Mitchell Richters
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d9f8ac4d2a
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- Convert automap's follow_x /follow_y variables into a proper vector.
* Should have done this from the start, but anyhow...
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2022-10-14 18:13:49 +02:00 |
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Mitchell Richters
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059f15c786
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- Refactor floatified vector math to use inline wrapped around TVector2's Rotated() method.
* This will be used extensively in Duke and the other game as we finalise this conversion.
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2022-10-14 18:13:49 +02:00 |
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Mitchell Richters
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e9d5cd2a3a
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- Flatten automap's zoom values from Q20.10 to floating point.
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2022-10-14 18:13:49 +02:00 |
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Christoph Oelckers
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c9ab96f504
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- floatified SpriteOverlapZ
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2022-10-14 18:13:48 +02:00 |
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Christoph Oelckers
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a5d6cbaa57
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- floatified SpriteOverlap and user.OverlayZ
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2022-10-14 18:13:48 +02:00 |
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Christoph Oelckers
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6d91838ae5
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- floatified SpawnActor call in DoSpawnTeleporterEffect
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2022-10-14 18:13:48 +02:00 |
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Christoph Oelckers
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bb8c12efb4
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- inlined GetSpriteSizeY in the only place where it was used.
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2022-10-14 18:13:48 +02:00 |
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Christoph Oelckers
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9717082759
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- int_change is gone
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2022-10-14 18:13:48 +02:00 |
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Christoph Oelckers
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4b25400e40
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- floatified SlopeBounce
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2022-10-14 18:13:47 +02:00 |
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Christoph Oelckers
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d946e5de70
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- floatified WallBounce
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2022-10-14 18:13:47 +02:00 |
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Christoph Oelckers
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9aedc3fe9e
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- more change wrappers removed
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2022-10-14 18:13:47 +02:00 |
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Christoph Oelckers
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a5d6e1d406
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- more int_change gone
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2022-10-14 18:13:47 +02:00 |
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Christoph Oelckers
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a59f363224
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- eliminated some int_change calls
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2022-10-14 18:13:46 +02:00 |
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Christoph Oelckers
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620de9ebf7
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- handle all remaining move_sprite calls.
int_ceiling_dist and int_floor_dist are gone
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2022-10-14 18:13:46 +02:00 |
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Christoph Oelckers
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55eb824e7d
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- migrated several move_sprite calls
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2022-10-14 18:10:45 +02:00 |
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Christoph Oelckers
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2838fa3e72
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- floatified sectortype::ang
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2022-10-14 17:17:37 +02:00 |
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Christoph Oelckers
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ce7533c1c4
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- floatified move_missile’s API
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2022-10-14 17:17:37 +02:00 |
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Christoph Oelckers
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e7197e2d73
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- migrate all remaining move_missile calls
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2022-10-14 17:17:37 +02:00 |
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Christoph Oelckers
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f7d2ab20d8
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- handle more move_missile calls
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2022-10-14 17:17:36 +02:00 |
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Christoph Oelckers
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9803041dfb
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- refactored move_missile calls
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2022-10-14 17:17:36 +02:00 |
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Christoph Oelckers
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93ce8f77be
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- got rid of temporary helper wrappers
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2022-10-14 17:17:36 +02:00 |
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Christoph Oelckers
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3d336bb7e7
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- floatified USER::change
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2022-10-14 17:17:01 +02:00 |
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Christoph Oelckers
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153b5b84f3
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- wrapped almost everything
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2022-10-14 17:17:01 +02:00 |
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Christoph Oelckers
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8bb609fbb1
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- set_int_change_z
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2022-10-14 17:17:01 +02:00 |
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Christoph Oelckers
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8bb4bc55eb
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- set_int_change_y
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2022-10-14 17:17:01 +02:00 |
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Christoph Oelckers
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b6c0560430
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- set_int_change_x
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2022-10-14 17:17:01 +02:00 |
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Christoph Oelckers
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390dd4d9df
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- wrapped a few more
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2022-10-14 17:17:00 +02:00 |
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Christoph Oelckers
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fbfec1f037
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- avoid using change.X as a marker value
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2022-10-14 17:17:00 +02:00 |
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Christoph Oelckers
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6334b7d3b8
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- wrapped half of the remaining access to user.change
Strictly search and replace.
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2022-10-14 17:17:00 +02:00 |
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Christoph Oelckers
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420636f7ee
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- a bit more lightening on change
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2022-10-14 17:17:00 +02:00 |
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Christoph Oelckers
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10e08556c1
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- put more access to user.change behind wrappers
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2022-10-14 17:16:59 +02:00 |
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Christoph Oelckers
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f81aada041
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- lightened the number of references to user.change by 1/3rd
The less, the better for refactoring
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2022-10-14 17:16:31 +02:00 |
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Christoph Oelckers
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ab3e7df1b9
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- use UpdateChangeXY in a few more places
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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61fc57131f
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- eliminated a few calls to int_Actor* functions
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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b557e5b5db
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- eliminated int_upos wrapper
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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3ac4e7ed2d
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- eliminated player_int_ceiling_dist, player_int_floor_dist wrappers
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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8c5e52938d
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- deleted int_loz/hiz wrappers
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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c59b052d19
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- floatified PickJumpMaxSpeed
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
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502994fb0a
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- floatified SpawnExpZadjust’s interface
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
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f656d8b1a3
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- floatified SpawnExpZadjust
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
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01bb7aa9f5
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removed player_set_int_z
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
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f33ecbc14f
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- Duke/RR: floatified position stuff in unterwater()
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
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bbdb3379d6
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- RR: partially floatified movement()
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
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0dbe224ad1
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- Duke: floatified movement
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
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81c7e7671f
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- fixed Clang warnings
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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4a486f5a10
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- deal with an extremely redundant code fragment
Consolidates almost 100 lines that still need work in a small subfunction. :)
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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28c8efd104
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- eliminated set_int_ppos_Z
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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785575604b
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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05a7fe8f36
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- renamed walltype::fdelta and fcenter
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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6ce01e24d2
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- renamed walltype::delta and walltype::center
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2022-10-13 22:54:42 +02:00 |
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