Christoph Oelckers
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ede5b017ab
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
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Mitchell Richters
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2e0b9490e1
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- Change spritetypebase::angle to a DRotator named Angles .
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
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2022-12-11 18:41:52 +01:00 |
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Mitchell Richters
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c43bde9b4d
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- SW: Remove all the player oldpos stuff.
* This only had one valid use, for a bad setup in `DoPlayerRun()` where `DoPlayerBob()` was called before `DoPlayerMove()`.
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2022-12-11 18:41:49 +01:00 |
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Mitchell Richters
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703db0e3c3
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- SW: Remove PLAYER::posGet() .
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2022-12-11 18:41:49 +01:00 |
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Mitchell Richters
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be06582062
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- SW: Remove PLAYER::posAdd() .
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2022-12-11 18:41:49 +01:00 |
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Mitchell Richters
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0917434888
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- SW: Remove PLAYER::posXY() .
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2022-12-11 18:41:49 +01:00 |
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Mitchell Richters
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9ab5fd0801
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- SW: Wrap calls to PLAYER::PlayerOldPosition.XY() .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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bf833fcfa3
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- SW: Wrap calls to PLAYER::PlayerPrevPosition.XY() .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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a54d0f7639
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- SW: Wrap calls that get PLAYER::PlayerNowPosition .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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964557ab6b
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- SW: Wrap calls that add to PLAYER::PlayerNowPosition .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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7d0b2fba69
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- SW: Wrap calls to PLAYER::PlayerNowPosition.XY() .
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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f0074a913e
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- SW: Rename Player::oldpos to Player::PlayerOldPosition to make it easier to search upon.
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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bf10d9816f
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- SW: Rename Player::opos to Player::PlayerPrevPosition to make it easier to search upon.
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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cf25884675
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- SW: Rename Player::pos to Player::PlayerNowPosition to make it easier to search upon.
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2022-12-11 18:41:45 +01:00 |
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Christoph Oelckers
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ec48b91730
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- fixed the last remaining z/inttoworld mismatches.
The one in clipmove was critical, the other ones not so much.
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2022-11-27 10:21:47 +01:00 |
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Christoph Oelckers
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42e02d2956
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- eliminated firstWall as well.
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2022-11-15 15:44:33 +01:00 |
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Christoph Oelckers
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7d9a4ea70d
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
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Christoph Oelckers
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84b17a8a53
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- eliminate wall_count.
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2022-11-15 14:59:28 +01:00 |
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Christoph Oelckers
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c23db8ea35
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- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
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2022-11-15 12:21:21 +01:00 |
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Christoph Oelckers
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ac4be79e96
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- implemented cl_weaponswitch for Duke.
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2022-11-12 09:34:08 +01:00 |
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Christoph Oelckers
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d2f0981091
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- SW: fixed distance check in DoGet.
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2022-11-09 19:03:23 +01:00 |
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Christoph Oelckers
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fd1864bb48
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- fixed bad iterator setup in SpriteSetupPost
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2022-11-07 13:48:01 +01:00 |
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Christoph Oelckers
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0c87bcb91b
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
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Christoph Oelckers
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4ac3820511
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- deleted two unused local variables.
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2022-10-30 16:51:36 +01:00 |
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Christoph Oelckers
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0c8a76dc9c
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- use ActorVect… functions in a few more places
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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81341ce4a6
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- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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8a455aa09b
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- all remaining repeats outside weapon.cpp plus a few more.
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2022-10-30 16:51:30 +01:00 |
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Christoph Oelckers
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dd3346cbc5
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- mostly comparisons and code surrounding them
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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d8fac32459
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- more simple SetScale replacements.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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c7c3b2a20c
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- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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e80c32cfd4
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- handle magic clipdist values
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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600c2a0243
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- map all clipmove calls to the version with a full float interface.
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2022-10-30 16:50:48 +01:00 |
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Christoph Oelckers
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22ccf33569
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- floatified walldist parameter of getzrange
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2022-10-25 07:07:14 +02:00 |
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Christoph Oelckers
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3c3b602989
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- made getzrangepoint slope sprite aware.
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2022-10-25 07:07:13 +02:00 |
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Mitchell Richters
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95cd74bdc0
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- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
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ca8b9e9793
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- overhauled getzrangepoint to use backend utilities
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2022-10-22 12:09:54 +02:00 |
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Christoph Oelckers
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72dc3d5da9
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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1ba20c7dce
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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d664f50240
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- wrapped more clipdists
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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3e36b5627b
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- wrap clipdist << 2
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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13c0455b0a
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- removed bad 'inline's.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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ef6ba17dfd
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- more cleanup.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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75476d84dd
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- add a floating point wrapper for USER:Radius.
Changing the variable causes more problems than it solves.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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4dedda91c5
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- floatified motion blur
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2022-10-16 10:59:03 +02:00 |
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Christoph Oelckers
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b3a3f89f50
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- silenced some warnings
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2022-10-16 10:59:03 +02:00 |
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Christoph Oelckers
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4b2dd2136b
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- got rid of some leftovers
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2022-10-16 10:58:34 +02:00 |
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Christoph Oelckers
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5628590c7c
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- eliminated move_sprite wrapper
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2022-10-16 10:58:34 +02:00 |
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Christoph Oelckers
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efe7f7c90e
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- floatified more of sprite.cpp
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2022-10-16 10:57:45 +02:00 |
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