Christoph Oelckers
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e241e7dc52
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- SW: changed Animator interface to use USERp parameters.
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2021-10-28 23:37:07 +02:00 |
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Christoph Oelckers
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bb3a141c42
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- fixed last commit.
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2021-10-28 23:16:03 +02:00 |
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Christoph Oelckers
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7e191fb29b
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- fixed damage amount in the runlist dispatcher.
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2021-10-28 23:04:50 +02:00 |
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Christoph Oelckers
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f1b40b7878
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- bumped savegame version for Exhumed.
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2021-10-28 18:59:40 +02:00 |
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Christoph Oelckers
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91ecda2fcb
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- cleaned up the run list interface.
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
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2021-10-28 18:57:50 +02:00 |
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Christoph Oelckers
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791240786d
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- use a wrapper function to check for the radial damage event.
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2021-10-28 18:43:54 +02:00 |
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Christoph Oelckers
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7a65cc46d0
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- moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
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2021-10-28 18:39:49 +02:00 |
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Christoph Oelckers
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3842936012
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- feebtag.
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2021-10-28 14:25:28 +02:00 |
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Christoph Oelckers
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07ad50d97c
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- sound API
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2021-10-28 14:23:31 +02:00 |
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Christoph Oelckers
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97b4116f28
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- run list API
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2021-10-28 14:23:15 +02:00 |
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Christoph Oelckers
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4197a7ed84
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- BlockInfo
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2021-10-28 14:08:53 +02:00 |
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Christoph Oelckers
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3a5ea07951
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- some smaller changes.
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2021-10-28 14:06:36 +02:00 |
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Christoph Oelckers
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ee03eb1b3d
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- movement and elevators.
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2021-10-28 13:54:36 +02:00 |
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Christoph Oelckers
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9cfd682c9e
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- eliminated Player::nSprite.
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2021-10-28 13:54:09 +02:00 |
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Christoph Oelckers
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076a995c6e
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- besttarget and Player::nTarget.
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2021-10-28 13:51:32 +02:00 |
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Christoph Oelckers
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8e13bb6e35
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- RestartPlayer, plus wrapper removal.
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2021-10-28 13:43:39 +02:00 |
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Christoph Oelckers
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2195bc0b76
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- got rid of several inline wrappers.
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2021-10-28 10:51:12 +02:00 |
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Christoph Oelckers
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2b8893762c
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- movesprite family mostly done.
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2021-10-28 10:46:16 +02:00 |
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Christoph Oelckers
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30541b09a4
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- PlotCourseToSprite, FindPlayer and GetUpAngle.
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2021-10-28 09:57:35 +02:00 |
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Christoph Oelckers
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49c1163a33
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- eliminated AngleChase inline.
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2021-10-28 09:54:10 +02:00 |
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Christoph Oelckers
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be19dbb2ce
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- nDoppleSprite
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2021-10-28 09:47:29 +02:00 |
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Christoph Oelckers
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eae1d589ec
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- playerFloorSprite
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2021-10-28 09:25:13 +02:00 |
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Christoph Oelckers
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1e10cef556
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- PostProcess
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2021-10-28 09:21:49 +02:00 |
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Christoph Oelckers
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9d642e18e7
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- BuildDrip / ProcessTrailSprite
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2021-10-28 08:51:50 +02:00 |
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Christoph Oelckers
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e6c7e5bc18
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- radial stuff.
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2021-10-28 08:32:08 +02:00 |
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Christoph Oelckers
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df9d1b1ceb
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- the rest of object.cpp
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2021-10-27 23:04:33 +02:00 |
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Christoph Oelckers
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b59cb67f05
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- Object, part 1.
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2021-10-27 23:03:59 +02:00 |
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Christoph Oelckers
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d3e55739c7
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- energy blocks.
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2021-10-27 23:02:56 +02:00 |
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Christoph Oelckers
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51202cba78
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- nFinaleSpr.
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2021-10-27 20:58:13 +02:00 |
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Christoph Oelckers
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b480bb3634
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- BuildSpark
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2021-10-27 20:56:43 +02:00 |
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Christoph Oelckers
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56d0f41a36
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- BuildTrap
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2021-10-27 20:56:43 +02:00 |
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Christoph Oelckers
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11912486de
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- moved all loose player related arrays into the Player struct.
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2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
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c01c9122de
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- slideData cleanup.
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2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
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73d415369d
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- AddFlow API cleanup.
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2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
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6bf6ac5b34
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- Flashes
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2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
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a4306d9bab
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- renamed some fields.
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2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
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ca6724a3f5
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- make nNetStartSprite an actor array.
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2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
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1591d6fbdb
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- Regenerates.
MP only so not really relevant - the code looked broken anyway.
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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2f511b3cff
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- UseItem + subfunctions.
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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d04d92fd49
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- destroyItemAnim, other replacements in AIPlayer::Tick
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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587cd09e8e
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- BuildItemAnim
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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6a1423d92f
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- sprite[] in gun.cpp.
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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9ef4f0fa99
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- Gravity function.
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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5234481370
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- fixed bad actor conversion.
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2021-10-27 20:56:30 +02:00 |
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Christoph Oelckers
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14ccb74aac
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- for radial damage the 'other' actor is always undefined.
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2021-10-27 16:12:56 +02:00 |
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Christoph Oelckers
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f60d20b50a
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- handle the grenade.
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2021-10-27 15:46:18 +02:00 |
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Christoph Oelckers
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525ea72bfa
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- use pointers for grenades.
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2021-10-27 00:37:17 +02:00 |
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Christoph Oelckers
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6b3aa44211
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- first pass over grenade.cpp.
Mainly field renaming.
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2021-10-27 00:37:17 +02:00 |
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Christoph Oelckers
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c9d391634d
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- some missing queen bits.
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2021-10-27 00:37:17 +02:00 |
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Christoph Oelckers
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2a28908b1a
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- pass radial damage inflictor through event struct
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2021-10-27 00:30:57 +02:00 |
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