Christoph Oelckers
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388b3062fd
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- u() in input.cpp, interpso.cpp and inv.cpp
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2021-12-30 09:57:56 +01:00 |
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Christoph Oelckers
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5be1bc4de7
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- made SP_TAG1 a function with an actor parameter.
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2021-12-30 09:57:34 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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51b647da87
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- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
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Christoph Oelckers
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d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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4a5de6f56e
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- make sure that all changes of wall coordinates invalidate associated data.
walltype::move should be the preferred function to be used for this, otherwise walltype::moved needs to be called.
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2021-12-30 09:53:11 +01:00 |
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Christoph Oelckers
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a4ff7e5bd4
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- SW: added some null checks to the SO interpolation code.
It looks like this was able to access deleted sprites - by only checking for the index this never registered as a problem, but with pointers it does.
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2021-12-26 23:10:07 +01:00 |
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Christoph Oelckers
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db240ea2b0
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- GC support in SW.
- SW GC WIP
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2021-12-26 23:10:00 +01:00 |
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Christoph Oelckers
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6cb260d916
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- SW GC preparation commit noise.
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2021-12-26 23:10:00 +01:00 |
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Christoph Oelckers
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9f9c01284b
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- all wall loops using point2.
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2021-12-26 23:08:44 +01:00 |
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Christoph Oelckers
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4d8434ffd2
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- CircleCamera and interpso.cpp
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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7d2404ce76
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- made sector a TArray.
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2021-12-25 21:28:49 +01:00 |
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Christoph Oelckers
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7daa501a4d
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- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
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2021-12-14 12:24:10 +01:00 |
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Christoph Oelckers
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57aca0ed07
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- SW: fixed sector object setup with vator effect.
This used some weird initialization logic that was missed when first modifying this code.
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2021-12-01 21:00:00 +01:00 |
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Christoph Oelckers
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adf3133fdc
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
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Christoph Oelckers
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c6bd5c04c7
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- fixed most warnings GCC pointed out in game code.
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
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910a51b290
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- proper actor handling in all of SOP interpolation
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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e4e164a07f
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- use a dedicated type for SOP angle interpolation
This allows reusing the already existing pointer.
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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e75258f57b
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- SOP spriteofang
Still needs work
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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1085b0b7a2
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- first batch of SW warning fixes.
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2021-05-12 21:49:34 +02:00 |
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Christoph Oelckers
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14971f9569
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Merge branch 'master' into newrenderer
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2021-04-22 00:10:37 +02:00 |
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Christoph Oelckers
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c49c5fcf1d
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- SW: serialize SO interpolations as JSON.
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2021-04-22 00:03:16 +02:00 |
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Christoph Oelckers
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bbb53bc717
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
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Christoph Oelckers
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3a34043267
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Merge branch 'master' into newrenderer2
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2021-04-07 15:12:27 +02:00 |
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Christoph Oelckers
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4a6a999f89
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- SW: fixed interpolation for sector object sprites.
When checking for an existing interpolation it needs to check the actual sprite, not just the interpolation type.
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2021-04-07 15:08:26 +02:00 |
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Christoph Oelckers
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f6984314b7
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- SW: let sector objects properly invalidate the sector they are in.
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2021-03-30 21:28:27 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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