Mitchell Richters
cea2b6b428
- Rename PlayerHorizon::__horiz
back to horiz
.
2022-10-30 16:51:12 +01:00
Mitchell Richters
ff1d51b4fe
- Fix 4x horiz negation issues.
2022-10-30 16:51:11 +01:00
Christoph Oelckers
a928a99328
- adjusted Exhumed's gun code to the horizon sign flip
2022-10-30 16:51:11 +01:00
Mitchell Richters
0600bf5860
- Negate everything to do with PlayerHorizon::__horiz
where appropriate, including some loose horizoff
members.
2022-10-30 16:51:11 +01:00
Mitchell Richters
619b8005ac
- Rename PlayerHorizon::horiz
in prep for negating this angle throughout code.
2022-10-30 16:51:11 +01:00
Christoph Oelckers
a6b55dca74
- removed handling for Exhumed clipping mode.
...
All this does is disable slopes in a few places and use extremely less precise math. Nothing critical is guarded by it.
2022-10-30 16:51:10 +01:00
Christoph Oelckers
94b91f6ec3
- build.h cleanup
...
* moved krand and krandf into the games/duke folder because no other game uses them
* moved CVARS to gamefuncs.h.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
679e029c6d
- do not save randomseed twice.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
4af1461ec3
- got rid of int_clipdist.
2022-10-30 16:51:09 +01:00
Mitchell Richters
29eb729cd3
- Fix multiple bad calls to pushmove()
.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
7d3babd678
- ported all pushmove calls to the float version.
2022-10-30 16:51:08 +01:00
Christoph Oelckers
f45acdc2a8
- floatified two SOP clipdist variables
2022-10-30 16:51:08 +01:00
Christoph Oelckers
69f27d42aa
- same for Blood's ClipMove
2022-10-30 16:51:08 +01:00
Christoph Oelckers
9257fe0078
- fixed clipmove factors.
2022-10-30 16:51:08 +01:00
Christoph Oelckers
600c2a0243
- map all clipmove calls to the version with a full float interface.
2022-10-30 16:50:48 +01:00
Christoph Oelckers
a4dd5bb4ce
- rewrote the model storage code.
...
Using proper C++ containers now.
2022-10-27 16:55:54 +02:00
Mitchell Richters
8bc34f3dac
- Handle all remaining VecToAngle()
calls.
2022-10-27 16:55:53 +02:00
Mitchell Richters
e7dff22095
- Duke: Fix some badly negated angle setups.
2022-10-27 16:55:53 +02:00
Mitchell Richters
1e7cce28af
- VecToAngle() with delta()
inside to .Angle() replacements.
2022-10-27 16:55:53 +02:00
Mitchell Richters
9b98388215
- VecToAngle() with XY()
inside to .Angle() replacements.
2022-10-27 16:55:53 +02:00
Mitchell Richters
c00c8d196e
- Simple VecToAngle() > .Angle() replacements.
2022-10-27 16:55:52 +02:00
Mitchell Richters
75047b6ad5
- Eliminate MulScaleF()
.
2022-10-27 16:55:52 +02:00
Mitchell Richters
d15e1017bd
- Exhumed: Restore original tangent-based slope tilting code.
...
* Pitch-based version just doesn't work, and hasn't since it was changed to pitch before the fixedhoriz > DAngle changeover.
2022-10-27 16:55:52 +02:00
Mitchell Richters
355860f662
- Blood: Slightly cleaner view bobbing math.
2022-10-27 16:55:52 +02:00
Mitchell Richters
7eda11fa2c
- Blood: Move some effect code into viewUpdateShake()
along with the other effect code.
2022-10-27 16:55:52 +02:00
Mitchell Richters
13d643deb5
- Duke: Move Duke-exclusive code from PlayerHorizon
struct into displayweapon_d()
and clamp tangent to handle high pitches.
...
* Clamped range is slightly higher than original (200 vs. 256), however when tested with idle knuckle cracking, etc, hands were drawn not above the screen unlike unclamped tangent.
2022-10-25 07:07:15 +02:00
Mitchell Richters
dbdcdb934f
- Blood: Clamp tangent applied as Z offset in view.
...
* Value of `1.171875` == 150 (value between 180/120 - old min/max) / 128 (Build to pure Tan).
2022-10-25 07:07:15 +02:00
Mitchell Richters
fc8c0b80aa
- Clean up chase cam backwards scaling since we're now using floats of the same scale.
2022-10-25 07:07:14 +02:00
Mitchell Richters
9dd27ee3a2
- Remove old integer dragpoint()
interface that was used by floats in lots of places.
...
* Cannot wait until all the narrowing warnings can be re-enabled...
2022-10-25 07:07:14 +02:00
Christoph Oelckers
22ccf33569
- floatified walldist parameter of getzrange
2022-10-25 07:07:14 +02:00
Christoph Oelckers
3c3b602989
- made getzrangepoint slope sprite aware.
2022-10-25 07:07:13 +02:00
Christoph Oelckers
a5afbce59d
- fixed fxSpawnActor calls
2022-10-25 07:07:13 +02:00
Christoph Oelckers
d41e370aad
- angular cleanup.
2022-10-25 07:07:13 +02:00
Christoph Oelckers
65a5394cf0
- only have one version of fxSpawnActor
2022-10-25 07:07:13 +02:00
Christoph Oelckers
10144b0436
- floatified tesla missile offset.
...
This was the last use of inttoworld outside of clipmove.
2022-10-25 07:07:13 +02:00
Christoph Oelckers
c0a628dc7f
- floatified SpawnBulletEject and SpawnShellEject
2022-10-25 07:07:13 +02:00
Christoph Oelckers
d525d41ed2
- floatified smaller stuff
2022-10-25 07:07:13 +02:00
Christoph Oelckers
f3bae2b0b8
- deleted several unused functions.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
7684b64b28
- floatified GENDUDEEXTRA::fireDist and all related things.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
47dff8e656
- added clean handling for the one case where a custom range needs to be passed to actFireVector.
...
This removes one godawful hack that forced an otherwise constant data table to be non-const.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
e52c311592
- added a wrapper for VECTORDATA::maxDist
2022-10-25 07:07:12 +02:00
Christoph Oelckers
f0b9509503
- deleted integer actFireThing version.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
b30c6137d5
- used maptoworld in Quake code.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
2afea7c477
- TranslateSector cleanup.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
c6e8f0bcdb
- merged the TranslateSector wrapper into the main function.
...
No floatification yet.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
3df5fb112e
- remove leftover conversion code.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
ca96a2b41c
- move coordinate conversion from GetClosestSpriteSectors to CheckProximityWall.
2022-10-25 07:07:11 +02:00
Christoph Oelckers
3c2e4a9c59
- deleted integer GetActorExtents version
2022-10-25 07:07:11 +02:00
Christoph Oelckers
5ab75f45e9
- floatified and consolidated throwPower handling.
2022-10-25 07:07:11 +02:00
Christoph Oelckers
a87c4809f5
- deleted unused mulscale30r functions.
2022-10-25 07:07:11 +02:00
Christoph Oelckers
b176ceda38
- floatified playerFireThing
2022-10-25 07:07:11 +02:00
Christoph Oelckers
cab00d05dc
- got rid of the int version of playerFireMissile
2022-10-25 07:07:11 +02:00
Christoph Oelckers
8673d692f0
- floatified genDudeAdjustSlope's dist.
2022-10-25 07:07:11 +02:00
Christoph Oelckers
77d712dbc4
- got rid of the int aiSetTarget variant.
2022-10-25 07:07:11 +02:00
Christoph Oelckers
fbed29e6ca
- bubbletime has no relation to world size so it should not use worldtoint.
2022-10-25 07:07:10 +02:00
Christoph Oelckers
310eff6e71
- clean out many wrappers.
2022-10-25 07:07:10 +02:00
Christoph Oelckers
d013e6fbd9
- eliminate the last 5 Sin calls
2022-10-25 07:07:10 +02:00
Christoph Oelckers
312b96fedc
- floatified aim and relAim
2022-10-25 07:07:10 +02:00
Christoph Oelckers
a9095a5a1e
- floatified all FireSpread functions.
2022-10-25 07:07:10 +02:00
Christoph Oelckers
bd011c69a6
- wrapped most of aim
2022-10-25 07:07:10 +02:00
Christoph Oelckers
1283c4d757
- renamed aim and relAim
2022-10-25 07:07:10 +02:00
Christoph Oelckers
b2dc69ad5d
- floatified dudeSlope.
2022-10-25 07:07:10 +02:00
Christoph Oelckers
27c0a00df6
- use dudeslope wrappers.
2022-10-25 07:07:10 +02:00
Christoph Oelckers
e44759d2ea
- renamed dudeSlope
2022-10-25 07:07:09 +02:00
Christoph Oelckers
f286565abc
- floatifying player::slope, part 2
2022-10-25 07:07:09 +02:00
Christoph Oelckers
1a03c56eec
- floatifying player::slope, part 1
2022-10-25 07:07:09 +02:00
Christoph Oelckers
22cf0ea2ad
-deleted approxDist
2022-10-25 07:07:09 +02:00
Christoph Oelckers
f1b5bba035
- length calculation in teslaHit.
2022-10-25 07:07:09 +02:00
Christoph Oelckers
3814dfcf0e
- floatified distance in AltFireVoodoo
2022-10-25 07:07:09 +02:00
Christoph Oelckers
b2bf137d72
- floatified UpdateAimVector
...
the biggest mess of all.
2022-10-25 07:07:09 +02:00
Christoph Oelckers
a843c0bdb6
- removed some unnecessary factors.
2022-10-25 07:07:09 +02:00
Christoph Oelckers
8ac5884232
- the first HitScan_ variant is gone.
2022-10-25 07:07:08 +02:00
Christoph Oelckers
fcc0d3bfea
- deprecating HitScan_.
2022-10-25 07:07:08 +02:00
Christoph Oelckers
702553d65e
- floatified HitScan call in nnextCanMove.
2022-10-25 07:07:08 +02:00
Christoph Oelckers
7f5ae54f93
- 3x use proper HitScan call.
2022-10-25 07:07:08 +02:00
Christoph Oelckers
e793b878c1
3 HitScan fixes
2022-10-25 07:07:08 +02:00
Christoph Oelckers
b7c63e08ec
- floatified DoSectorPanning
2022-10-25 07:07:08 +02:00
Christoph Oelckers
580bbccdf5
- handle angles in voodooTarget
2022-10-25 07:07:08 +02:00
Christoph Oelckers
56429ebbba
- floatified MGunFireSeqCallback
2022-10-25 07:07:08 +02:00
Christoph Oelckers
32ed2dd596
- some trivial things.
2022-10-25 07:07:08 +02:00
Christoph Oelckers
0577b678d2
- all of int_ang in aizombf.cpp
...
Note that the z-offset in ThrowSeqCallback was not correct - eyeHeight is in pixels, but this was passed as a Build-z-parameter which is scaled by 256, effectively rendering the offset almost ineffective.
2022-10-25 07:07:07 +02:00
Christoph Oelckers
e4f8178947
- all int_ang() in aiunicult.cpp
2022-10-25 07:07:07 +02:00
Christoph Oelckers
049220239c
- get rid of vel wrappers for nnext conditions.
...
The fixed point conversion here is unavoidable, so make it explcit.
2022-10-25 07:07:07 +02:00
Christoph Oelckers
5dc2d467ee
- the last remaining approxDist calls in nnexts.
2022-10-25 07:07:07 +02:00
Christoph Oelckers
cf2d29e921
- floatified aiFightGetFineTargetDist
2022-10-25 07:07:07 +02:00
Christoph Oelckers
139f68c804
- deleted unused GetDistToLine
2022-10-25 07:07:07 +02:00
Christoph Oelckers
2692684e73
- floatified distance checks in unicultThinkChase
2022-10-25 07:07:07 +02:00
Christoph Oelckers
2eb068e4a6
- deleted unused CheckProximityPoint and cleaned up earthquake calculations.
2022-10-25 07:07:07 +02:00
Christoph Oelckers
d99ed7676b
- reroute player firing functions directly to the floating point variants of the actor versions.
2022-10-25 07:07:06 +02:00
Christoph Oelckers
607f119bad
- floatified aiPatrolAlarmFull
2022-10-25 07:07:06 +02:00
Christoph Oelckers
99da5d78ab
- floatified GetZRangeAtXYZ
2022-10-25 07:07:06 +02:00
Christoph Oelckers
9b9116986b
- removed redundant function call.
2022-10-25 07:07:06 +02:00
Christoph Oelckers
6e03f87671
- floatified GetZRange
2022-10-25 07:07:06 +02:00
Christoph Oelckers
60e9e4d93a
- floatified EnemyBubble
2022-10-25 07:07:06 +02:00
Christoph Oelckers
caf6dacbb5
- floatified PlayerBubble
2022-10-25 07:07:06 +02:00
Christoph Oelckers
a63527c892
- floatified fxDynPuff
2022-10-25 07:07:06 +02:00
Christoph Oelckers
24f4e1894c
- floatified fxFlameLick
2022-10-25 07:07:05 +02:00
Christoph Oelckers
d349eabcbc
- floatified dudeLeechOperate
2022-10-25 07:07:05 +02:00
Christoph Oelckers
e54719e6f5
- floatified coordinate stuff in ThrowThing
2022-10-25 07:07:05 +02:00
Christoph Oelckers
e8718826ba
- renamed Heardist to HearDist.
...
This had to wait until the variable was refactored out.
2022-10-25 07:07:05 +02:00