Commit graph

81 commits

Author SHA1 Message Date
Mitchell Richters
e196a4daa3 - Duke: Replace player_struct loogiex[64] with loogie[64].X calls. 2021-12-30 23:00:43 +11:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Christoph Oelckers
55cb5aaac6 - global search & replace of ->s-> with ->spr.
This is the largest part of uses of DDukeActor's 's' pointer.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
122a1f009d - moved gamevar storage to player and actor objects respectively.
For actors this eliminates the need to for sprite indices which was the intended goal. It also properly associates the gamevars with their owners.
2021-12-26 23:09:56 +01:00
Christoph Oelckers
d1f7269ca8 replaced cursectnum with a cursector pointer 2021-12-25 21:28:56 +01:00
Christoph Oelckers
fcbb7320a8 - Duke/RR: added all checks needed for not letting Duke crash with noclip when not accepting -1 as a valid sector pointer.
All places that were causing a crash are now guared by calling 'insector()'.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
dcccb0d653 - Duke: added [[fallthrough]] annotations wherever needed. 2021-11-29 00:55:29 +01:00
Mitch Richters
ec0203b89b - Duke: Don't truncate fistzoom to integer in animatefist(). 2021-11-29 00:55:16 +01:00
Christoph Oelckers
5cda9d0858 - tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere. 2021-11-29 00:53:35 +01:00
Christoph Oelckers
3a73a9f8ed - Duke/RR: replaced more local short variables with ints. 2021-11-07 16:30:56 +01:00
Christoph Oelckers
15be44a931 - use explicitly sized types for static const arrays. 2021-11-07 16:30:55 +01:00
Christoph Oelckers
1eeb8864a4 - Duke/RR: eliminated all uses of 'char' outside of text management 2021-11-07 16:30:55 +01:00
Christoph Oelckers
e2faeec2ce renamed all signed and unsigned chars to int8_t/uint8_t. 2021-11-07 16:30:55 +01:00
Christoph Oelckers
9a1c80c464 - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer.
This eliminates more than 10% of the existing direct references to the sector[] array.
2021-11-06 21:59:42 +01:00
Christoph Oelckers
2b6bc414f5 - Duke: fixed a few places using a sprite index where a player index is needed. 2021-08-30 08:08:33 +02:00
Christoph Oelckers
cf22a70d82 - fixed all warnings in Duke. 2021-05-12 21:50:01 +02:00
Christoph Oelckers
3766c5aed0 - restored original palette handling for access cards that got broken in 242f958c41
Unlike all the other HUD sprites this one works differently.
2021-04-23 19:36:55 +02:00
Mitchell Richters
d34070b8ae - gameinput.h: Remove precise bool from horizsumfrac(), look_anghalf() and looking_arc() added in a4895cb270.
* It looks terrible to have low precision math versions of look_anghalf and looking_arc since we always interpolate `look_ang` now, so lets just not.
2021-04-20 21:12:17 +10:00
Christoph Oelckers
dc8b72b2ce Merge branch 'master' into newrenderer2
# Conflicts:
#	source/games/duke/src/actors.cpp
#	source/games/duke/src/hudweapon_d.cpp
#	source/games/duke/src/hudweapon_r.cpp
#	source/games/duke/src/render.cpp
2021-04-15 19:34:03 +02:00
Christoph Oelckers
96d78ab9e6 - made DukeActor::s a pointer.
As a reference we would never be able to export this to scripting
2021-04-15 19:21:43 +02:00
Mitchell Richters
d5b14a8de3 - Duke: Remove some direct array accesses in lieu of player_struct pointer. 2021-04-15 16:34:24 +10:00
Mitchell Richters
242f958c41 - Duke: Clean up some duplicated code in hudweapon_*.cpp files. 2021-04-15 15:49:36 +10:00
Mitchell Richters
a4895cb270 - All Games: Allow for HUD interpolation to be disabled.
* Requested by users, really don't know why...
* Interpolation values are guarded by the CVAR.
* For Blood, integer truncation is employed just like original game.
* For all games where more precise sine/cosine math has been utilised, no changes have been made.
2021-04-15 13:35:53 +10:00
Mitchell Richters
e76f63e2c0 - Consolidate all game interpolation code into inline functions. 2021-04-11 16:45:35 +10:00
Mitchell Richters
5124c0daec - Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h. 2021-01-05 07:31:37 +11:00
Mitchell Richters
8cf2588bad - Replace fmulscale##() calls with MulScaleF() from common.
* Regex for reference: fmulscale([0-9]+)\((.+)(\)+)
2021-01-05 07:31:13 +11:00
Christoph Oelckers
ae36ea88c3 - wrap all checks of cl_syncinput in an inline function. 2020-11-30 23:40:16 +01:00
Christoph Oelckers
346921211e - re-enabled the widescreen pinning code.
It is still off by default - the idea here is to provide a means for the user to switch it on in case a mod replaces the weapons with non-widescreen-friendly versions.
2020-11-29 14:05:53 +01:00
Mitchell Richters
b9e1cbb5de - gamecontrol.h: Move getHalfLookAng() into PlayerAngle struct as look_anghalf().
* Uses internal struct variables at full BAM precision.
2020-11-26 16:37:37 +11:00
Christoph Oelckers
d60bc8be9f - replaced all remaining uses of tilesiz[].y 2020-11-23 08:39:49 +01:00
Mitchell Richters
5172c43e71 - buildutils: Replace calcSinTableValue() use within Duke with bsinf()/bcosf(). 2020-11-22 21:18:10 +01:00
Christoph Oelckers
0eb10f0313 - newowner and related code. 2020-11-04 20:40:25 +01:00
Christoph Oelckers
d0db810ab0 - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
Christoph Oelckers
29b08b2115 - access_spritenum 2020-11-03 22:49:17 +01:00
Christoph Oelckers
b2497b346c - use GetActor() wrapper in hud weapon code. 2020-11-03 07:06:30 +01:00
Mitchell Richters
fca846272e - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
* Struct made up of binangle class units.
* Create signed clone of binangle for use with look_ang and rotscrnang.
* Append currently outgoing function names with `2` at the end to avoid conflict.
2020-10-07 23:13:29 +11:00
Christoph Oelckers
dcae0c4103 - fixed incomplete merging of WW2GI/Duke code for the pistol animation 2020-09-28 08:55:59 +02:00
Mitchell Richters
9c0667a7ce - Duke: Don't display cracking knuckles while in 3rd person view. 2020-09-25 16:17:34 +10:00
Mitchell Richters
7bf1cacc7f - Blood/Duke/RR/SW: Unify the player's angle function.
* For Blood/SW, exposes `SB_LOOK_LEFT`/`SB_LOOK_RIGHT` to games, hooking up `q16look_ang` and `q16rotscrnang` within.
* For SW, use Duke & Blood's return to center function and remove `PF_TURN_180` bit.
* For RR, replace a few misused bits with some bools inside of `player_struct`.
* Since bulk of functionality is sourced from Duke (30Hz), apply proper scaling so SW speed matches (40Hz).
2020-09-21 17:12:26 +10:00
Christoph Oelckers
2095e9e3c6 - code changes for last commit - they were not picked up automatically.
# Conflicts:
#	source/build/src/defs.cpp
2020-09-16 19:13:05 +02:00
Christoph Oelckers
f15657cc6d - fixed missing widescreen sprite for shrinker/grower and bad light level for the incinerator.
Fixes #380
2020-09-08 22:50:38 +02:00
Christoph Oelckers
bd183ad682 - fixed World Tour weapon display and property parsing, resulting in incorrect ammo count for the flamethrower.
Fixes #356
2020-09-07 00:45:11 +02:00
Mitchell Richters
1354d52c05 - Major cleanup of Q16.16 utilisation within games and engine.
* Remove fix16.h/cpp and utilise library from m_fixed.h.
* Extend m_fixed.h with two inline functions for int to/from float operations.
* Replace fix16_floor operations with those from xs_Float.h
* Replace multiple Q16.16 conversions from 0 to just be 0.
* Replaced all found in-game bit-shifts and multiplications/divisions with inline functions from m_fixed.h
* Replaced many casts of FRACUNIT as double in SW's panel.cpp as it is converted to double by way of type promotion.
* Fixed missed precision fixes in SW's panel.cpp where some types weren't declared correctly.
* Replaced 100+ `Cos()/Sin() >> 16` operations for Blood with inline functions `CosScale16()/SinScale16()`.
2020-09-01 23:00:47 +10:00
Christoph Oelckers
45a22eb3cd - do proper interpolation of the snorkel in RR. 2020-08-31 19:06:53 +02:00
Mitchell Richters
c600295c93 - apply same fix from c63564eb7a for returning interpolated value for the player's q16horiz - q16horizoff if cl_syncinput is true.
* Also changed `gethalflookang()` to camel case `getHalfLookAng()` for easier reading.
* Also broke a very long if statement down into smaller chunks for readability.
2020-08-03 17:06:28 +10:00
Mitchell Richters
c63564eb7a - replace lookanghalf() player_struct getter with inline that can accept cl_syncinput as a bool for whether to return an interpolated calculation or not.
New HUD was being let down by using an uninterpolated `q16look_ang` regardless of whether `cl_syncinput` was true.
2020-08-03 16:27:14 +10:00
Mitchell Richters
531df48d38 - interpolate p->hard_landing for Duke 3D. 2020-08-03 15:06:25 +10:00
Mitchell Richters
43ff42b330 - interpolate p->random_club_frame for Duke 3D. 2020-08-03 15:06:25 +10:00
Mitchell Richters
038039eb3f - interpolate p->kickback_pic for Duke 3D. 2020-08-03 15:06:25 +10:00