Commit graph

390 commits

Author SHA1 Message Date
Christoph Oelckers
74593feab1 - replaced PANEL_SPRITEp 2021-12-31 15:49:07 +01:00
Christoph Oelckers
8fb769649b - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
Christoph Oelckers
98492aae54 - eliminated walltype aliases. 2021-12-31 15:41:39 +01:00
Christoph Oelckers
87d2b3274b - cleaned out most of the less frequent typedef types in SW. 2021-12-31 15:27:18 +01:00
Christoph Oelckers
f43f63adec - all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal. 2021-12-31 15:10:37 +01:00
Christoph Oelckers
0cba0e19b5 - SW: fixed some pointer mixup in UpdatePlayerUnderSprite 2021-12-30 23:39:54 +01:00
Christoph Oelckers
552668418a - moved opos and oang to DCoreActor. 2021-12-30 18:21:02 +01:00
Christoph Oelckers
c10fb1278a - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Mitchell Richters
424b9c5f34 - SW: Replace REMOTE_CONTROL pos* variables with a vector. 2021-12-31 00:19:34 +11:00
Mitchell Richters
287351e678 - SW: Replace REMOTE_CONTROL *vect variables with vectors. 2021-12-31 00:19:34 +11:00
Mitchell Richters
5d10b32301 - SW: Replace PLAYERstruct oldpos* variables with a vector. 2021-12-31 00:19:33 +11:00
Mitchell Richters
e4d19a0bbe - SW: Replace PLAYERstruct slide_yvect with slide_vect.Y calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
8c1c5f3d55 - SW: Replace PLAYERstruct slide_xvect with slide_vect.X calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
8c99053ebd - SW: Replace PLAYERstruct oyvect with ovect.Y calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
75cc539c58 - SW: Replace PLAYERstruct oxvect with ovect.X calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
5515830e2b - SW: Replace PLAYERstruct yvect with vect.Y calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
f2497d7d08 - SW: Replace PLAYERstruct xvect with vect.X calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
03da70b3b9 - SW: Replace PLAYERstruct si* variables with a vector. 2021-12-31 00:19:33 +11:00
Mitchell Richters
6e130d026e - SW: Replace PLAYERstruct lv_* variables with a vector. 2021-12-31 00:19:33 +11:00
Mitchell Richters
13639a09b7 - SW: Remove unused PLAYERstruct variable turn180_target that was deprecated with 7bf1cacc7f. 2021-12-30 20:46:36 +11:00
Mitchell Richters
cf68018909 - SW: Replace PLAYERstruct RevolveY with Revolve.Y calls. 2021-12-30 20:41:27 +11:00
Mitchell Richters
acc11f34bf - SW: Replace PLAYERstruct RevolveX with Revolve.X calls. 2021-12-30 20:41:27 +11:00
Mitchell Richters
05de974080 - SW: Replace PLAYERstruct ly with LadderPosition.Y calls. 2021-12-30 20:41:27 +11:00
Mitchell Richters
a18fc5b66f - SW: Replace PLAYERstruct lx with LadderPosition.X calls. 2021-12-30 20:41:26 +11:00
Mitchell Richters
0d70d26625 - SW: Replace USER sy with pos.Y calls. 2021-12-30 20:31:09 +11:00
Mitchell Richters
fcf18c8c63 - SW: Replace USER sx with pos.X calls. 2021-12-30 20:31:09 +11:00
Mitchell Richters
620f0fa7b8 - SW: Use correct function name in GetOverlapSector2() I_Error() call. 2021-12-30 20:31:09 +11:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Mitchell Richters
bf7437c827 - SW: Remove ON pre-processor define and eliminate mytypes.h. 2021-12-30 09:58:46 +01:00
Mitchell Richters
1439d5f268 - SW: Replace TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with ($1 & ($2)). 2021-12-30 09:58:45 +01:00
Mitchell Richters
48b0058d38 - SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2). 2021-12-30 09:58:45 +01:00
Mitchell Richters
5316e23737 - SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with !($1 & ($2)) 2021-12-30 09:58:45 +01:00
Mitchell Richters
8df3966d08 - SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\) with !($1 & $2). 2021-12-30 09:58:44 +01:00
Christoph Oelckers
c24aafd3d6 - SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
96396385e7 - more TEST() replacements.
This covers roughly half of the original use.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
61564ab96a - one third of TEST(). 2021-12-30 09:58:13 +01:00
Christoph Oelckers
08fcfb382c - the remaining RESET() calls. 2021-12-30 09:58:12 +01:00
Christoph Oelckers
e29d0f50cf - lots of RESET() flags replaced. 2021-12-30 09:58:12 +01:00
Christoph Oelckers
d15c3aeff6 - got rid of the DIV2 macro. 2021-12-30 09:58:11 +01:00
Christoph Oelckers
387d65abb4 - the remaining SET()s.
These had to be done manually.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
fe292fce0d - yet more SET flag replacements
90% done.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
92ed3fa728 - replaced more SET() macros.
This covers another 30-35%.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
dc3f2473ba - quick search & replace on ~40% of SET( macros in SW. 2021-12-30 09:58:10 +01:00
Christoph Oelckers
34f14aa4c3 - added vector variants of FindDistance2D and FindDistance3D 2021-12-30 09:58:07 +01:00
Christoph Oelckers
29da39dda0 - added two FAFcansee variants that take shorter parameter lists for clearer code. 2021-12-30 09:58:06 +01:00
Christoph Oelckers
bf3f580d52 - deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
26f93ab724 - the final u()'s. 2021-12-30 09:58:05 +01:00
Christoph Oelckers
cf88bcbecb - handle u-> in player.cpp 2021-12-30 09:58:05 +01:00
Christoph Oelckers
bfea02a192 - a few in player.cpp 2021-12-30 09:58:05 +01:00
Christoph Oelckers
050d93a92c - deleted unused pointers and handled u() in the script interface. 2021-12-30 09:58:04 +01:00
Christoph Oelckers
4e7724ece2 - deleted all leftover SPRITEp stuff. 2021-12-30 09:58:04 +01:00
Christoph Oelckers
e16caa0c62 - eu, that are not expActor 2021-12-30 09:58:03 +01:00
Christoph Oelckers
936febd505 - deleted u variables in player.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
3e21dd40a7 - renamed u-> in half of player.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
bc15bdf92c - renaming stuff in player.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
91a355a82e - handle all hu = itActor.u(); 2021-12-30 09:57:53 +01:00
Christoph Oelckers
297921204f - rename STD_RANDOM_RANGE 2021-12-30 09:57:50 +01:00
Christoph Oelckers
8b5955d3dd - the remaining s() in player.cpp 2021-12-30 09:57:48 +01:00
Christoph Oelckers
c7b80b80d8 - player warp functions. 2021-12-30 09:57:48 +01:00
Christoph Oelckers
188af0dbb3 - half of what's left of s() in player.cpp 2021-12-30 09:57:48 +01:00
Christoph Oelckers
dce8531c48 - all sp in player.cpp 2021-12-30 09:57:45 +01:00
Christoph Oelckers
c5af361564 - renamed sp-> in player.cpp. 2021-12-30 09:57:44 +01:00
Christoph Oelckers
f488b9220c - deal with sp in player.cpp that do not use &actor->s() 2021-12-30 09:57:44 +01:00
Christoph Oelckers
1e938e2b44 - deleted redundant sprite inlines.
All calls have been transitioned to actors.
2021-12-30 09:57:44 +01:00
Christoph Oelckers
06d33b8276 - partial conversion of SP_TAG3 to actors. 2021-12-30 09:57:35 +01:00
Mitchell Richters
c26b5d2303 - SW: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
Christoph Oelckers
395a269feb - globally replaced ->u()->. 2021-12-30 09:57:30 +01:00
Christoph Oelckers
c9628e2034 - partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
2021-12-30 09:57:28 +01:00
Mitchell Richters
6423684bfb - SW: Replace PLAYERstruct oposz with opos.Z calls. 2021-12-30 09:57:09 +01:00
Mitchell Richters
a2f2cc489a - SW: Replace PLAYERstruct oposy with opos.Y calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
ae50767c70 - SW: Replace PLAYERstruct oposx with opos.X calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
05a4ad4729 - SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union. 2021-12-30 09:57:08 +01:00
Mitchell Richters
ae3369d2a3 - SW: Replace PLAYERstruct posy with pos.Y calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
3a0ee322ae - SW: Replace PLAYERstruct posx with pos.X calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
dd0ff465b0 - Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union. 2021-12-30 09:57:07 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe - Replace walltype y with pos.Y calls and eliminate walltype pos union. 2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87 - Replace walltype x with pos.X calls. 2021-12-30 09:57:04 +01:00
Mitchell Richters
b2ab64bb62 - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7 - Capitalise vec3_t y variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276 - Capitalise vec3_t x variable. 2021-12-30 09:57:02 +01:00
Christoph Oelckers
d9d05e90b5 - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
Christoph Oelckers
65bc6e6aef - removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
5ff36f491e - fixed the remaining places where the compiler complained about cstat. 2021-12-30 09:56:51 +01:00
Christoph Oelckers
bea394a734 - replace SW specific sector flags with the global ones. 2021-12-30 09:53:55 +01:00
Christoph Oelckers
6cb260d916 - SW GC preparation commit noise. 2021-12-26 23:10:00 +01:00
Mitchell Richters
0c6e55d1b8 - Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference. 2021-12-26 23:09:50 +01:00
Mitch Richters
5085dcd866 - SW: Add nullptr check inside DoPlayerHorizon() for canslopetilt to prevent crashes while noclipping through level. 2021-12-26 23:09:49 +01:00
Christoph Oelckers
b663b8ea26 - wallptr reduction. 2021-12-26 23:09:48 +01:00
Christoph Oelckers
02ef323086 - SW: handle getzrangepoint 2021-12-26 23:09:43 +01:00
Christoph Oelckers
53be5d1622 - use a sector pointer in FAFgetzrange. 2021-12-26 23:09:43 +01:00
Christoph Oelckers
729076b79d - adapted neartag in SW and Exhumed. 2021-12-26 23:09:42 +01:00
Christoph Oelckers
91e2391911 - adapted neartag in Duke. 2021-12-26 23:09:42 +01:00
Christoph Oelckers
321608e5ac - made cursectnum et. al. real pointers. 2021-12-26 23:09:41 +01:00
Christoph Oelckers
f19f656dd9 - deal with SW's Warp functions. 2021-12-26 23:09:41 +01:00
Christoph Oelckers
10d0ea29ce - renamed some sectnum variables. 2021-12-26 23:09:41 +01:00
Christoph Oelckers
ef6bc9db56 - do the remaining clipmove calls. 2021-12-26 23:09:41 +01:00
Christoph Oelckers
afd05add96 - adapted several clipmove calls in SW. 2021-12-26 23:09:40 +01:00
Christoph Oelckers
30f36e4871 - use backend's collision struct in SW. 2021-12-26 23:08:58 +01:00
Christoph Oelckers
a5ccd2ccd2 - adapted FAFhitscan to the new backend API.
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
3f43f48b57 - adapted all SW hitscan calls outside of FAFhitscan. 2021-12-26 23:08:56 +01:00
Christoph Oelckers
7dd2f79676 - the final ones before moving to the backend. 2021-12-26 23:08:55 +01:00
Christoph Oelckers
33d2d80c42 - sector references in remote, some cursectnum replacements. 2021-12-26 23:08:55 +01:00
Christoph Oelckers
19f8458f01 - FindCeilingView, FindFloorView and related things. 2021-12-26 23:08:54 +01:00
Christoph Oelckers
1457cf2c0d - track stuff 2021-12-26 23:08:53 +01:00
Christoph Oelckers
0c9d465e4c - FAF_Connect* functions and related code. 2021-12-26 23:08:52 +01:00
Christoph Oelckers
96915a646b - SectorZadjust 2021-12-26 23:08:52 +01:00
Christoph Oelckers
b076edcc6f - PlayerRemoteReset 2021-12-26 23:08:51 +01:00
Christoph Oelckers
1a7c70cbbd - use pointers in FAFHitscan 2021-12-26 23:08:51 +01:00
Christoph Oelckers
6ae8e93de8 - hitinfo.hitwall is also gone. 2021-12-26 23:08:51 +01:00
Christoph Oelckers
f495097663 - first step of replacing hitinfo.hitsect with a pointer.
This takes care of easy to handle common patterns
2021-12-26 23:08:50 +01:00
Christoph Oelckers
1162442068 - handle most GetOverlapSector callers. 2021-12-26 23:08:50 +01:00
Christoph Oelckers
11d3a660ad - GetOverlapSector internals. 2021-12-26 23:08:50 +01:00
Christoph Oelckers
16480ccfcc - use sector wrappers where applicable. 2021-12-26 23:08:49 +01:00
Christoph Oelckers
52d9451cbc - SOP::op_main_sector 2021-12-26 23:08:49 +01:00
Christoph Oelckers
c43d594f34 - SectorIsUnderwaterArea 2021-12-26 23:08:49 +01:00
Christoph Oelckers
4149a335a3 - SOP::mid_sector 2021-12-26 23:08:48 +01:00
Christoph Oelckers
e3ad05d4d7 - quick cursectnum replacements. 2021-12-26 23:08:46 +01:00
Christoph Oelckers
c0496420ec - LadderSector 2021-12-26 23:08:46 +01:00
Christoph Oelckers
d0eece244b - got rid of most nextsector references. 2021-12-26 23:08:45 +01:00
Christoph Oelckers
9c21483279 - wall[] in light.cpp and player.cpp 2021-12-26 23:08:44 +01:00
Christoph Oelckers
732aa2023b - over_sp/under_sp sectnums 2021-12-26 23:08:44 +01:00
Christoph Oelckers
302016956f - sector parameters in SpawnActor calls. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
e17da708e7 - lots of ->sectnum search & replace. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
eb82f60981 - FAFcansee. 2021-12-26 23:08:42 +01:00
Christoph Oelckers
ac655abc42 - search & replace only. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
82447233a7 - several getangle(delta) blocks. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
0a0cc85407 - renamed HITINFO fields. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
41506f35db - calcviewpitch 2021-12-26 23:08:40 +01:00
Christoph Oelckers
7d2404ce76 - made sector a TArray. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
bd43f49c29 - replaced half of the remaining SectUser accesses. 2021-12-25 21:28:46 +01:00
Christoph Oelckers
5cda292d98 - lots of search& replace actions.
This takes care of roughly 2/3 of the SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
4266edfa04 - SW: automatic ->sector() replacements (lots of them) 2021-12-25 21:28:46 +01:00
Christoph Oelckers
a5fac26a90 - DIVx macro removal.
Only DIV2 left because there are too many calls to quickly remove them.
2021-12-25 21:28:45 +01:00
Christoph Oelckers
999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
1de9c63d45 - fixed center aligned rendering of 2D content.
This calculates the centered pivot point in integer texel coordinate space so for odd numbers it must round down instead of using a fractional position.
2021-11-29 00:57:10 +01:00
Christoph Oelckers
adf3133fdc - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
Christoph Oelckers
ed2d8373fc - final cleanup. 2021-11-29 00:56:17 +01:00
Christoph Oelckers
e12ae040de - collision code cleanup.
# Conflicts:
#	source/games/sw/src/game.h
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/sw/src/game.h
2021-11-29 00:56:17 +01:00
Christoph Oelckers
2b4ed0eaf3 - PlayerCheckDeath 2021-11-29 00:56:10 +01:00
Christoph Oelckers
a073ef65e7 - low level move functions now return a Collision struct.
# Conflicts:
#	source/games/sw/src/sprite.cpp
2021-11-29 00:56:09 +01:00
Christoph Oelckers
606ce997ac - cleanup of collision maintenance.
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
2021-11-29 00:56:09 +01:00
Christoph Oelckers
8af0455f92 - VehicleMoveHit 2021-11-29 00:56:05 +01:00
Christoph Oelckers
cbf8d2324a - DoFindGround(Point) 2021-11-29 00:56:02 +01:00
Christoph Oelckers
057de89b9b - u->ret cleanup. 2021-11-29 00:56:02 +01:00
Christoph Oelckers
da1e97469e - FAFhitscan migration to HITINFO. 2021-11-29 00:55:52 +01:00
Christoph Oelckers
5264c6540c - SpriteWarpToUnderwater + SpriteWarpToSurface 2021-11-29 00:55:51 +01:00
Christoph Oelckers
130028fa82 - SpawnSplash(XY)
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:55:50 +01:00
Christoph Oelckers
83d0930a2e - QueueFootPrint + QueuefloorBlood. 2021-11-29 00:55:49 +01:00
Christoph Oelckers
c14fb9e93f - QueueLoWangs 2021-11-29 00:55:48 +01:00
Christoph Oelckers
a85a1e497f - ActorCoughItem. 2021-11-29 00:55:47 +01:00
Christoph Oelckers
1d9d70613f - char review in SW 2021-11-29 00:55:43 +01:00
Christoph Oelckers
b878bf8aac - SW: renamed all unsigned chars to uint8_t
Also deletes some unused declarations
2021-11-29 00:55:43 +01:00
Christoph Oelckers
e98e1a6fea - warp.cpp 2021-11-29 00:55:38 +01:00
Christoph Oelckers
36067baedd - owner cleanup. 2021-11-29 00:55:37 +01:00
Christoph Oelckers
74fce3bf58 - sector object sprite list 2021-11-29 00:55:31 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
1011f10c0b - SpriteP fully replaced in player.cpp 2021-11-29 00:55:27 +01:00
Christoph Oelckers
a583a9cb14 - some smaller changes in various places. 2021-11-29 00:55:27 +01:00
Christoph Oelckers
bc584f6ff6 - the rest pf player.cpp 2021-11-29 00:55:27 +01:00
Christoph Oelckers
ba4b5bbbcb - PLAYER::Killer 2021-11-29 00:55:27 +01:00
Christoph Oelckers
f2058933ed - DoPlayerBeginDie 2021-11-29 00:55:26 +01:00
Christoph Oelckers
c40fc488e5 - SpawnBubble. 2021-11-29 00:55:26 +01:00
Christoph Oelckers
d3302d6cf9 - minor changes in multiple functions in player.cpp 2021-11-29 00:55:26 +01:00
Christoph Oelckers
7d7000f6ab - FindNearSprite + PLAYER::remote_sprite. 2021-11-29 00:55:26 +01:00
Christoph Oelckers
0e37e0904e - sop::sp_child. 2021-11-29 00:55:26 +01:00
Christoph Oelckers
b6c741892e - player movement functions. 2021-11-29 00:55:25 +01:00
Christoph Oelckers
89ef1c0961 - DoPlayerZRange + DoPlayerSlide. 2021-11-29 00:55:25 +01:00
Christoph Oelckers
02671dbe2f - PlayerUnderSprite. 2021-11-29 00:55:25 +01:00
Christoph Oelckers
dd684f36a4 - a few player functions. 2021-11-29 00:55:25 +01:00
Christoph Oelckers
8780be4ee4 - WpnGoal + sprite_num. 2021-11-29 00:55:24 +01:00
Christoph Oelckers
8336f689dd - DoPickTarget. 2021-11-29 00:55:24 +01:00
Christoph Oelckers
f4d813b0c7 - reformatting function headers + deletion of unused code in player.cpp. 2021-11-29 00:55:24 +01:00
Christoph Oelckers
4ab13dcbea - player.cpp global search & replace. 2021-11-29 00:55:24 +01:00
Christoph Oelckers
3e91ac6417 - InitBloodSpray 2021-11-29 00:55:21 +01:00
Christoph Oelckers
a69a45523f - HitBreakSprite 2021-11-29 00:55:15 +01:00
Christoph Oelckers
8daa825aa1 - SpriteQueueDelete + DeleteNoSoundOwner. 2021-11-29 00:55:15 +01:00
Christoph Oelckers
6628ec9459 - DriveCrush 2021-11-29 00:55:14 +01:00
Christoph Oelckers
bd47d61615 - replaced some changespritesect with ChangeActorSect. 2021-11-29 00:55:13 +01:00
Christoph Oelckers
d5f1ec9ad7 - wrapped all assignments to USER::ret.
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
c88524884c - made USER::flame an actor pointer. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
84b83ad9b8 - replaced hi_sp with an actor pointer. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
c0c27dfd1a - replaced lo_sp with an actor pointer, both in USER and PLAYER. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
d60d3cd307 - second large batch of NewStateGroup calls. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
02031c77d0 - first large batch of NewStateGroup calls. 2021-11-29 00:55:09 +01:00
Christoph Oelckers
d98fe4af73 - renamed NewStateGroup.
As refactoring aid.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
740c5e1e56 - DoSuicide 2021-11-29 00:55:08 +01:00
Christoph Oelckers
400f822df3 - SpawnShrap callers
Function itself still needs work.
2021-11-29 00:55:08 +01:00
Christoph Oelckers
1db4be60f0 - UpdateSinglePlayKills 2021-11-29 00:55:08 +01:00
Christoph Oelckers
9602ee6c39 - most of change_sprite_stat. 2021-11-29 00:55:07 +01:00
Christoph Oelckers
c7f6b7a8c2 - DoFall + DoBeginFall. 2021-11-29 00:55:03 +01:00
Christoph Oelckers
dc6ea40911 - DoFall 2021-11-29 00:55:02 +01:00
Christoph Oelckers
2a56479e3e - DoBeginJump 2021-11-29 00:55:02 +01:00
Christoph Oelckers
9e438b4042 - DoActorBeginSlide 2021-11-29 00:55:02 +01:00
Christoph Oelckers
8f19dc12d8 - SW: code/data pointer saving cleanup.
* a large number of code pointer records were removed because none of these functions ever gets assigned to a pointer
* instead of looking up entries by index, do it by name. This is far less fragile and will survive deeper refactoring. The old storage by table index will break as soon as a single entry gets removed.

Since the old savegames got broken due to this problem recently it was a good time to change the setup.
2021-11-11 23:28:28 +01:00
Christoph Oelckers
a5f51cfd88 - SW: migrate everything to the main clipmove function 2021-11-08 23:11:30 +01:00
Christoph Oelckers
16f9d4ec36 - got rid of COVERupdatesector
Not needed as it just forwards to the engine’s updatesector - and it gets in the way of other changes
2021-11-08 23:11:30 +01:00