Christoph Oelckers
|
d8134c3fe8
|
- handle a few pSprite assignments which are not &actor->s().
|
2021-12-30 09:57:16 +01:00 |
|
Christoph Oelckers
|
91214b5350
|
- xsprite in animatesprite.cpp.
|
2021-12-30 09:57:16 +01:00 |
|
Christoph Oelckers
|
773d7d118f
|
- pXSprite in callback.cpp
|
2021-12-30 09:57:16 +01:00 |
|
Christoph Oelckers
|
a0b6873446
|
- handle s() in callback.cpp.
|
2021-12-30 09:57:15 +01:00 |
|
Christoph Oelckers
|
a1f6b363fb
|
- asound.cpp, blood.cpp, db.cpp and parts of callback.cpp
|
2021-12-30 09:57:15 +01:00 |
|
Christoph Oelckers
|
40a307650d
|
- the really final parts of the shared code using s() cleaned up.
|
2021-12-30 09:57:15 +01:00 |
|
Christoph Oelckers
|
ed0c27b240
|
- Duke: deleted unused spritetype* variants of badguy() and bossguy()
|
2021-12-30 09:57:15 +01:00 |
|
Christoph Oelckers
|
09634c4993
|
- use actors instead of sprites in the new renderer's API.
|
2021-12-30 09:57:15 +01:00 |
|
Christoph Oelckers
|
f602cf3806
|
- deal with s() in shared code.
clip.cpp was left alone, except for the actual call.
|
2021-12-30 09:57:14 +01:00 |
|
Christoph Oelckers
|
1f57322d56
|
- the last one in aiunicult.cpp which the search did not show.
|
2021-12-30 09:57:14 +01:00 |
|
Christoph Oelckers
|
627318c39b
|
- handle pXSprite in aiunicult.cpp
|
2021-12-30 09:57:14 +01:00 |
|
Christoph Oelckers
|
be9d71ca6b
|
- non-pXSprite x()'s in aiunicult.cpp.
|
2021-12-30 09:57:14 +01:00 |
|
Christoph Oelckers
|
49c43297cd
|
- pXSprite in AI... code.
|
2021-12-30 09:57:14 +01:00 |
|
Christoph Oelckers
|
f678e55daa
|
- pSprite in aiunicult.cpp.
|
2021-12-30 09:57:14 +01:00 |
|
Christoph Oelckers
|
ff0b8ac5a9
|
- handle the hitactor parts missed in the last commit.
|
2021-12-30 09:57:13 +01:00 |
|
Christoph Oelckers
|
b1bd8f3eef
|
- non-pSprite occurences of s() in aiunicult.cpp.
|
2021-12-30 09:57:13 +01:00 |
|
Mitchell Richters
|
c01fab8c6c
|
- Fix compilation.
|
2021-12-30 09:57:13 +01:00 |
|
Christoph Oelckers
|
d0143db8fe
|
- got rid of sx() and sm() inlines.
|
2021-12-30 09:57:13 +01:00 |
|
Christoph Oelckers
|
f67e39450e
|
- deal with a handful of s() uses that do not match the more common patterns.
|
2021-12-30 09:57:13 +01:00 |
|
Christoph Oelckers
|
723e22743e
|
- handle all x() calls in AI code.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
389933fe3a
|
- missed two...
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
1ebdb81e13
|
- deleted the actor->s() calls in AI code.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
e123e61f99
|
- quick replace of 'pSprite->' with 'actor->spr.' in AI files.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
612167cbf1
|
- handle all non- "pSprite = actor->s();" calls of s() in Blood AI code.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
bff3bbea73
|
- handle all target sprites in AI code.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
18c32d8fe9
|
- eliminated all x() in ai.cpp.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
9e6943ec83
|
- eliminated all s() in ai.cpp.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
41e003c831
|
- the remaining x() in actor.cpp.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
bc42978295
|
- x() in actor.cpp callbacks.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
bd07313017
|
- almost the last x() in actor.cpp.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
692a269d92
|
- still more x() in actor.cpp.
|
2021-12-30 09:57:11 +01:00 |
|
Christoph Oelckers
|
3f65aee70b
|
- even more x() in actor.cpp.
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
3201f85ab9
|
- yet more x() in actor.cpp.
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
a1b2d4a21e
|
- more x() in actor.cpp.
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
ffeb52198a
|
- lots of ->x() calls removed in actor.cpp.
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
6e0128eb4c
|
- handle the remaining uses of s() in actor.cpp
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
b91fe45fc3
|
- handled all pSprite-> in actor.cpp.
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
27e9894ece
|
- handled all parts of actor.cpp which are not "pSprite = &actor->s();"
|
2021-12-30 09:57:10 +01:00 |
|
Christoph Oelckers
|
88c77ec71a
|
- some pSprite2's plus CheckSector.
|
2021-12-30 09:57:09 +01:00 |
|
Christoph Oelckers
|
fbb8f1ee70
|
- pSprite replacements in blood/src/actor.cpp
|
2021-12-30 09:57:09 +01:00 |
|
Christoph Oelckers
|
a87948677a
|
- globally replaced ->x(). with ->xspr.
|
2021-12-30 09:57:09 +01:00 |
|
Christoph Oelckers
|
a2fc415b30
|
- fixed Exhumed panning setup.
Converted it to floating point and removed the nonsensical & with the texture size that was clearing significant bits.
|
2021-12-30 09:57:09 +01:00 |
|
Mitchell Richters
|
6423684bfb
|
- SW: Replace PLAYERstruct oposz with opos.Z calls.
|
2021-12-30 09:57:09 +01:00 |
|
Mitchell Richters
|
a2f2cc489a
|
- SW: Replace PLAYERstruct oposy with opos.Y calls.
|
2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
ae50767c70
|
- SW: Replace PLAYERstruct oposx with opos.X calls.
|
2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
05a4ad4729
|
- SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union.
|
2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
ae3369d2a3
|
- SW: Replace PLAYERstruct posy with pos.Y calls.
|
2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
3a0ee322ae
|
- SW: Replace PLAYERstruct posx with pos.X calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
3adf81e4f9
|
- Duke: Replace player_struct oposz with opos.Z calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
111aa16e64
|
- Duke: Replace player_struct oposy with opos.Y calls.
|
2021-12-30 09:57:07 +01:00 |
|