Commit graph

9537 commits

Author SHA1 Message Date
Christoph Oelckers
40ae38c173 - calcChaseCamPos. 2021-12-25 21:29:03 +01:00
Christoph Oelckers
a3f1821670 - nPlayerViewSect 2021-12-25 21:29:03 +01:00
Christoph Oelckers
eaa155d52e - various sectnums, 2021-12-25 21:29:02 +01:00
Christoph Oelckers
9b19845dfb - AddMovingSector/CheckPushBlock 2021-12-25 21:29:02 +01:00
Christoph Oelckers
63d66e95c5 - runlist_ProcessSectorTag 2021-12-25 21:29:02 +01:00
Christoph Oelckers
1163a79da9 - renamed sectp in runlist_ProcessSectorTag 2021-12-25 21:29:02 +01:00
Christoph Oelckers
a58548c2f9 - AIElev 2021-12-25 21:29:02 +01:00
Christoph Oelckers
7713723045 - Bullets and bobs. 2021-12-25 21:29:02 +01:00
Christoph Oelckers
b191bca49e - BuildAnim 2021-12-25 21:29:01 +01:00
Christoph Oelckers
2394420f48 - quick replacements 2021-12-25 21:29:01 +01:00
Christoph Oelckers
109ff8c3cb - Above and Below 2021-12-25 21:29:01 +01:00
Christoph Oelckers
7b84a1464c - don't access invalid sector in DrawView.
Old bug exposed by having operator[] assert on bad access to sector[].
2021-12-25 21:29:01 +01:00
Christoph Oelckers
aee560624d - some more sectors. 2021-12-25 21:29:01 +01:00
Christoph Oelckers
78d9b78193 - most of the rest of the walls. 2021-12-25 21:29:00 +01:00
Christoph Oelckers
5374dafb56 - switches 2021-12-25 21:29:00 +01:00
Christoph Oelckers
ec12eb11f6 - palette loops for renderer. 2021-12-25 21:29:00 +01:00
Christoph Oelckers
cdef530597 - PlayerPushSect 2021-12-25 21:29:00 +01:00
Christoph Oelckers
5e01841f1e - MoveSector et.al. 2021-12-25 21:29:00 +01:00
Christoph Oelckers
0b254255e2 - sector ambience 2021-12-25 21:28:59 +01:00
Christoph Oelckers
c933eff59f - Traps 2021-12-25 21:28:59 +01:00
Christoph Oelckers
e57f9e08e9 - slides. 2021-12-25 21:28:59 +01:00
Christoph Oelckers
44639faabb - Flickers 2021-12-25 21:28:59 +01:00
Christoph Oelckers
e90d1266ae - Glows. 2021-12-25 21:28:59 +01:00
Christoph Oelckers
dfbb5192fb - addFlash at.al. 2021-12-25 21:28:59 +01:00
Christoph Oelckers
20891f276d - use pointers in runlist_ProcessWallTag and all its subfunctions. 2021-12-25 21:28:58 +01:00
Christoph Oelckers
2d937891ac - 3x twoSided 2021-12-25 21:28:58 +01:00
Christoph Oelckers
2d1f5fc576 - Exhumed: some cleanup. 2021-12-25 21:28:58 +01:00
Christoph Oelckers
61d5680950 more wall loops 2021-12-25 21:28:58 +01:00
Christoph Oelckers
269bac76cd loop cleanup in SnapSectors 2021-12-25 21:28:58 +01:00
Christoph Oelckers
9203ca425e Exhumed: ExplodeEnergyBlock 2021-12-25 21:28:57 +01:00
Christoph Oelckers
38d64fc437 spritetype::setsector 2021-12-25 21:28:57 +01:00
Christoph Oelckers
c2613d9720 EventObject 2021-12-25 21:28:57 +01:00
Christoph Oelckers
4928187b02 - handle the RR geometry hack 2021-12-25 21:28:57 +01:00
Christoph Oelckers
9c7eecb55f - the rest of Duke’s sectnum, except RR's geo hack 2021-12-25 21:28:57 +01:00
Christoph Oelckers
714b5ac872 - movesprite handled 2021-12-25 21:28:56 +01:00
Christoph Oelckers
3bd1272e08 - sectnum removal step 2021-12-25 21:28:56 +01:00
Christoph Oelckers
6aac952658 - started eliminating sectnum 2021-12-25 21:28:56 +01:00
Christoph Oelckers
d1f7269ca8 replaced cursectnum with a cursector pointer 2021-12-25 21:28:56 +01:00
Christoph Oelckers
69a7b4d0bc - final cleanup before replacement 2021-12-25 21:28:55 +01:00
Christoph Oelckers
fcbf861ad4 - final preparations for changing type of cursectnum 2021-12-25 21:28:55 +01:00
Christoph Oelckers
22b2f64016 dukeplayer stuff 2021-12-25 21:28:55 +01:00
Christoph Oelckers
312b1fd39f - cursectnum first half 2021-12-25 21:28:55 +01:00
Christoph Oelckers
265abf7fa6 — Duke: Use BFSSectorSearch to handle the hitradius searches without using indices.
(and a bit nicer looking loop condition.)
2021-12-25 21:28:55 +01:00
Christoph Oelckers
b1b0c5d25c — Duke: use twoSided utility where appropriate. 2021-12-25 21:28:54 +01:00
Christoph Oelckers
323b5441d5 — New utilities for better abstraction added. 2021-12-25 21:28:54 +01:00
Christoph Oelckers
d115d90961 - Duke: prefer calling the sector pointer variants of engine functions. 2021-12-25 21:28:54 +01:00
Christoph Oelckers
ef7fcd824f - use insector and sector pointer initialization for iterator 2021-12-25 21:28:54 +01:00
Christoph Oelckers
2979fb9e03 - new access methods for spritetype and DDukeActor. 2021-12-25 21:28:54 +01:00
Christoph Oelckers
16bdea1b2e More SW shorts 2021-12-25 21:28:54 +01:00
Christoph Oelckers
6a9b377724 SW de-shortification 2021-12-25 21:28:53 +01:00
Christoph Oelckers
4d7b45b68e - SW: first batch of short handling. 2021-12-25 21:28:53 +01:00
Christoph Oelckers
e179b9332d - all shorts reviewed.
Should be all clear now - the biggest limiter in Exhumed is the run list with ~25000 entries which may need more work if it is to be extended.
2021-12-25 21:28:53 +01:00
Christoph Oelckers
83a928adde - next 100 shorts reviewed.
seq.cpp/seq.h was just renamed to int16_t.
2021-12-25 21:28:52 +01:00
Christoph Oelckers
d73c7aa543 - short review and disasm variable renaming
(down to 200 shorts)
2021-12-25 21:28:52 +01:00
Christoph Oelckers
033a73bce0 - Exhumed short review, part 2.
Down to 350.
2021-12-25 21:28:52 +01:00
Christoph Oelckers
1790ced1f8 - Exhumed: renamed disassembly fields in player struct. 2021-12-25 21:28:52 +01:00
Christoph Oelckers
30b42d24a0 - Exhumed short review
(down to < 550)
2021-12-25 21:28:52 +01:00
Christoph Oelckers
14613f2f50 - fixed: ValidateSprite did not clear bugged sprites if debug output was enabled. 2021-12-25 21:28:51 +01:00
Christoph Oelckers
4e30ba339b - got rid of the tempsector... arrays in Duke's polymost interface.
Instead use some of the free parts in sectortype thats needed for the other games.
2021-12-25 21:28:51 +01:00
Christoph Oelckers
c5e45f1021 - use actor->sector() to initialize iterators. 2021-12-25 21:28:51 +01:00
Christoph Oelckers
aada3f3d19 - renamed DDukeActor::getSector. 2021-12-25 21:28:51 +01:00
Christoph Oelckers
2247509a67 - Blood baseWall optimzation 2021-12-25 21:28:51 +01:00
Christoph Oelckers
b30be9bc12 - unlimited blockingpairs 2021-12-25 21:28:50 +01:00
Christoph Oelckers
1665e340be - serialization support for BitArray. 2021-12-25 21:28:50 +01:00
Christoph Oelckers
d5c27e6239 - unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations. 2021-12-25 21:28:50 +01:00
Christoph Oelckers
d30bf8c8bb - fixed Blood's mirror render hack for Polymost.
This adds 4 walls and 1 sector without counting them, so we must adjust allocations and array access to handle OOB access and temporarily increase the counter for the mirror render pass.

The new renderer does not need this stuff.
2021-12-25 21:28:50 +01:00
Christoph Oelckers
8cca55c24a - made wall a TArray. 2021-12-25 21:28:50 +01:00
Christoph Oelckers
fded90c491 - SW: deleted SECT_USER. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
7d2404ce76 - made sector a TArray. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
a21f6b6240 - migrated Exhumed's sector extensions to the actual struct. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
e034635e12 - migrated Blood's xsector and got rid of the static global array. 2021-12-25 21:28:48 +01:00
Christoph Oelckers
993821b75f - migrated Blood's other non-X sector properties. 2021-12-25 21:28:48 +01:00
Christoph Oelckers
f7e61eeef7 - migrated Blood's portal links into sectortype. 2021-12-25 21:28:48 +01:00
Christoph Oelckers
cc41f4e7c6 - migrated Duke's added sector properties. 2021-12-25 21:28:48 +01:00
Christoph Oelckers
14907a9a97 - sector extension basics. 2021-12-25 21:28:48 +01:00
Mitchell Richters
46f4f17644 - Blood: Fix linker error under POSIX compilation environments. 2021-12-25 21:28:47 +01:00
Christoph Oelckers
94a37dfcdc - extended walltype to directly manage Blood's XWALL.
Unfortunately this had to be done in the base class so that we can still maintain the walls in a global array.
The tradeoffs of better abstractions would be far too costly here than the added 16 bytes to the wall struct.
2021-12-25 21:28:47 +01:00
Christoph Oelckers
6217623c24 - Blood: removed unused/redundant functions. 2021-12-25 21:28:47 +01:00
Christoph Oelckers
56a1836e68 - all SectUsers replaced, except for the maintenance code of the array. 2021-12-25 21:28:47 +01:00
Christoph Oelckers
bd43f49c29 - replaced half of the remaining SectUser accesses. 2021-12-25 21:28:46 +01:00
Christoph Oelckers
5cda292d98 - lots of search& replace actions.
This takes care of roughly 2/3 of the SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
4266edfa04 - SW: automatic ->sector() replacements (lots of them) 2021-12-25 21:28:46 +01:00
Christoph Oelckers
5b87370b5e - SW: wall[] replacements in CopySectorWalls 2021-12-25 21:28:45 +01:00
Christoph Oelckers
a5fac26a90 - DIVx macro removal.
Only DIV2 left because there are too many calls to quickly remove them.
2021-12-25 21:28:45 +01:00
Christoph Oelckers
a6bf9c7208 - use proper owner interface in nnext sound check. 2021-12-25 21:28:45 +01:00
Christoph Oelckers
72da21a7e3 - renamed variable for clarification. 2021-12-25 21:28:45 +01:00
Christoph Oelckers
bee70155d2 - make XSPRITE::target a pointer 2021-12-25 21:28:45 +01:00
Christoph Oelckers
d576e8f438 - removed a few of the remaining shorts. 2021-12-25 21:28:44 +01:00
Christoph Oelckers
28f7303af3 - a few automatic replacements. 2021-12-25 21:28:44 +01:00
Christoph Oelckers
93f5a111bf - all direct references to xsector have been removed. 2021-12-25 21:28:44 +01:00
Christoph Oelckers
c54137766c - iterator loops in sectorfx.cpp. 2021-12-25 21:28:44 +01:00
Christoph Oelckers
b3bf1bc037 - some simple replacements, mostly search & replace. 2021-12-25 21:28:44 +01:00
Christoph Oelckers
8f5b9d2f03 - nXSector is gone. 2021-12-25 21:28:43 +01:00
Christoph Oelckers
a0ef54cb54 - remove XSECTOR::reference. 2021-12-25 21:28:43 +01:00
Christoph Oelckers
4ed1ee77c7 - several more xsector references removed. 2021-12-25 21:28:43 +01:00
Christoph Oelckers
adaa132515 - lots of boilerplate sections to get a pXSector pointer replaced.
Looks like this was originally an inline function, judging from how this was repeated all over again.
2021-12-25 21:28:43 +01:00
Christoph Oelckers
2e8e5544c5 - ActionScan internals cleaned up. 2021-12-25 21:28:43 +01:00
Christoph Oelckers
1a8cf9b2f9 - removed pX... parameter from ActionScan. 2021-12-25 21:28:42 +01:00
Christoph Oelckers
f06697ed29 - removed pX... parameter from from trTriggerSector. 2021-12-25 21:28:42 +01:00
Christoph Oelckers
ccd6af6272 - Blood: transitioned several functions in actor.cpp to the new method to acces the x() data. 2021-12-25 21:28:42 +01:00
Christoph Oelckers
32f141ad39 - XSECTOR::reference is gone. 2021-12-25 21:28:42 +01:00
Christoph Oelckers
576a473ec8 -XWALL::references is not needed anymore. 2021-12-25 21:28:42 +01:00
Christoph Oelckers
db9d12d19f - evrListRedirectors
The wall/sector parts of this look currently unused,
2021-12-25 21:28:42 +01:00
Christoph Oelckers
b23a2865b8 - useSectorLightChanger 2021-12-25 21:28:41 +01:00
Christoph Oelckers
1472d021f6 - use regular indices instead of xindices for the SEQ list.
This also fixes incorrect use of walls in the nnext sector checks for sequences.
2021-12-25 21:28:41 +01:00
Christoph Oelckers
c019e118a5 - cleanup of shadeList, panList and wallPanList.
Made them TArrays and let them store pointers to the contained objects instead of xoffsets.
2021-12-25 21:28:41 +01:00
Christoph Oelckers
c182900425 - cleanup of trTriggerWall's API. 2021-12-25 21:28:41 +01:00
Christoph Oelckers
59312c42bb - eliminated ca. half of the xwall references. 2021-12-25 21:28:41 +01:00
Christoph Oelckers
9cad3196ed - getSourceBusy 2021-12-25 21:28:40 +01:00
Christoph Oelckers
4cfc1577e2 - some simple xwall[] replacements. 2021-12-25 21:28:40 +01:00
Christoph Oelckers
70da9e2526 - first xwall[] removal in Blood. 2021-12-25 21:28:40 +01:00
Christoph Oelckers
19f3365efc - Blood: add x-access functions to spritetype and walltype.
This is merely a refactoring aid to get everything in a state that later allows merging these into one.
2021-12-25 21:28:40 +01:00
Christoph Oelckers
9ab35816ea - the crane still stored a sector index in temp_data. 2021-12-25 21:28:40 +01:00
Christoph Oelckers
69c21407a7 - pass a sector pointer to checkcursectnums. 2021-12-25 21:28:39 +01:00
Christoph Oelckers
3ce2375a3e - LocateTheLocator + related sector storage in temp_data 2021-12-25 21:28:39 +01:00
Christoph Oelckers
64f1029416 - Duke: pass a sector pointer to callsound. 2021-12-25 21:28:39 +01:00
Christoph Oelckers
f6db4a8e51 - SW: move User into DSWActor. 2021-12-25 21:28:39 +01:00
Christoph Oelckers
fe83487c77 - missed one bit of old savegame 2021-12-25 21:28:39 +01:00
Christoph Oelckers
47e207f158 - eliminated spritetype::index.
# Conflicts:
#	source/games/sw/src/swactor.h
2021-12-25 21:28:38 +01:00
Christoph Oelckers
fa48b740c0 -proper owner storage for Duke. 2021-12-25 21:28:38 +01:00
Christoph Oelckers
b9602bbb05 - store owner outside the sprite. 2021-12-25 21:28:38 +01:00
Christoph Oelckers
10e6486744 - fixed typo in GenDudeExtra save check. 2021-12-25 21:28:38 +01:00
Christoph Oelckers
771f5e3338 - removed all old savegame handling 2021-12-25 21:28:38 +01:00
Christoph Oelckers
77a23e39c5 - Blood: added closing EndObject() call to DUDEEXTRA serializer. 2021-12-25 21:28:38 +01:00
Christoph Oelckers
6705e8e51e - moved xsprite into DBloodActor and save all relevant parts of DBloodActor.
This completes Blood's transition.
2021-12-25 21:28:37 +01:00
Christoph Oelckers
766d87106a - we do not need XSPRITE::reference anymore. 2021-12-25 21:28:37 +01:00
Christoph Oelckers
3d22bfa362 - do not crunch condition info to an int.
Once the global sprite array is gone we need full actor info here.
2021-12-25 21:28:37 +01:00
Mitch Richters
c6f2aaf1b7 - Miscellaneous fixes to commit to change sector checks over to validSectorIndex().
* Fix missed changeover in Blood's `actSpawnSprite()`.
* Fix non-negated check on a `validSectorIndex()` call in Blood's `debrisMove()`.
* Removed a superfluous terminator in Duke's `actor.cpp`.
* Fixed bad call to `validSectorIndex()` in Exhumed's `AIAnim::Tick()`.
2021-12-25 21:28:37 +01:00
Christoph Oelckers
999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
ae8e642785 - templated updatesectorneighborz to eliminate redundancy with updatesectorneighbor 2021-12-25 21:28:36 +01:00
Christoph Oelckers
2d7c085617 - SW: fixed bad user in SpawnSplash 2021-12-25 21:27:36 +01:00
Christoph Oelckers
d1c6c783a6 - SW: fixed user spawned for wrong actor. 2021-12-25 20:35:53 +01:00
Christoph Oelckers
3ec904d5c0 - SW: fixed several bad User references in missile seeking code. 2021-12-25 20:11:40 +01:00
Christoph Oelckers
1c5fc16fa5 - SW: fixed two bad user assignments 2021-12-25 19:54:45 +01:00
Christoph Oelckers
a94f298600 - print new errors in red. 2021-12-16 11:56:26 +01:00
Christoph Oelckers
d011f3c201 - Blood: validate upper/lower sector links before starting a level.
Originally this just performed an OOB memory access, but with Raze's setup it would dereference a null pointer so these must be eliminated.
2021-12-16 11:54:55 +01:00
Christoph Oelckers
910c0e61ca - Added Raze-specific application data search path for macOS. 2021-12-15 21:30:46 +01:00
Christoph Oelckers
eeabe0fe6d - fixed culling of mirrored voxels for real this time. 2021-12-15 21:19:42 +01:00
Christoph Oelckers
7f1a3431ca - SW: fixed accidentally inverted colliision check in DoMirvMissile. 2021-12-15 20:51:31 +01:00
Christoph Oelckers
8cb871e5ff - fixed: voxel culling must take sprite flipping into account. 2021-12-14 13:43:24 +01:00
Christoph Oelckers
0c83d299f2 - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
Christoph Oelckers
4daad25e5c - use WORDS_BIGENDIAN directly in place of B_BIG_ENDIAN 2021-12-14 12:27:41 +01:00
Christoph Oelckers
7c4233bcf7 - replaced fallthrough__ with [[fallthrough]] as we are requiring C++17 and don't need workarounds for that. 2021-12-14 12:27:28 +01:00
Christoph Oelckers
7daa501a4d - removed all #include "compat.h" except the one in build.h
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Christoph Oelckers
e21f899989 - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
Christoph Oelckers
7e2431ebd8 - replaced the remaining content from compat.h 2021-12-14 10:15:58 +01:00
Christoph Oelckers
016a907c20 - replaced vec2_t with FVector2. 2021-12-14 10:07:06 +01:00
Christoph Oelckers
7546cf3a4b - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
Christoph Oelckers
6e43f1a15a - Blood: refine picnum 0 filter to apply to face sprites only. 2021-12-13 17:58:11 +01:00
Mitchell Richters
6aecc18c35 - SW: Use floating point radians instead of converting integer Build angle into radians for when updating a sound's angle. 2021-12-13 23:37:11 +11:00