Christoph Oelckers
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a9b162b8e9
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- moved the tsprite flags from cstat2 to clipdist which was already holding other ones.
cstat2 should only hold flags for game-side sprites.
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2021-12-30 19:00:35 +01:00 |
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Christoph Oelckers
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552668418a
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- moved opos and oang to DCoreActor.
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2021-12-30 18:21:02 +01:00 |
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Christoph Oelckers
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7f62df517d
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- moved all interpolate* methods from spritetypebase to DCoreActor.
The places where it was used on tsprites were redone to use the actor's base coordinate, which at the point of the operation would always be the same.
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2021-12-30 17:32:31 +01:00 |
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Christoph Oelckers
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c10fb1278a
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- moved the backup... methods to DCoreActor.
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2021-12-30 17:10:08 +01:00 |
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Christoph Oelckers
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6c381d4392
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- removed sector() method from low level sprite type.
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2021-12-30 16:58:48 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Christoph Oelckers
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f0b7fe4add
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- use setsector from DCoreActor.
Also did a bit of cleanup
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2021-12-30 16:36:04 +01:00 |
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Mitchell Richters
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8f468607ff
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- Exhumed: Replace Player velocity and damage variables with vectors.
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2021-12-31 00:19:33 +11:00 |
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Christoph Oelckers
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9158796284
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- partial replacement of tspriteptr_t.
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2021-12-30 11:48:10 +01:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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3fcecedf32
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- deleted ClearContent functions from actor classes.
this is a leftover from pre-DObject times and no longer needed.
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2021-12-30 09:58:47 +01:00 |
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Christoph Oelckers
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bf9defc062
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- SW: moved some Polymost hack stuff to its proper place.
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2021-12-30 09:58:46 +01:00 |
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Christoph Oelckers
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fb53f32603
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- handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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913f6e713d
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- Hack for Exhumed: palette 4 does not fade to black so sprites should not have shades above numshades.
The new renderer will treat such shades as completely black to ensure proper rendering of shadows - but for this palette this must be skipped.
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2021-12-30 09:58:09 +01:00 |
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Christoph Oelckers
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de3e66016c
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- removed the Actor() access method from Exhumed's player as well.
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2021-12-30 09:58:06 +01:00 |
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Mitchell Richters
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95d270fbdd
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- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Christoph Oelckers
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fd78cb57c1
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- fixed some bad flag replacements.
0x7fff is not ~CSTAT_SPRITE_BLOCK but ~CSTAT_SPRITE_INVISIBLE.
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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92f2182e6e
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- SW: all s() in actor.cpp
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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2718b3a5e3
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- remaining s() in Exhumed
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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d4c01ce957
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- remaining s() in queen.cpp.
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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4610fc6e99
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- remaining s() in player.cpp.
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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d40da386a4
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- remaining s() in object.cpp.
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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301350ef8c
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- remaining s() in move.cpp
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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7eaf669295
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- remaining s() in bullet.cpp, grenade.cpp and gun.cpp.
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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cd6bb5305e
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- second batch of Exhumed's s().
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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6f0e7e3784
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- Exhumed: batch of several s().
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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56bd9e7e27
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- Exhumed: pActor->s() in spider.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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05d2b90418
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- Exhumed: pActor->s() in anubis.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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046ff607dc
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- Exhumed: pActor->s() in wasp.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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eda75a38d2
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- Exhumed: pActor->s() in snake.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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0fb92e3928
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- Exhumed: pActor->s() in set.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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b34a4af15e
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- Exhumed: pActor->s() in scorp.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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013cf05042
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- Exhumed: pActor->s() in runlist.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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318678b5a1
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- Exhumed: pActor->s() in roach.cpp
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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a6c592b12c
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- Exhumed: pActor->s() in rex.cpp
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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b02feec2e8
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- Exhumed: pActor->s() in rat.cpp
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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430a0263d5
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- Exhumed: pActor->s() in ra.cpp
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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d162c36113
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- Exhumed: pActor->s() in queen.cpp
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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b641da3959
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- Exhumed: pActor->s() in player.cpp and view.cpp.
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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b6d04ffec0
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- Exhumed: pActor->s() in object.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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dca478d284
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- Exhumed: pActor->s() in mummy.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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23f274120c
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- Exhumed: pActor->s() in move.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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ca88e241e1
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- Exhumed: pActor->s() in lion.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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5700b8ade6
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- Exhumed: pActor->s() in lavadude.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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33918ac554
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- Exhumed: pActor->s() in items.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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1d01a6cff7
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- Exhumed: pActor->s() in init.cpp + lighting.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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613dd67578
|
- Exhumed: pActor->s() in grenade.cpp
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2021-12-30 09:57:23 +01:00 |
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Christoph Oelckers
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79e6412ad5
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- Exhumed: pActor->s() in fish.cpp
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2021-12-30 09:57:23 +01:00 |
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Christoph Oelckers
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a7cebcafbb
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- Exhumed: pActor->s() in bullet.cpp
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2021-12-30 09:57:23 +01:00 |
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Christoph Oelckers
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03759ef73b
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- Exhumed: pActor->s() in bubbles.cpp
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2021-12-30 09:57:23 +01:00 |
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