Christoph Oelckers
|
7268e779a7
|
- checkhitswitch_d
|
2021-11-29 00:56:19 +01:00 |
|
Christoph Oelckers
|
8cf3963901
|
- animatewalls_d
|
2021-11-29 00:56:19 +01:00 |
|
Christoph Oelckers
|
7615a52126
|
-operatesectors + operateforcefields.
|
2021-11-29 00:56:19 +01:00 |
|
Christoph Oelckers
|
60f16e8fb8
|
- handle_st09
|
2021-11-29 00:56:19 +01:00 |
|
Christoph Oelckers
|
463ce55d0b
|
- premap
|
2021-11-29 00:56:19 +01:00 |
|
Christoph Oelckers
|
7a504e27d2
|
- premap_d
|
2021-11-29 00:56:19 +01:00 |
|
Christoph Oelckers
|
6b8e7b3fbc
|
- RR: movement code
|
2021-11-29 00:56:18 +01:00 |
|
Christoph Oelckers
|
1953f0f599
|
- delete unused variables.
|
2021-11-29 00:56:18 +01:00 |
|
Christoph Oelckers
|
aee2668088
|
- RR shootWeapon
|
2021-11-29 00:56:18 +01:00 |
|
Christoph Oelckers
|
b97f8706ad
|
- operateTripBomb
|
2021-11-29 00:56:18 +01:00 |
|
Christoph Oelckers
|
e88047fc45
|
- wall[] in shootknee, shootweapon and shootlaser.
|
2021-11-29 00:56:18 +01:00 |
|
Christoph Oelckers
|
81894fd831
|
- Duke: shootbloodsplat
|
2021-11-29 00:56:18 +01:00 |
|
Christoph Oelckers
|
2fa027a686
|
- RR: deal with wall[] in actor_lava.cpp
|
2021-11-29 00:56:17 +01:00 |
|
Christoph Oelckers
|
399f254629
|
- the definitely last bit: There was still a spritenum reference in NEAR_TAG_INFO
SW done!
|
2021-11-29 00:56:17 +01:00 |
|
Christoph Oelckers
|
b97760db29
|
- forgotten cleanup.
|
2021-11-29 00:56:17 +01:00 |
|
Christoph Oelckers
|
ed2d8373fc
|
- final cleanup.
|
2021-11-29 00:56:17 +01:00 |
|
Christoph Oelckers
|
e12ae040de
|
- collision code cleanup.
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/sw/src/game.h
|
2021-11-29 00:56:17 +01:00 |
|
Christoph Oelckers
|
898f56dd86
|
- User[] is mostly gone.
All access is now through the actor.
|
2021-11-29 00:56:16 +01:00 |
|
Christoph Oelckers
|
cd73cd616e
|
- ActorDrop.
|
2021-11-29 00:56:16 +01:00 |
|
Christoph Oelckers
|
56760d1824
|
- CanGetWeapon
|
2021-11-29 00:56:16 +01:00 |
|
Christoph Oelckers
|
88a5a95cde
|
- SpriteNum cleanup.
|
2021-11-29 00:56:16 +01:00 |
|
Christoph Oelckers
|
03c9ef6d20
|
- SetGunQuake
|
2021-11-29 00:56:16 +01:00 |
|
Christoph Oelckers
|
2f1e23a654
|
- replaced PLAYER::PlayerSprite with PLAYER::actor
# Conflicts:
# source/games/sw/src/save.cpp
|
2021-11-29 00:56:15 +01:00 |
|
Christoph Oelckers
|
5b10e9f2d5
|
- got rid of SpriteP pointers in PLAYER and USER.
|
2021-11-29 00:56:15 +01:00 |
|
Christoph Oelckers
|
8d95b9cb98
|
- got rid of the PlaySound variant taking a sprite pointer.
|
2021-11-29 00:56:15 +01:00 |
|
Christoph Oelckers
|
580b7002fb
|
- PlaySound calls in DoGet.
|
2021-11-29 00:56:15 +01:00 |
|
Christoph Oelckers
|
6f8480ebc3
|
- KillGet... functions.
|
2021-11-29 00:56:15 +01:00 |
|
Christoph Oelckers
|
95b7949f7d
|
- minor sprite.cpp cleanup.
|
2021-11-29 00:56:14 +01:00 |
|
Christoph Oelckers
|
cb477d4ab7
|
- ActorSpawn cleanup.
|
2021-11-29 00:56:14 +01:00 |
|
Christoph Oelckers
|
d8ea4db5b2
|
- Got rid of SpawnSprite.
|
2021-11-29 00:56:14 +01:00 |
|
Christoph Oelckers
|
a57af58d4c
|
- get rid of KillSprite.
|
2021-11-29 00:56:14 +01:00 |
|
Christoph Oelckers
|
431103032f
|
- SpriteOverlapZ
|
2021-11-29 00:56:14 +01:00 |
|
Christoph Oelckers
|
66e61d799d
|
- handle the remaining SectIterators.
|
2021-11-29 00:56:14 +01:00 |
|
Christoph Oelckers
|
df5d980f79
|
- handle all remaining StatIterators.
|
2021-11-29 00:56:13 +01:00 |
|
Christoph Oelckers
|
69223af7b0
|
- SpriteControl and subfunctions.
|
2021-11-29 00:56:13 +01:00 |
|
Christoph Oelckers
|
591a3f623d
|
- dead code removal.
|
2021-11-29 00:56:13 +01:00 |
|
Christoph Oelckers
|
79dcd2c178
|
- iterators in CollectPortals
|
2021-11-29 00:56:13 +01:00 |
|
Christoph Oelckers
|
8df851c3e3
|
- unsaved bits.
|
2021-11-29 00:56:13 +01:00 |
|
Christoph Oelckers
|
f8105dc92b
|
- track.cpp complete.
|
2021-11-29 00:56:12 +01:00 |
|
Christoph Oelckers
|
4796ebc73c
|
- track setup code
|
2021-11-29 00:56:12 +01:00 |
|
Christoph Oelckers
|
92c497ac29
|
- TrackSetup
|
2021-11-29 00:56:12 +01:00 |
|
Christoph Oelckers
|
c34f0ab210
|
- SectorObjectSetupBounds
Note: Do proper checks on crashing mapping errors. Asserts are insufficient for these!
|
2021-11-29 00:56:12 +01:00 |
|
Christoph Oelckers
|
41f8c6f4af
|
- owner fixes in weapons.cpp.
# Conflicts:
# source/games/sw/src/game.h
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/weapon.cpp
|
2021-11-29 00:56:12 +01:00 |
|
Christoph Oelckers
|
e908e4ff44
|
- final bit of weapon.cpp cleanup.
|
2021-11-29 00:56:12 +01:00 |
|
Christoph Oelckers
|
31f4a7464a
|
- finishing up with DoDamage.
|
2021-11-29 00:56:11 +01:00 |
|
Christoph Oelckers
|
487e2b7a1e
|
- ActorHealth + ActorPain
|
2021-11-29 00:56:11 +01:00 |
|
Christoph Oelckers
|
93ad08a167
|
- ActorStdMissile + ActorDamageSlide
# Conflicts:
# source/games/sw/src/weapon.cpp
|
2021-11-29 00:56:11 +01:00 |
|
Christoph Oelckers
|
2c39177c07
|
- ActorChooseDeath
|
2021-11-29 00:56:11 +01:00 |
|
Christoph Oelckers
|
604731bc08
|
- GetDamage
# Conflicts:
# source/games/sw/src/weapon.cpp
|
2021-11-29 00:56:11 +01:00 |
|
Christoph Oelckers
|
2b4ed0eaf3
|
- PlayerCheckDeath
|
2021-11-29 00:56:10 +01:00 |
|