Mitchell Richters
ee30e770f7
- Exhumed: Floatify eyelevel
.
2022-10-15 13:32:02 +02:00
Christoph Oelckers
f4d8ccf7b9
- floatified WarpToCoords
2022-10-13 20:58:12 +02:00
Christoph Oelckers
d573ba4cad
- pass map start as DVector3
2022-10-13 00:59:01 +02:00
Christoph Oelckers
e6f1d92567
- use floats for spawning Exhumed actors
2022-10-05 18:25:57 +02:00
Mitchell Richters
b23e77d9c7
- Replace player's ang
with DAngle
object.
...
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Christoph Oelckers
5df4caa82f
- renamed interpolate functions as preparation for floatifying opos.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
c84d75b8bf
- use inline access functions to read floorz/ceilingz.
2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63
- renamed sectortype::floorz and ceilingz as preparation for floatification
2022-08-27 09:47:48 +02:00
Christoph Oelckers
43bd8acb31
- Exhumed: renamed all spr.pos.
2022-08-26 19:53:08 +02:00
Christoph Oelckers
4131451a1a
- Exhumed: first batch of refactoring writes to spr.pos.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
552668418a
- moved opos and oang to DCoreActor.
2021-12-30 18:21:02 +01:00
Christoph Oelckers
de3e66016c
- removed the Actor() access method from Exhumed's player as well.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
1bb7f3764d
- handle all s() cases in Exhumed using pSprite but not pActor->s().
2021-12-30 09:57:23 +01:00
Mitchell Richters
dd0ff465b0
- Replace spritetypebase
oz
with opos.Z
calls and eliminate spritetypebase
opos
union.
2021-12-30 09:57:07 +01:00
Mitchell Richters
a79b4b5ffc
- Replace spritetypebase
oy
with opos.Y
calls.
2021-12-30 09:57:06 +01:00
Mitchell Richters
e0fb92bb01
- Replace spritetypebase
ox
with opos.X
calls.
2021-12-30 09:57:06 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Christoph Oelckers
80f80ed5e5
- initsect
2021-12-25 21:29:03 +01:00
Christoph Oelckers
f09e7ed32f
- spawn functions.
2021-12-25 21:29:03 +01:00
Christoph Oelckers
eaa155d52e
- various sectnums,
2021-12-25 21:29:02 +01:00
Christoph Oelckers
7daa501a4d
- removed all #include "compat.h" except the one in build.h
...
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Christoph Oelckers
94b2b0af31
- widen sector index in engineLoadBoard to 32 bit
2021-11-09 00:07:00 +01:00
Christoph Oelckers
52389ae02e
- sectp in osdcmd_spawn
2021-11-08 18:37:21 +01:00
Christoph Oelckers
11912486de
- moved all loose player related arrays into the Player struct.
2021-10-27 20:56:42 +02:00
Christoph Oelckers
70a7656619
- handle the queen itself.
2021-10-26 21:10:51 +02:00
Christoph Oelckers
4980e0ea41
- refactor Set to use actors.
2021-10-25 19:02:44 +02:00
Christoph Oelckers
5ff8852d12
- refactor the wasp to use actors.
2021-10-24 18:35:13 +02:00
Christoph Oelckers
6821fef5e1
- refactor scorpion to use actors.
2021-10-24 12:22:32 +02:00
Christoph Oelckers
937e71cfbb
- refactor Roach to use actors.
2021-10-24 12:11:33 +02:00
Christoph Oelckers
f0f0ca020b
- refactor rex to use actors.
2021-10-24 10:59:45 +02:00
Christoph Oelckers
e88627b72a
- refactor the rat to use actors.
2021-10-23 21:57:13 +02:00
Christoph Oelckers
cd97fdaa30
- refactor the mummy to use actors.
2021-10-23 20:49:03 +02:00
Christoph Oelckers
cd2c796574
- refactor the lion to use actors.
2021-10-23 19:37:04 +02:00
Christoph Oelckers
77525cecf0
- refactor the lava dude to use actors.
2021-10-23 18:51:52 +02:00
Christoph Oelckers
657e5ef6be
- refactor the fish to use actors.
2021-10-23 13:02:43 +02:00
Christoph Oelckers
0ac449ab95
- refactored Anubis.
...
This now stores its data in the actor, not a static array.
2021-10-22 22:09:02 +02:00
Christoph Oelckers
2cece35902
Replaced sprite[] in some smaller functions
2021-10-19 21:49:02 +02:00
Christoph Oelckers
7d77b2315f
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
Mitchell Richters
1d48ac537a
- Exhumed: Replace original chasecam code with calcChaseCamPos()
within game.
2021-02-18 22:14:39 +11:00
Mitchell Richters
e66960d9fc
- Exhumed: Ensure ox/oy/oz sprite positions are set when warping to coordinates.
2021-01-30 11:22:46 +11:00
Christoph Oelckers
fc11f537f7
- project cleanup
...
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00