
8360ba99ff - fixed cacheit_r sector loop. 2020-11-04 19:55:16 +01:00
Christoph Oelckers
68f9037883 - pointer replacements. 2020-11-04 19:55:16 +01:00
Christoph Oelckers
86909c9068 - fixed cacheit_d sector loop. 2020-11-04 19:55:16 +01:00
Christoph Oelckers
2b0f56a94c - changed setsectinterpolate to receive a sector number, not a sprite number. 2020-11-04 19:55:16 +01:00
Christoph Oelckers
32fc9329de - another iterator.
This one's for init code that needs to iterate sprites in spawn order.
2020-11-04 19:55:15 +01:00
Christoph Oelckers
12ef8c4543 This completes player_r.cpp 2020-11-04 19:55:15 +01:00