Christoph Oelckers
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26ba1f601e
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- scriptified the fire extinguisher.
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2022-11-17 20:19:22 +01:00 |
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Christoph Oelckers
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f9826241ef
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- scriptied the cracks.
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2022-11-17 20:18:46 +01:00 |
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Christoph Oelckers
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8ce358fc24
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- scriptified the trip bombs.
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2022-11-17 18:38:25 +01:00 |
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Christoph Oelckers
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133cb3a02e
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- moved all CoreActor exports to vmexports.cpp.
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2022-11-17 08:46:08 +01:00 |
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Christoph Oelckers
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c69e86d119
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- Blood: unlimited the tracking conditions.
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2022-11-16 11:55:41 +01:00 |
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Christoph Oelckers
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ef54579104
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- Blood: updated nnexts with the parts not related to the condition rewrite.
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2022-11-16 11:14:31 +01:00 |
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Christoph Oelckers
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e776e76ebf
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- Blood: applied all changes outside of nnexts.cpp from the latest modern update.
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2022-11-16 07:53:21 +01:00 |
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Mitchell Richters
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d3217a3e54
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- Fix issues with scripted actors, namely the crane which was non-operable.
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2022-11-16 16:14:48 +11:00 |
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Christoph Oelckers
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043e005363
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- fixed bad index in pushmove.
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2022-11-16 00:08:37 +01:00 |
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Christoph Oelckers
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6b3e57fd2c
|
- added 'foreach' loop to ZScript.
Syntax:
foreach(variable : array)
{
}
the variable's type is automatically deducted.
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2022-11-15 21:29:04 +01:00 |
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Christoph Oelckers
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dc9451d584
|
- renamed global 'wall' and 'sector' arrays to 'walls' and 'sectors' for ZScript.
This avoids problems with name hiding.
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2022-11-15 20:09:36 +01:00 |
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Christoph Oelckers
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f7fafabba0
|
- reordered walltype to reduce its size.
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2022-11-15 15:54:21 +01:00 |
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Christoph Oelckers
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42e02d2956
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- eliminated firstWall as well.
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2022-11-15 15:44:33 +01:00 |
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Christoph Oelckers
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5798fa067f
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- cleaned up all -> accesses through firstWall().
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2022-11-15 15:33:35 +01:00 |
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Christoph Oelckers
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af60408e63
|
- sector wall access cleanup.
lastWall was only used twice and firstWall() + index can be done better now.
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2022-11-15 15:31:52 +01:00 |
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Christoph Oelckers
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7d9a4ea70d
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
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Christoph Oelckers
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84b17a8a53
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- eliminate wall_count.
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2022-11-15 14:59:28 +01:00 |
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Christoph Oelckers
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bfae5ce1bc
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- use a TArrayView to store the wall references in a sector.
This is a lot more scripting friendly than hacking around the indices.
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2022-11-15 14:53:39 +01:00 |
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Christoph Oelckers
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9a676ffba6
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- use local variables for wall_index wherever possible.
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2022-11-15 14:15:46 +01:00 |
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Christoph Oelckers
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34333302f9
|
- wrapped all reading wallptr references.
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2022-11-15 12:37:14 +01:00 |
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Christoph Oelckers
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0b75f19da5
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- use wallsofsector in clipmove.
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2022-11-15 12:31:15 +01:00 |
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Christoph Oelckers
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c23db8ea35
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- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
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2022-11-15 12:21:21 +01:00 |
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Christoph Oelckers
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b7a7584059
|
- renamed wallnum and sectnum functions.
These were creating a lot of search noise because local variables had the same name.
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2022-11-15 12:03:44 +01:00 |
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Christoph Oelckers
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a2683559ce
|
- refactored Duke's cactus.
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2022-11-15 10:44:06 +01:00 |
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Christoph Oelckers
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ad7cf290d2
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- restricted use of gs.firstdebris to the only place where it is really needed.
Also no script export for this, it is only needed for converting CON parameters to propr indices.
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2022-11-15 08:28:05 +01:00 |
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Christoph Oelckers
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d253468b22
|
- scriptified the scraps.
A Duke-ish mess of epic proportions.
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2022-11-15 00:06:21 +01:00 |
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Christoph Oelckers
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94a13118b3
|
- handle nofloorpal for CallAnimate overrides.
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2022-11-15 00:06:21 +01:00 |
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Christoph Oelckers
|
3bc34ec773
|
- fix last commit.
One change got lost by the update.
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2022-11-14 23:50:30 +01:00 |
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Christoph Oelckers
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6e49f0bf8f
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- Backend update from GZDoom.
Bone model support in GLES and ZScript quaternions.
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2022-11-14 19:46:25 +01:00 |
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Christoph Oelckers
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c94d2fb3d0
|
- made DDukeActor::movflag unsigned.
Due to the values it holds it cannot be a signed short as this would wrap around to something negative.
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2022-11-14 19:25:28 +01:00 |
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Christoph Oelckers
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e867c4603f
|
- Duke: fixed issues with CON-based movement.
Bad integer divisions and one incorrect check for X instead of Z.
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2022-11-14 18:48:31 +01:00 |
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Christoph Oelckers
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5aac77784a
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- fix construction of FActorInfo.
For some reason this lost the copy constructing part from GZDoom resulting in bad data.
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2022-11-14 18:15:58 +01:00 |
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Christoph Oelckers
|
5fea500f92
|
- flammable actors scriptified.
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2022-11-14 16:31:45 +01:00 |
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Christoph Oelckers
|
190fd1827e
|
- scriptified Dukes water fountain.
That's this thingy in the first corridor of E2L1.
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2022-11-14 12:10:13 +01:00 |
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Christoph Oelckers
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ef6c39ec55
|
- added a CVAR that allows drawing any tile to the top of the screen.
For quick examination of tiles.
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2022-11-14 12:08:02 +01:00 |
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Christoph Oelckers
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cbf47b4dee
|
- added a 'Sum()' intrinsic to the vectors.
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2022-11-14 12:07:51 +01:00 |
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Christoph Oelckers
|
306db376d9
|
- added script exports for 'spawn' and 'lotsofglass' and made the spawn variant using class names operational.
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2022-11-14 10:30:59 +01:00 |
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Christoph Oelckers
|
317968c45a
|
- exported DukeGameInfo.
Only the parts that can be considered stable.
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2022-11-14 10:25:17 +01:00 |
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Christoph Oelckers
|
ced22bb0a8
|
- added onUse virtual to DukeActor.
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2022-11-14 10:22:22 +01:00 |
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Christoph Oelckers
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36f753df8f
|
- RR: fixed weapon switching code.
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2022-11-13 19:47:10 +01:00 |
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Christoph Oelckers
|
f23ddc28f0
|
- Duke: scriptified the crane
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2022-11-13 18:55:32 +01:00 |
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Christoph Oelckers
|
660c546266
|
- actor interface fixes.
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2022-11-13 18:51:23 +01:00 |
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Christoph Oelckers
|
e62b79c7c9
|
- allow 'nullptr' in ZScript.
This makes it a lot easier to port C++ code.
|
2022-11-13 12:20:00 +01:00 |
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Christoph Oelckers
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9bf3642cb8
|
- named the scrap sprites.
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2022-11-13 11:51:44 +01:00 |
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Christoph Oelckers
|
e3aa1da175
|
- CallOnanimate
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2022-11-13 11:50:28 +01:00 |
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Christoph Oelckers
|
ba016c7c3a
|
- added CallOnHit and named spawn.
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2022-11-13 10:30:52 +01:00 |
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Christoph Oelckers
|
bab750c156
|
- MAXCRANES is obsolete
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2022-11-13 10:21:09 +01:00 |
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Christoph Oelckers
|
b06382a565
|
- this was supposed to be named 'sector'.
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2022-11-13 10:15:40 +01:00 |
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Christoph Oelckers
|
9d1ddb72d4
|
- added some texture names.
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2022-11-13 10:13:49 +01:00 |
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Mitchell Richters
|
5e6c899a2d
|
- Comment out CoreActor::sectp for now so the games boot up.
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2022-11-13 20:09:06 +11:00 |
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