Christoph Oelckers
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d0422ae1b5
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- floatified scale_point stuff.
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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d1be430fbf
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
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Christoph Oelckers
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392397c2b0
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- replaced SECTOR_OBJECTp
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2021-12-31 15:50:44 +01:00 |
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Christoph Oelckers
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87d2b3274b
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- cleaned out most of the less frequent typedef types in SW.
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2021-12-31 15:27:18 +01:00 |
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Christoph Oelckers
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12c63d2337
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
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Christoph Oelckers
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49cc2b3cad
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- quake.cpp plus SP_TAG13/14 cleanup
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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7419c2e65b
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- sp cleanup in sector.cpp
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
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33d2d80c42
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- sector references in remote, some cursectnum replacements.
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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104e80e34a
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- NEAR_TAG_LIST, also deleted useless OperateWall code.
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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1457cf2c0d
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- track stuff
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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399f254629
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- the definitely last bit: There was still a spritenum reference in NEAR_TAG_INFO
SW done!
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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1d9d70613f
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- char review in SW
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2021-11-29 00:55:43 +01:00 |
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Christoph Oelckers
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98c1684c13
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- OperateSprite
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2021-11-29 00:55:34 +01:00 |
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Christoph Oelckers
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1e00a4ff18
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- second batch of sector.cpp
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2021-11-29 00:55:34 +01:00 |
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Christoph Oelckers
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2af688dd62
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- replaced RANDOM_RANGE macro with direct calls to RandomRange
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2021-10-10 11:47:19 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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