Christoph Oelckers
9325886e35
- split use of tempang between real angles and other counters.
2022-10-22 11:33:16 +02:00
Christoph Oelckers
e4898af11a
- floatified remaining code of SE17.
2022-10-22 09:34:16 +02:00
Christoph Oelckers
6ed157ccdb
- handle all remaining int_pos outside the sound code.
...
SPOTLITE has no handler, so its temp_data is of no use.
2022-10-22 09:34:14 +02:00
Christoph Oelckers
3352783be2
- added a Sum function to TVector familiy
...
Duke uses this kind of distance check quite a lot so it makes sense to add it to the vectors.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
4322a30efb
- unlimited the number of active animations, also fixed a few bugs.
2022-10-20 23:08:54 +02:00
Christoph Oelckers
e3ea4cd55c
- floatified animation code.
2022-10-20 23:08:22 +02:00
Christoph Oelckers
13fc658c1f
-floatified findplayer and findotherplayer.
2022-10-20 22:25:09 +02:00
Christoph Oelckers
a847b23e7c
- made player.vel a real float vector with proper value range.
2022-10-20 00:48:07 +02:00
Christoph Oelckers
2266ae1cd6
- converted vel use in player_d.cpp's main movement functions
...
Still using conversion factors until all code has been processed.
2022-10-20 00:47:31 +02:00
Christoph Oelckers
8171927c2a
- renamed player_struct::vel
2022-10-20 00:19:56 +02:00
Christoph Oelckers
8e48911723
- very simple replacements
2022-10-17 17:25:58 +02:00
Mitchell Richters
ecd880ad6c
- Duke: Floatify displayrooms()
and flatten smoothratio back out to float.
2022-10-16 10:59:04 +02:00
Christoph Oelckers
6b0b8f944c
- floatified the height parameter of nextsectorneighborptr
2022-10-15 12:42:30 +02:00
Christoph Oelckers
9ba03ac53f
- renamed yvel to yint in Duke.
...
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
9275c14c9c
- floatify SE18 handler.
...
To store floars in temp_data without relying on map format conventions, the FixedTo functions were extended to allow custom precision.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
9314d4c774
- yet another batch of wrapper replacements
2022-10-09 08:21:53 +02:00
Mitchell Richters
ad908719ec
- Remaining manual changes to replace player's ang
with DAngle
object.
2022-10-05 00:36:27 +02:00
Christoph Oelckers
6bdfa09dd1
- the remaining angle stuff.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
2d51058de8
- add_int_ang
2022-10-05 00:35:14 +02:00
Christoph Oelckers
735b9a8fed
- renamed ang to __int_angle
2022-10-04 23:56:42 +02:00
Christoph Oelckers
44dc2a692f
- wrapped player::pos z-assignments.
2022-10-02 20:46:59 +02:00
Christoph Oelckers
312ee075d2
- use wrapper functions for pos/opos where possible.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
564ec9e518
- renamed player_struct::opos
2022-10-02 20:46:58 +02:00
Christoph Oelckers
5f4c35e9aa
- renamed player_struct::pos
2022-10-02 20:46:58 +02:00
Christoph Oelckers
89c0e4234c
- remapped all copy assignments to DDukeActor::ceilingz/floorz.
...
This commit does not work! It was split for clarity.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
793e9b7623
- renamed DDukeActor::floorz, ceilingz.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
9627f00f32
- Duke: added emulation for a sound system bug that prevents certain duplicate sounds from playing.
...
Since our sound system does not reject this case, the calling code must check for the relevant condition.
2022-10-01 12:59:43 +02:00
Christoph Oelckers
044929ad06
- replaced all remaining read access to __int_floorz and __int_ceilingz with wrappers.
2022-08-27 10:13:15 +02:00
Christoph Oelckers
c84d75b8bf
- use inline access functions to read floorz/ceilingz.
2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63
- renamed sectortype::floorz and ceilingz as preparation for floatification
2022-08-27 09:47:48 +02:00
Christoph Oelckers
204d6018f4
- Duke: renamed all spr.pos
...
This was pure search&replace with no other code edits.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
9bf94cbc1c
- Duke: eighth batch
2022-08-26 19:53:06 +02:00
Christoph Oelckers
83c0ad55f2
- rewrote nextsectorneighborzptr with a better parameter interface
2022-08-05 18:43:48 +02:00
Christoph Oelckers
291726cc55
- removed the Polymost renderer.
2022-08-03 15:50:27 +02:00
Christoph Oelckers
6fbecf2348
- RR: cleaned up and floatified the mine cart code
2022-02-15 22:18:25 +01:00
Christoph Oelckers
13d01bc98b
- lower the value of MAXSO.
...
This was causing overflow issues and resulted in bad int <-> float conversions.
2022-02-15 22:18:25 +01:00
Christoph Oelckers
02d508baef
- renamed floatified wall coordinate to 'pos'.
2022-02-15 22:18:24 +01:00
Christoph Oelckers
cd55658786
- use floats for vertices.
2022-02-15 22:18:23 +01:00
Christoph Oelckers
59e834fdad
- Duke: changed animation storage to be independent of the animated values' types.
2022-02-15 22:18:23 +01:00
Christoph Oelckers
f44736a5b6
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
2022-02-15 22:18:23 +01:00
Christoph Oelckers
89ef81da55
- renamed walltype::pos as preparation for refactoring.
...
no functional changes here
2022-02-15 22:18:22 +01:00
Christoph Oelckers
24a67e194d
- Duke: reverted sector storage to temp_data[0] for the subway.
...
This was the ultimate revenge of the Spaghetti code: Somewhere in there, something needs this value in temp_data[0], but I cannot find where this is...
2022-01-13 22:34:43 +01:00
Christoph Oelckers
3c54495c58
- Duke: hardened the sound controller a bit by flagging the callsound call from doanimations as most likely terminating.
...
This allows avoiding unnecessary sound repeats on some doors.
A real fix is not possible with the broken setup here - the sound controller can only implicitly toggle its state so it is likely that improper use is frequent.
2022-01-09 23:03:11 +01:00
Christoph Oelckers
a3162f6ccf
- renamed testnewrenderer CVAR.
2022-01-07 12:49:41 +01:00
Christoph Oelckers
cd599a7a15
- Duke: abstracted all checks for TILE_APLAYER with an isPlayer method.
2021-12-31 18:51:43 +01:00
Christoph Oelckers
c10fb1278a
- moved the backup... methods to DCoreActor.
2021-12-30 17:10:08 +01:00
Christoph Oelckers
5498699faf
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
Mitchell Richters
fd8c7bfa52
- Duke: Replace player_struct
poszv
with vel.Z
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
059412b75e
- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
...
We need this for implementing "precise" rendering to flag vertices as dirty.
2021-12-30 09:58:14 +01:00