Commit graph

58 commits

Author SHA1 Message Date
Christoph Oelckers
c9628e2034 - partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
2021-12-30 09:57:28 +01:00
Mitchell Richters
05a4ad4729 - SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union. 2021-12-30 09:57:08 +01:00
Mitchell Richters
ae3369d2a3 - SW: Replace PLAYERstruct posy with pos.Y calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
3a0ee322ae - SW: Replace PLAYERstruct posx with pos.X calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Christoph Oelckers
6cb260d916 - SW GC preparation commit noise. 2021-12-26 23:10:00 +01:00
Christoph Oelckers
f855b1020f - actor lists refactored.
No more shorts, no more static arrays.
This was one of the biggest blockers for unlimiting the engine.
2021-12-26 23:09:54 +01:00
Christoph Oelckers
eaff9e359f - refactored the owner index in tspritetype.
This is now a separate type from spritetype which contains an actor pointer instead so that sprite display can be handled without requiring a static sprite array.
2021-12-26 23:09:53 +01:00
Christoph Oelckers
321608e5ac - made cursectnum et. al. real pointers. 2021-12-26 23:09:41 +01:00
Christoph Oelckers
e17da708e7 - lots of ->sectnum search & replace. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
d1f156dec3 - most InsertActor calls. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
eb82f60981 - FAFcansee. 2021-12-26 23:08:42 +01:00
Christoph Oelckers
6a9b377724 SW de-shortification 2021-12-25 21:28:53 +01:00
Christoph Oelckers
4266edfa04 - SW: automatic ->sector() replacements (lots of them) 2021-12-25 21:28:46 +01:00
Christoph Oelckers
a5fac26a90 - DIVx macro removal.
Only DIV2 left because there are too many calls to quickly remove them.
2021-12-25 21:28:45 +01:00
Christoph Oelckers
b73ea76c18 - cleaned out Bunny_Count declarations.
One is enough.
2021-11-29 00:57:09 +01:00
Christoph Oelckers
5b10e9f2d5 - got rid of SpriteP pointers in PLAYER and USER. 2021-11-29 00:56:15 +01:00
Christoph Oelckers
a073ef65e7 - low level move functions now return a Collision struct.
# Conflicts:
#	source/games/sw/src/sprite.cpp
2021-11-29 00:56:09 +01:00
Christoph Oelckers
7f031f06ef - HelpMissileLateral.
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:55:59 +01:00
Christoph Oelckers
deddd7d514 - it is not necessary to clear the owner of a freshly spawned actor.
They are always spawned owner-less.
2021-11-29 00:55:49 +01:00
Christoph Oelckers
0b3b30170c - DoActorZRange parameters. 2021-11-29 00:55:45 +01:00
Christoph Oelckers
e32a1af7b2 - lots of PlaySound calls migrated to actors. 2021-11-29 00:55:36 +01:00
Christoph Oelckers
65da74538c - ActorFollowTrack. 2021-11-29 00:55:23 +01:00
Christoph Oelckers
e7dcd279af - PickJumpMaxSpeed. 2021-11-29 00:55:22 +01:00
Christoph Oelckers
3e91ac6417 - InitBloodSpray 2021-11-29 00:55:21 +01:00
Christoph Oelckers
ef23f69072 - EnemyDefaults. 2021-11-29 00:55:16 +01:00
Christoph Oelckers
f5c7ccd6af - bunny.cpp 2021-11-29 00:55:16 +01:00
Christoph Oelckers
4231119717 - owner stuff 2021-11-29 00:55:15 +01:00
Christoph Oelckers
0de816d308 - replaced tgt_sp wrapper. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
c0c27dfd1a - replaced lo_sp with an actor pointer, both in USER and PLAYER. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
d60d3cd307 - second large batch of NewStateGroup calls. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
02031c77d0 - first large batch of NewStateGroup calls. 2021-11-29 00:55:09 +01:00
Christoph Oelckers
d98fe4af73 - renamed NewStateGroup.
As refactoring aid.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
fdcff8002d - move_actor 2021-11-29 00:55:09 +01:00
Christoph Oelckers
3e1e5fb343 - a large batch of KillSprite calls. 2021-11-29 00:55:08 +01:00
Christoph Oelckers
740c5e1e56 - DoSuicide 2021-11-29 00:55:08 +01:00
Christoph Oelckers
400f822df3 - SpawnShrap callers
Function itself still needs work.
2021-11-29 00:55:08 +01:00
Christoph Oelckers
8d5243bd64 - most calls of SetState 2021-11-29 00:55:07 +01:00
Christoph Oelckers
771b4bcf43 - renamed ChangeState to ChangeSpriteState. 2021-11-29 00:55:07 +01:00
Christoph Oelckers
34d0c12b60 - removed all references to tgt_sp from ai.cpp, plus a few others found with search&replace. 2021-11-29 00:55:06 +01:00
Christoph Oelckers
697d4f2253 - replaced USER::tgt_sp with an actor pointer.
Most access is still through a wrapper.
2021-11-29 00:55:04 +01:00
Christoph Oelckers
d819d5c862 - DoActorPickClosePlayer 2021-11-29 00:55:04 +01:00
Christoph Oelckers
3dbd002319 - DoActorSetSpeed + ActorFlaming. 2021-11-29 00:55:03 +01:00
Christoph Oelckers
dc6ea40911 - DoFall 2021-11-29 00:55:02 +01:00
Christoph Oelckers
ad0ed0c377 - KeepActorOnFloor 2021-11-29 00:55:02 +01:00
Christoph Oelckers
ee8f6460c1 - DoActorDie 2021-11-29 00:55:01 +01:00
Christoph Oelckers
8f19dc12d8 - SW: code/data pointer saving cleanup.
* a large number of code pointer records were removed because none of these functions ever gets assigned to a pointer
* instead of looking up entries by index, do it by name. This is far less fragile and will survive deeper refactoring. The old storage by table index will break as soon as a single entry gets removed.

Since the old savegames got broken due to this problem recently it was a good time to change the setup.
2021-11-11 23:28:28 +01:00
Christoph Oelckers
e8f9afb174 - DoScaleSprite. 2021-10-30 17:30:03 +02:00