Commit graph

65 commits

Author SHA1 Message Date
Christoph Oelckers
204d6018f4 - Duke: renamed all spr.pos
This was pure search&replace with no other code edits.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
1df66f4971 - clear all collision flags from generic controller sprites
Taken from EDuke32 - there seem to be a few maps which need this.
Also consolidate a bit of setup code between Duke and RR.
2022-07-26 00:13:11 +02:00
Christoph Oelckers
fd6d09273f - reverted wall pointer fix for FANSPRITE setup.
Turns out the bug came from the DOS code, but changing this breaks the fans.
2022-02-18 00:19:57 +01:00
Christoph Oelckers
82898e42a6 - fix the camera.
- camera flag added
2022-01-27 01:05:12 +01:00
Christoph Oelckers
a776e5c56e - turned the exclude lists for initspriteforspawn into a flag. 2022-01-27 00:45:55 +01:00
Christoph Oelckers
8dedcf94d3 - Duke: removed special precaching for sky texture
Due to precomposition these single tiles will never be rendered anyway.
2022-01-04 17:17:58 +01:00
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Mitchell Richters
2d6bc783c4 - Duke: Replace player_struct exity with exit.Y calls. 2021-12-30 23:00:43 +11:00
Mitchell Richters
8d2595ea84 - Duke: Replace player_struct exitx with exit.X calls. 2021-12-30 23:00:43 +11:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Christoph Oelckers
7bbd4343a8 - renamed all shadowing variables in Duke. 2021-12-30 09:57:33 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Christoph Oelckers
1f40dfa411 - premap.cpp + premap_d.cpp 2021-12-30 09:56:59 +01:00
Christoph Oelckers
55cb5aaac6 - global search & replace of ->s-> with ->spr.
This is the largest part of uses of DDukeActor's 's' pointer.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
65bc6e6aef - removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
ace01d02bc - alignment flags and a few leftovers. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
c5ae454207 - another big batch of automatic replacements. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
adbf5177a7 - flag combo stuff. 2021-12-30 09:56:46 +01:00
Christoph Oelckers
b263c3ac6b - wall and sprite flags in Duke, just simple cases. 2021-12-30 09:56:46 +01:00
Christoph Oelckers
8c298de114 - Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array. 2021-12-26 23:09:52 +01:00
Christoph Oelckers
38d64fc437 spritetype::setsector 2021-12-25 21:28:57 +01:00
Christoph Oelckers
b1b0c5d25c — Duke: use twoSided utility where appropriate. 2021-12-25 21:28:54 +01:00
Mitch Richters
2e7496888a - Duke: Re-add lost nullptr check in prelevel_d() that was causing a crash while loading Duke Nukem's Penthouse Paradise. 2021-12-03 10:14:41 +01:00
Christoph Oelckers
d5a6be3d96 - cleaned up Duke's spawn code.
The paths for initializing a map placed sprite and spawning a new actor at run time are now fully separate aside from the actual initialization of the actor.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
4a81d45630 - the remaining sector[] stuff in Duke/RR.
What remains is either engine interface code or not easily replaced.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
567a360092 - store wall pointers in animwall 2021-11-29 00:56:23 +01:00
Christoph Oelckers
6b73a37b56 - made mirrorsector a pointer array 2021-11-29 00:56:23 +01:00
Christoph Oelckers
58cd8bd6b9 - make mirrorwall a pointer array 2021-11-29 00:56:23 +01:00
Christoph Oelckers
7a504e27d2 - premap_d 2021-11-29 00:56:19 +01:00
Christoph Oelckers
58a091067f - use provided sector/wall iterators in cacheit functions 2021-11-29 00:55:39 +01:00
Christoph Oelckers
dcccb0d653 - Duke: added [[fallthrough]] annotations wherever needed. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
f109f6c857 - Duke/RR: fixed two bad assignments to wall 0. 2021-11-11 21:58:15 +01:00
Christoph Oelckers
4b0ffe5443 - looks I missed a few shorts.
Now all local short variables are gone, except for 2 lotags arrays.
2021-11-07 16:58:48 +01:00
Christoph Oelckers
b13398c268 - quick global wall[] replacements. 2021-11-07 15:57:29 +01:00
Christoph Oelckers
ca5a014a2d - Duke: a few more sector[] replacements in precaching code. 2021-11-07 15:00:08 +01:00
Christoph Oelckers
c3cbd1b1eb - Duke: cleanup of cycler code.
Now uses a struct instead of an array with magic indices.
2021-11-06 21:53:15 +01:00
Christoph Oelckers
c8d65a1f06 - use sector wrappers where easily doable with search and replace. 2021-11-06 14:19:55 +01:00
Christoph Oelckers
fa2bcf563a - forgot to save these. 2021-04-30 20:08:35 +02:00
Christoph Oelckers
96d78ab9e6 - made DukeActor::s a pointer.
As a reference we would never be able to export this to scripting
2021-04-15 19:21:43 +02:00
Christoph Oelckers
9fd3ab6b5e - fixed texture precaching.
After the migration to GZDoom's full backend this never created any textureds when precaching things.
2021-04-11 09:59:55 +02:00
Christoph Oelckers
edb991e47d - first part of spawn.cpp. 2020-11-04 20:40:06 +01:00
Christoph Oelckers
d8a7821b4f - cleaned up a few more loops. 2020-11-04 19:55:17 +01:00
Christoph Oelckers
68f9037883 - pointer replacements. 2020-11-04 19:55:16 +01:00
Christoph Oelckers
86909c9068 - fixed cacheit_d sector loop. 2020-11-04 19:55:16 +01:00
Christoph Oelckers
8f815f9391 - LoadActor. 2020-11-03 07:06:29 +01:00
Christoph Oelckers
9cdaaff42b - migrated EGS and deletesprite to new actor interface.
Inline wrappers for old code exist.
The backupplayer inline was moved into player.cpp because that's the only place it gets used.
2020-10-21 19:14:41 +02:00
Christoph Oelckers
a8eaf3575f - warning fixed and constants used. 2020-10-18 12:18:19 +02:00
Christoph Oelckers
3d36381752 - converted all stat iterators outside sector*.cpp. 2020-10-15 01:34:28 +02:00
Christoph Oelckers
758fab1804 - replaced several sector iterators in Duke code. 2020-10-15 01:34:27 +02:00