Mitchell Richters
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e5226c65a9
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- Blood: Add DAngle overload for CFX::fxSpawnActor() .
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2022-10-22 12:16:58 +02:00 |
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Mitchell Richters
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e124288b57
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- Blood: Clean up actFloorBounceVector() floatification.
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2022-10-22 12:16:58 +02:00 |
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Mitchell Richters
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8e851c8b00
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- Blood: Initial pass at floatifying actFloorBounceVector() .
* Direct translation of the original code.
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2022-10-22 12:16:58 +02:00 |
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Mitchell Richters
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cdf45103ad
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- Blood: Floatify MoveThing() .
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2022-10-22 12:16:58 +02:00 |
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Mitchell Richters
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56bc13e669
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- Blood: Floatify vel math in checkCeilHit() .
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2022-10-22 12:16:57 +02:00 |
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Mitchell Richters
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013158da07
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- Blood: Floatify actKickObject() .
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2022-10-22 12:16:57 +02:00 |
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Mitchell Richters
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6efe565f7c
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- Blood: Floatified vector addition in ConcussSprite() .
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2022-10-22 12:16:57 +02:00 |
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Christoph Oelckers
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de38eb4dab
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- add_int_pos in MoveDude
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2022-10-22 12:16:53 +02:00 |
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Christoph Oelckers
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305bca68c0
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- Z velocity in MoveMissile
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2022-10-22 12:16:53 +02:00 |
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Mitchell Richters
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c76540664d
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- Blood: Fixed bad target angle setup in MoveMissile() where 90° counter-clockwise rotation was lost.
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2022-10-22 12:16:52 +02:00 |
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Christoph Oelckers
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e1bcb4962e
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- cleaned up some function calls where passing a vector is doable
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2022-10-22 12:16:52 +02:00 |
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Christoph Oelckers
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96a5954c80
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- fixed: gView references gViewIndex, not myconnectindex.
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2022-10-18 18:29:09 +02:00 |
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Mitchell Richters
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59bee2f9f6
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- Blood: Eliminate gView extern'd pointer.
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2022-10-18 18:29:09 +02:00 |
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Mitchell Richters
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06d0d9b5fd
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- Blood: Floatify player inertia correction code.
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2022-10-18 18:29:06 +02:00 |
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Christoph Oelckers
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c6a0d30245
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- wrapped most remaining clipdist access
Only modifying operators left
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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1ba20c7dce
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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3e36b5627b
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- wrap clipdist << 2
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2022-10-17 17:03:52 +02:00 |
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Mitchell Richters
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a739928d29
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- Blood: Fix lost accounting of target sprite angle in actCheckFlares() .
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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2b5422cc53
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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9df7c55040
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- rename USER::goalAng
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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057d2a565a
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- floatified Blood's velFloor and velCeil
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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38bb103cdd
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- renamed velFloor and velCeil.
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2022-10-15 13:31:59 +02:00 |
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Mitchell Richters
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f69e977411
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- Blood: Fix velocity issues in MoveThing() , such as explosive bundles not sliding along the ground.
* Merge with or above `- parts of Blood's MoveThing`.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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a6eec404db
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- parts of Blood's MoveThing
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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1dcb03e530
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- got rid of set_int_bvel
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
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96297c95aa
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vel assignment with fixed point constants
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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b5c679f228
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- got a few more
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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4af3f6e731
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- comparison with zero replacements
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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ac84e3f045
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- some simple replacements
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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5cde04fee7
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- cleaned up assignments of random values to vel
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2022-10-15 10:33:03 +02:00 |
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Christoph Oelckers
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eed7f0806c
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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b924569755
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- started removing trivial vel wrappers
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2022-10-15 10:15:20 +02:00 |
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Christoph Oelckers
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f2d89b7609
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- refactored actWallBounceVector as well
This completes the abstraction of velocity in Blood.
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2022-10-15 10:15:20 +02:00 |
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Christoph Oelckers
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92532bb007
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- eliminated actFloorBounceVector wrapper
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2022-10-15 10:14:54 +02:00 |
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Christoph Oelckers
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9f235b56f3
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- rewrote actFloorBounceVector to avoid reference parameters
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2022-10-14 23:55:32 +02:00 |
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Christoph Oelckers
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a69bdb3370
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- eliminated Blood’s RotatePoint function
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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3bac7af313
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- simple stuff in blood/actor.cpp
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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c45ecdae73
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- wrapped all velocity access in Blood, except the places where an address of vel is taken
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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7a7a2cdb39
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- various replacements of vel
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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994cb47d36
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- set_int_bvel_z
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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9cbffc998e
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- set_int_bvel_y
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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761da2b06e
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- set_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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b78d5a95ac
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- more add_int_bvel_
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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1999340c8a
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- add_int_bvel_z
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49d280c665
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- add_int_bvel_y
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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12e5fd133c
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- add_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49f0e9c57d
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- batch 3 of vel.
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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193d20bb4d
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- wrapped more xvels
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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e3758d6adc
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- started wrapping vel
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2022-10-14 23:52:42 +02:00 |
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