Christoph Oelckers
dddf48fd3e
- cleaned up and renamed buildtypes.h.
...
Content was reordered so that the file can contain the inlines belonging to the map data types that previously had to be stored elsewhere.
Also moved out of the Build folder because virtually everything in here can be traced to content available in Duke Nukem 3D's and Shadow Warrior's source releases.
2021-12-30 09:53:46 +01:00
Mitchell Richters
65a55d3589
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
Christoph Oelckers
db240ea2b0
- GC support in SW.
...
- SW GC WIP
2021-12-26 23:10:00 +01:00
Christoph Oelckers
6cb260d916
- SW GC preparation commit noise.
2021-12-26 23:10:00 +01:00
Christoph Oelckers
8a2385dd89
- actor clearing cleaned up.
...
We still need this until we can get rid of the static arrays...
2021-12-26 23:09:55 +01:00
Christoph Oelckers
f855b1020f
- actor lists refactored.
...
No more shorts, no more static arrays.
This was one of the biggest blockers for unlimiting the engine.
2021-12-26 23:09:54 +01:00
Mitchell Richters
0c6e55d1b8
- Silence all the -Wuninitialized
and -Wmaybe-uninitialized
warnings relating to HitInfo
objects passed through to functions by reference.
2021-12-26 23:09:50 +01:00
Christoph Oelckers
53be5d1622
- use a sector pointer in FAFgetzrange.
2021-12-26 23:09:43 +01:00
Christoph Oelckers
1840ab0d05
- deal with a few ->sectnum's in SW.
2021-12-26 23:09:42 +01:00
Christoph Oelckers
321608e5ac
- made cursectnum et. al. real pointers.
2021-12-26 23:09:41 +01:00
Christoph Oelckers
10d0ea29ce
- renamed some sectnum variables.
2021-12-26 23:09:41 +01:00
Christoph Oelckers
afd05add96
- adapted several clipmove calls in SW.
2021-12-26 23:09:40 +01:00
Christoph Oelckers
c0b0b00f96
fixed collision access.
2021-12-26 23:09:09 +01:00
Christoph Oelckers
30f36e4871
- use backend's collision struct in SW.
2021-12-26 23:08:58 +01:00
Christoph Oelckers
a5ccd2ccd2
- adapted FAFhitscan to the new backend API.
...
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
3f43f48b57
- adapted all SW hitscan calls outside of FAFhitscan.
2021-12-26 23:08:56 +01:00
Christoph Oelckers
52c80f187a
- added coreactor.h
2021-12-26 23:08:55 +01:00
Christoph Oelckers
e526686d1e
- the really final ones.
2021-12-26 23:08:55 +01:00
Christoph Oelckers
104e80e34a
- NEAR_TAG_LIST, also deleted useless OperateWall code.
2021-12-26 23:08:55 +01:00
Christoph Oelckers
b7cfb07245
- all sectnums that can trivially be replaced.
...
Most of the rest is in backend calling code and should be done while cleaning up the backend API.
2021-12-26 23:08:54 +01:00
Christoph Oelckers
cf6e75ad54
- the final doable sector[] replacements.
...
The rest needs to be done with the backend.
2021-12-26 23:08:54 +01:00
Christoph Oelckers
c4f29772ae
- SpawnVis
2021-12-26 23:08:53 +01:00
Christoph Oelckers
b3eceb3b56
- the remaining trivial sector[] replacements
2021-12-26 23:08:53 +01:00
Christoph Oelckers
1a7cc6d782
- FAFgetzrangepoint + ActorDrop
2021-12-26 23:08:53 +01:00
Christoph Oelckers
0c9d465e4c
- FAF_Connect* functions and related code.
2021-12-26 23:08:52 +01:00
Christoph Oelckers
1a7c70cbbd
- use pointers in FAFHitscan
2021-12-26 23:08:51 +01:00
Christoph Oelckers
6ae8e93de8
- hitinfo.hitwall is also gone.
2021-12-26 23:08:51 +01:00
Christoph Oelckers
bcc61470a2
- mostly deal with hitinfo.hitsect.
2021-12-26 23:08:50 +01:00
Christoph Oelckers
f495097663
- first step of replacing hitinfo.hitsect with a pointer.
...
This takes care of easy to handle common patterns
2021-12-26 23:08:50 +01:00
Christoph Oelckers
1162442068
- handle most GetOverlapSector callers.
2021-12-26 23:08:50 +01:00
Christoph Oelckers
c43d594f34
- SectorIsUnderwaterArea
2021-12-26 23:08:49 +01:00
Christoph Oelckers
4149a335a3
- SOP::mid_sector
2021-12-26 23:08:48 +01:00
Christoph Oelckers
de5377cb2c
- WallBreakPosition
2021-12-26 23:08:48 +01:00
Christoph Oelckers
f0dd018ad4
- use pointers in sparks interface.
2021-12-26 23:08:47 +01:00
Christoph Oelckers
bb315f8148
- more wall cleanup
2021-12-26 23:08:47 +01:00
Christoph Oelckers
5cafd7b591
- QueueHole
2021-12-26 23:08:46 +01:00
Christoph Oelckers
e3ad05d4d7
- quick cursectnum replacements.
2021-12-26 23:08:46 +01:00
Christoph Oelckers
d0eece244b
- got rid of most nextsector references.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
612a9e258e
- auto replacement.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
ca536ce5bd
- quick wall[] replacements.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
ce4a44dd84
- hitinfo.hitwall.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
9c21483279
- wall[] in light.cpp and player.cpp
2021-12-26 23:08:44 +01:00
Christoph Oelckers
732aa2023b
- over_sp/under_sp sectnums
2021-12-26 23:08:44 +01:00
Christoph Oelckers
302016956f
- sector parameters in SpawnActor calls.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
e17da708e7
- lots of ->sectnum search & replace.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
cab2181ddc
- PrevWall
2021-12-26 23:08:43 +01:00
Christoph Oelckers
eb82f60981
- FAFcansee.
2021-12-26 23:08:42 +01:00
Christoph Oelckers
75d59196fc
- WallBreakPosition (wall pointer only)
2021-12-26 23:08:42 +01:00
Christoph Oelckers
ac655abc42
- search & replace only.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
82447233a7
- several getangle(delta) blocks.
2021-12-26 23:08:41 +01:00