Christoph Oelckers
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7f94eee9bb
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- busy interface + unlimiting.
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2021-12-26 23:08:00 +01:00 |
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Christoph Oelckers
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28840b3afa
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- pass sectors to AddBusy and ReverseBusy.
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2021-12-26 22:35:08 +01:00 |
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Christoph Oelckers
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9d423d19cd
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- partial transition of busy interface to sector pointers.
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2021-12-26 22:25:59 +01:00 |
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Christoph Oelckers
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9017fee74f
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- FindSector.
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2021-12-25 21:29:17 +01:00 |
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Christoph Oelckers
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b8953849ee
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- secnum in fx.cpp
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2021-12-25 21:29:17 +01:00 |
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Christoph Oelckers
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765ff7609d
|
- all remaining ->sectnum in nnexts.cpp.
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2021-12-25 21:29:16 +01:00 |
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Christoph Oelckers
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d0376e5485
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- nnext sound functions.
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2021-12-25 21:29:16 +01:00 |
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Christoph Oelckers
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b7c4e4b9fa
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- useSlopeChanger
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2021-12-25 21:29:16 +01:00 |
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Christoph Oelckers
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36d66f14b5
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- smaller stuff
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2021-12-25 21:29:16 +01:00 |
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Christoph Oelckers
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4438c20cb4
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- fxProcess
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2021-12-25 21:29:16 +01:00 |
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Christoph Oelckers
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f52a542fad
|
- callback interface.
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
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e4e5bd0966
|
- CFX::fxSpawnActor
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
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331a7654bf
|
- actSpawnThing
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
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443cfc991c
|
- actSpawnSprite, ZONE, startsectnum and dbLoadMap
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
|
b187f3c028
|
- CheckProximity
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
|
e172d0c138
|
- actRadiusDamage
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
|
3d336c13ac
|
- GetClosestSpriteSectors
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
|
f9b2b6311f
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- slope checks in sprite display code.
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
|
b063e19980
|
- gFX.fxSpawnActor and a few other simple replacements.
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
|
d99542a678
|
- get*slope and sfxPlay3DSound
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
|
9343e3f9c4
|
- handle most cansee calls.
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
|
c8f4caf364
|
- animatesprite.cpp.
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
|
a34e89c8b7
|
- debrisMove + getting rid of the index based ClipMove variant.
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
|
94671c5b05
|
- MoveMissile + GetZRangeXYZ
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
|
9a85ff9bad
|
- MoveThing
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
|
611d35222e
|
- MoveDude
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
|
6ee9ae7ec6
|
- actFloorBounceVector
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2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
38c0bc915d
|
- get rid of '.sectnum'.
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2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
669aa033e9
|
- wrap the bit tests for GetClosestSpriteSectors's return.
They need to check spritenum which is supposed to go away, so this function avoids keeping obsolete references.
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
368a21f75e
|
- useDataChanger + setDataValueOfObject
|
2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
|
a7fc5d2193
|
- refactored most wall[] references.
What's left is in either setup code or the mirror setup.
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2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
dd1e7dd94f
|
- use HITINFO to let ActionScan return its result.
|
2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
|
6fcc652111
|
- usePictureChanger + useIncDecGen
# Conflicts:
# source/games/blood/src/nnexts.cpp
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
96b6bb21ef
|
- several smaller places.
This gets rid of the less frequent names to look for.
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
063e3fb34e
|
- changed parameters of several modern action functions.
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
759a8428fa
|
- dragPoint
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
7bffcad49f
|
- trMessage* functions.
# Conflicts:
# source/games/blood/src/eventq.cpp
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
45a8654fc2
|
- use EventObject in SEQINST
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
2721a59dc4
|
- use wall pointers in gib code.
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
f07fafea9c
|
- use EventObject for OBJECTS_TO_TRACK.
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
dbbca2972a
|
- use EventObject for condition serials.
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
da4ec51782
|
- convert info to an event object in condCheckMixed before doing any checks.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
2b2a8c3ec8
|
- condPush cleanup in nnexts.cpp.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
2c3d2f4850
|
- remove the RXBUCKET alias
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
9e02da6380
|
- alias RXBucket to EventObject.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
483b28b258
|
- uses bucket interface in evSend.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
1de75d2c0f
|
- use wrapper stuff in GetBucketChannel.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
042520e447
|
- variants of nnExtTriggerObject and getDataFieldOfObject that work directly on an RXBUCKET element.
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
10dc47a9bf
|
- some remaining RXBUCKET access in nnexts.cpp
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
f775fe577c
|
- use RXBUCKET interface in nnext's fight code.
|
2021-12-25 21:29:08 +01:00 |
|