Christoph Oelckers
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e878ecb511
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- floatified player_struct::pos.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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44dc2a692f
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- wrapped player::pos z-assignments.
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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9cd57f4510
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- pushmove wrapper and a few other replacements.
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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c5fb88e203
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- another batch of utility use
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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312ee075d2
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- use wrapper functions for pos/opos where possible.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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591dcc995a
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- added a float version of gs.playerheight.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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1e1188ae73
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- use gs.playerheight consistently.
There were still several cases using the game specific constants.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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564ec9e518
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- renamed player_struct::opos
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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5f4c35e9aa
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- renamed player_struct::pos
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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1482052c8a
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- fixed: chickens in RRRA did not autoaim in hitscan-only mode.
since these are homing missiles they always need to acquire a target, regardless of autoaim mode.
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2022-10-01 14:34:55 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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204d6018f4
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- Duke: renamed all spr.pos
This was pure search&replace with no other code edits.
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2022-08-26 19:53:07 +02:00 |
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Christoph Oelckers
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f629ec1916
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- Duke: full pos assignments
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2022-08-26 19:53:06 +02:00 |
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Christoph Oelckers
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9bf94cbc1c
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- Duke: eighth batch
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2022-08-26 19:53:06 +02:00 |
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Christoph Oelckers
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378d126114
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- Duke: first batch of refactoring writes to spr.pos.
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2022-08-26 19:53:05 +02:00 |
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Mitchell Richters
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a29bce9eda
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- Duke: Interpolate loogcnt when drawing onscreen.
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2022-06-06 11:24:47 +10:00 |
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Mitchell Richters
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3948ec7a35
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- Duke: Remove recently added interpolated weapon values from save code and add to player_struct::backupweapon() instead.
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2022-06-06 11:05:11 +10:00 |
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Mitchell Richters
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d6549d6335
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- Duke: Interpolate knee_incs when drawing onscreen (stomping on shrunken enemies).
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2022-06-06 09:19:55 +10:00 |
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Mitchell Richters
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ab95a8b890
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- Duke: Interpolate fist_incs when drawing onscreen (hitting the nuke detonator at the end of each level).
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2022-06-05 21:00:44 +02:00 |
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Mitchell Richters
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7282e0d8bf
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- Remove multiple addadjustment() /settarget() overloads in favour of native binangle /fixedhoriz versions only.
* Simplifies these classes a bit.
* Better shows intent in actual game code.
* Removes unnecessary int to double conversions.
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2022-05-30 20:35:41 +10:00 |
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Christoph Oelckers
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8487d693f5
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- flags for the bolts.
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2022-01-27 01:05:12 +01:00 |
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Christoph Oelckers
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58b718d2a2
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- turn all special actor type checks in moveflammable into flags.
Also wrap all flag checks in actorflag function
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2022-01-27 00:34:21 +01:00 |
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Christoph Oelckers
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ef22a78618
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- moved all VM exports to their own file.
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2022-01-26 23:35:46 +01:00 |
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Christoph Oelckers
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4ee64df844
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- uncouple the fist animation for being shrunk from the display frame rate.
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2022-01-15 15:48:50 +01:00 |
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Christoph Oelckers
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694f44774f
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- Duke: added missing z-offset in hits.
Among other things, this made throwing pipebombs on slopes misbehave.
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2022-01-09 14:43:59 +01:00 |
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Mitchell Richters
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9de4b4753a
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- Duke: Add nullptr check to haskey() .
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2022-01-05 18:05:15 +11:00 |
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Mitchell Richters
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6414a4ce78
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- Duke: Add nullptr check to footprints() code.
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2022-01-04 22:44:11 +11:00 |
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Christoph Oelckers
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cd599a7a15
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- Duke: abstracted all checks for TILE_APLAYER with an isPlayer method.
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2021-12-31 18:51:43 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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225a2a39da
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- Duke: Replace player_struct noise_* variables with a vector.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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1e90b0bbbe
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- Duke: Replace player_struct bobposy with bobpos.Y calls.
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2021-12-30 23:00:44 +11:00 |
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Mitchell Richters
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034e1fd175
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- Duke: Replace player_struct bobposx with bobpos.X calls.
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2021-12-30 23:00:44 +11:00 |
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Mitchell Richters
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0bc26e78ba
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- Duke: Replace player_struct loogiey[64] with loogie[64].Y calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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e196a4daa3
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- Duke: Replace player_struct loogiex[64] with loogie[64].X calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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2d6bc783c4
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- Duke: Replace player_struct exity with exit.Y calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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8d2595ea84
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- Duke: Replace player_struct exitx with exit.X calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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fd8c7bfa52
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- Duke: Replace player_struct poszv with vel.Z calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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b2023efb44
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- Duke: Replace player_struct posyv with vel.Y calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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31ed257f39
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- Duke: Replace player_struct posxv with vel.X calls.
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2021-12-30 23:00:41 +11:00 |
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Christoph Oelckers
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12619671e6
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- Duke/RR: added fudging to work around aiming randomization issues with the pistol when autoaim is off.
Solution is the same as in RedNukem/EDuke32: do one hitscan directly in aiming order and if that hits a sprite, use it as aiming target.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
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34f14aa4c3
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- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
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Mitchell Richters
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3adf81e4f9
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- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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111aa16e64
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- Duke: Replace player_struct oposy with opos.Y calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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0e897c29b0
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- Duke: Replace player_struct oposx with opos.X calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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