Christoph Oelckers
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d892efb78a
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- killDudeLeech
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2021-10-12 19:23:24 +02:00 |
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Christoph Oelckers
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040049f83e
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- more leech stuff.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-12 19:23:23 +02:00 |
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Christoph Oelckers
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d2f16ec8ab
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- leechIsDropped, pLifeLeech
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2021-10-12 19:23:23 +02:00 |
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Christoph Oelckers
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d907627156
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- spriteIsUnderwater
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2021-10-12 19:23:23 +02:00 |
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Christoph Oelckers
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75258c8b29
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- playGenDudeSound.
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2021-10-12 19:23:23 +02:00 |
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Christoph Oelckers
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ea63229251
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- some minor cleanup in aiunicult.cpp.
# Conflicts:
# source/games/blood/src/aiunicult.cpp
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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05571de93a
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- genDudeUpdate handled.
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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49f75e6f51
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- 2 more function changed to use actor parameters.
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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805ae48607
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- ThrowThing cleanup.
Mostly use of VS's rename function.
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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c848518746
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- use actor parameter in all calls to aiGenDudeNewState.
# Conflicts:
# source/games/blood/src/aiunicult.cpp
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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9de6c7df46
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- reformatting commit.
# Conflicts:
# source/games/blood/src/ai.cpp
|
2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
062b3dbf76
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- route all access to genDudeExtra through the method in DBloodActor
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2021-10-12 19:23:21 +02:00 |
|
Christoph Oelckers
|
cdacf8e470
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- fixed badly resolved merge conflict
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2021-10-12 00:07:24 +02:00 |
|
Christoph Oelckers
|
64b67291bc
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- properly write out the genPatrolStates in savegames.
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2021-10-11 23:41:44 +02:00 |
|
Christoph Oelckers
|
f370c0f22f
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- fixed bad null check in aiProcessDudes.
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2021-10-11 23:41:04 +02:00 |
|
Christoph Oelckers
|
c6dc564788
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- fixed bad target check (again.)
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2021-10-11 23:34:49 +02:00 |
|
Christoph Oelckers
|
ff0c4359e0
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- deleted unused inlines.
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2021-10-11 23:03:11 +02:00 |
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Christoph Oelckers
|
afce1aba88
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- SW: eliminated the only use of the SPRITE_TAG1 macro.
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2021-10-11 23:02:54 +02:00 |
|
Hugo Locurcio
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91ce22931d
|
Add cvars to control automap line alpha and thickness
This can be used to improve automap readability on high-resolution
displays.
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2021-10-11 22:30:39 +02:00 |
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Christoph Oelckers
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83944a7191
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- fixed uninitialized light index variable for floor sprites.
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2021-10-11 22:28:26 +02:00 |
|
Christoph Oelckers
|
351dabdb90
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- actFireMissile.
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2021-10-10 22:36:12 +02:00 |
|
Christoph Oelckers
|
7eac8b71d5
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- removed unused constants
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2021-10-10 11:47:19 +02:00 |
|
Christoph Oelckers
|
2af688dd62
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- replaced RANDOM_RANGE macro with direct calls to RandomRange
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2021-10-10 11:47:19 +02:00 |
|
Christoph Oelckers
|
cc912fbf93
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- removed pointless BOUND_4PIX macro
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2021-10-10 11:47:19 +02:00 |
|
Christoph Oelckers
|
3220a6d786
|
- some SW cleanup
|
2021-10-10 11:47:19 +02:00 |
|
Christoph Oelckers
|
bbe49eee7c
|
- reformatting commit
|
2021-10-10 11:47:18 +02:00 |
|
Christoph Oelckers
|
6f8a5ee2d2
|
- Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
|
2021-10-10 11:47:18 +02:00 |
|
Christoph Oelckers
|
c485fce958
|
- reformatted the actor and ai sources.
|
2021-10-10 11:47:18 +02:00 |
|
Christoph Oelckers
|
0ee81b2bb8
|
- refactored the remaining pieces in the ai code to use actors.
|
2021-10-10 11:47:18 +02:00 |
|
Christoph Oelckers
|
d4439b879c
|
- Blood: added checks to the SEQ code to handle situation where their attached object has been removed from the game.
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2021-10-10 11:46:38 +02:00 |
|
Christoph Oelckers
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62502439d7
|
- eliminated HITINFO.hitsprite.
This was one of the more annoying sprite index variables because it is part of static global data.
|
2021-10-09 23:09:09 +02:00 |
|
Christoph Oelckers
|
9b4ee3dc2c
|
- some remaining sprite[] access in ai.cpp
# Conflicts:
# source/games/blood/src/ai.cpp
|
2021-10-09 23:09:08 +02:00 |
|
Christoph Oelckers
|
f712a674ce
|
- removed the few remaining uses of actDamageSprite_.
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2021-10-09 23:09:08 +02:00 |
|
Christoph Oelckers
|
3ab636a13a
|
- sfxPlay3DSound calls partially migrated.
|
2021-10-09 23:09:08 +02:00 |
|
Christoph Oelckers
|
741d24b9df
|
- iterators in teslaHit.
|
2021-10-09 23:09:07 +02:00 |
|
Christoph Oelckers
|
ea7ff0b5eb
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- parameter stuff in a few weapon functions.
|
2021-10-09 23:09:07 +02:00 |
|
Christoph Oelckers
|
e64e359d07
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- iterators in StompSeqCallback
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2021-10-09 23:09:07 +02:00 |
|
Christoph Oelckers
|
39b9ddc04c
|
- target stuff in aiInitSprite
|
2021-10-09 23:09:07 +02:00 |
|
Christoph Oelckers
|
b8d55feb1e
|
- actor parameter substitution and a few bad constants.
|
2021-10-09 23:08:44 +02:00 |
|
Christoph Oelckers
|
fbae41ee0a
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- renamed the sprite variant of aiDamageSprite.
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2021-10-09 23:08:43 +02:00 |
|
Christoph Oelckers
|
bbe3f333fa
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- replaced some GetSpriteExtents calls with GetActorExtents.
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2021-10-09 23:08:43 +02:00 |
|
Christoph Oelckers
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44b0e59127
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- aiProcessDudes and aiInitSprite done, completing the main pass over ai.cpp.
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2021-10-09 23:08:43 +02:00 |
|
Christoph Oelckers
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29e245dfce
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- aiProcessDudes, getting rid of the global cumulDamage array and some reformatting
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2021-10-09 23:04:29 +02:00 |
|
Christoph Oelckers
|
6968a072ae
|
- another formatting-only commit.
# Conflicts:
# source/games/blood/src/ai.cpp
|
2021-10-09 23:04:29 +02:00 |
|
Christoph Oelckers
|
fe92188b0c
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- removed the dudeIsPlayingSeq variant taking a sprite parameter.
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2021-10-09 23:03:09 +02:00 |
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Christoph Oelckers
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890cc4947b
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- use actor parameters for aiSetTarget and aiActivateDude in several places.
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2021-10-09 23:03:09 +02:00 |
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Christoph Oelckers
|
61d9cd1b17
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- switched all aiPlay3DSound calls to use actors.
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2021-10-09 23:02:40 +02:00 |
|
Christoph Oelckers
|
bdba52aede
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- refactored aiDamageSprite.
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2021-10-09 23:02:20 +02:00 |
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Christoph Oelckers
|
10b0bba53e
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- fixed warnings in Exhumed.
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2021-10-08 19:24:45 +02:00 |
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Christoph Oelckers
|
948f194064
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- fixed warnings in Duke.
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2021-10-08 19:21:29 +02:00 |
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